Settled 1 east in spite of my gut telling me that I was going to be settling on a resource.
Popped a map from the hut to the north showing tundra and ice. Ugh barbs are going to be bad.
Popped a few other huts for 2 scouts and ~50g, so early exploration was good.
Tech: Ag-AH-bronze-wheel-pottery-writing
Built worker, 1 warrior and a settler, decided to place city 2 on the plains hill to the west, with an eye to working the pigs, gold and 2 scientists at size 4 (hence the research of AH).
It's also on the same river as the capital and thanks to creative, I had my capital's second border pop before the the city was settled so it was trade connected to the capital as soon as it was founded.
Settler finished a couple of turns after bronze came in.....good news and bad. Turns out my gut was right, otoh, I don't have to worry about the barbs pillaging my copper.
There seem to be a lot of barbs around.
Worker farmed corn, then mined the two unforested hills (same yield as farmed flood plains when building a settler, but faster to improve) then roaded to the ivory and camped it, finishing within a turn of pottery (and the completion of my second worker). Cottaged 3 flood plains, then moved to chop 1 forest in city 2 to speed the worker construction there, then improved the pigs and the gold and then roaded back to the cap. Did I mention there were a lot of barbs running around?
Built a couple of axes in the capital, then another worker. And some more axes. There are a lot of barbs around. I think I built around 6 axes in total (no barracks, I never seemed to have the time, there were a lot of barbs running around). Managed to unlock the HE and avoided having any of my improvements pillaged, so I'm happy with that, but it really nerfed my expansion.
City 2 built an axe then a worker and a library while my axe corps fended off a lot of barbs.
Turned the slider to 0 once writing was in, and build libraries in both my cities. Building another settler seemed pointless as all of my axes were busy fending off barbs.
Then I thought about what to research next. Conventional wisdom says "research Aesthetics and trade for alphabet/math/IW". Given that the neighbours are Uncle Joe and Rags, I figured that a) they would be more interested in teching math/IW than alphabet and b) Aethetics is a worthless tech except as trade bait or for the wonders.
So I said "screw conventional wisdom" and teched Alphabet. Got there before either one was even thinking about teching it, but they were both still cautious so no tech trades *sigh*. I still had enough in the kitty to research Currency at 100% so I did, speeding things along by building research. Currency finished up circa 700 BC, about the same time as my GS spawned (used it for an Acadamy in the capital worth ~11 bpt at this point).
The other continent had founded Buddhism, Hinduism, Judaism, and Chistianity (either from the Oracle, or it was a massive co-incidence that it was founded the same turn as the Oracle completed) which is good and bad. There should be lots of inter AI wars over there, but it meant that I and the Happy Twosome didn't have any + religion modifiers and I *really* wanted to get them to at least Pleased. Confucionism hadn't gone yet so COL was next. And I managed to found the religion.

Converted the turn it was founded, and sent the missionary towards Ragnar. Before it arrived in his lands, he got an auto religion spread and also converted, so I had the missionary head for Russia.
Shared religion was enough to get them both to pleased, and the tech trading finally began. I decided "screw WFYABTA limits" and I traded for everything I'd bypassed except myst, fishing and sailing.
I've managed to keep tech parity up to 460 AD, and I've finally caught up in city count (we all have 8), but my bpt is pretty low at 145/turn losing 5gpt and my GP production has been awful. I've been relying heavily on the whip for production (and I'm going to continue to do so) so caste isn't a great option.
Stalin has been wonderwhoring. He built TGW, The 'mids, SOZ, and TGL all in Moscow. I'm aiming to whip out an army and take him down, but while Rags is currently Friendly I'm worried that he'll drop to pleased after I DOW Stalin. A two front war + SOZ war-weariness would mean "game-over" for me.
Fortunately, my cunning plan to have Stalin build TGLib for me has worked, and he just bulbed Philo and founded Taoism so he'll likely switch. F4 shows Ragar is +9 Friendly to Stalin, with +6 of that coming from shared religion.
I'm at tech parity with Rags, and I have Machinery to Stalin's Philo. In 3 turns I'll have Optics and will upgrade the two triremes that I already have in the water and whip a third caravel out of Debre Berham and see if I can get some overseas tech trading going. I'm way over Ragnar's WTFYBTA limit, and Stalin still isn't friendly in spite of some of the sweetheart tech deals he's gotten from me.
Advice/constructive criticism would be welcome.
(yes, I know. I don't have enough workers.

)