GunsGermsandSteel
Warlord
- Joined
- Feb 27, 2020
- Messages
- 148
This bit of the grievance system needs a rework. Being denounced by every AI in the game just because I caused another player grievances feels very infantile. The diplomacy system was supposed to be better in G&S but it's basically - either your friends with everyone or you are enemies with everyone. There's no room for diplomatic complexity.
It doesn't make sense to me that a civ on another continent denounces me because I've been settling to close to my immediate neighbor. There needs to be dynamics added to this. And positive/negative affiliation needs to be taken into account. As in if that player is friendly to the player you caused grievances to it is taken more seriously. Whereas if those two players are at negative terms with each-other what you do to them doesn't bother the other.
Grievances shouldn't all just be in a single pool. There needs to be local and global grievances. Local grievances would be things like settling to close or taking non-capital cities. Global grievances would be things like taking a capital or denouncing that player.
Just some thoughts.
It doesn't make sense to me that a civ on another continent denounces me because I've been settling to close to my immediate neighbor. There needs to be dynamics added to this. And positive/negative affiliation needs to be taken into account. As in if that player is friendly to the player you caused grievances to it is taken more seriously. Whereas if those two players are at negative terms with each-other what you do to them doesn't bother the other.
Grievances shouldn't all just be in a single pool. There needs to be local and global grievances. Local grievances would be things like settling to close or taking non-capital cities. Global grievances would be things like taking a capital or denouncing that player.
Just some thoughts.