CivIVMonger
Emperor
Oreo warriors are very strong in my book.
A powerful strategy with the Ottomans is drafting the Janissary. If you Suleiman (philo) and beeline liberalism, pick nationalism a free tech. Tech gunpowder (and perhaps build the TM) and switch to the draft civic (forgot the name).
They are a good unit, but I far prefer Oromos. They are equally good for a musket-based offense and keep promotions that stick, allowing a renwewed push with highly-promoted Riflemen or even Infantry.
The latter might not be immediately obvious, here is how it works: Start with Oromos teching towards Steel, go to town once you have Cannons. More than good enough until your opponent has their own post-Musket units, at which point the party is mostly over anyway.
For this reason, you can postpone Rifling until after Assembly Line, at which point you can mass-upgrade your Oromos to Infantry for another overwhelming advantage.
That's why you build Pikes. Out of the box they're STR 12 vs Knights. Combined arms is always better.If you want to promote down the drill line, and you know you want to, you end up with a lot of units promoted in a way that makes them inefficient against knights.
That's why you build Pikes. Out of the box they're STR 12 vs Knights. Combined arms is always better.
I'd beg to differ with janissaries; I don't think I'd build pikes at all once I got gunpowder as the Ottomans.
But my comment on the oromos, I was thinking more about attacking with drill oromo warriors, since you can't choose the defender and a defending knight would make the first strikes worthless.
I think the main thing with oromos are their flexibility. e.g A stack of twelve....
Two have pinch and formation. (stack and city defenders.)
four have combat one and two.
six have drill three and four.
When I get 'em, I build a damn site more than that though. Easy upgrades. their flexibility is what makes them strong!
Or pikemen, which were built to beat them, or as you said formation and drill.
Pikes would probably switch the defender to something else, unless the target city is defended ONLY by knights (not likely) or everything else is badly damaged anyway (also not super likely). Formation might actually do that too, but it's less likely.
While it's true oromos are an awsome unit, whats more flexible than having a bonus against everything under the sun? (ya besides gunpowder, but the point is to have them before rivals have it)
nope, you wont convince me jans aren't the coolest unit ever... it's all in the moustache