amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! This is amateurgamer88. The purpose of this post is in response to the discussion here and here. The basic idea is that Zeppelin is a rather awkward unit since it's upgraded from Explorer and upgrades into Paratrooper. This naturally doesn't make sense but it's what we have at the moment. I'm hoping to use this opportunity to make a mod mod that basically creates two different paths. One that continues the scouting path that continues from the Zeppelin while the other has a new unit created for Industrial Era and upgrades to Paratroopers --> Special Forces --> X-Com. I don't mind reworking Paratroopers line to make them different like different set of promotions. The goal is to have two different paths that function differently and fill their own niche.
I appreciate the poll made by @kenneth1221 as it does show interests over this idea. I also liked some ideas from @Tekamthi as I might incorporate those (hopefully I'll get some pictures too as I cannot draw). I'm still working on my modding skills but hopefully I can figure things out. This will actually be a good exercise for me when I'm ready to tackle the challenge of making custom civs.
Currently, my general idea is this:
Zeppelin --> UCAV
Combat Engineer --> Paratrooper --> Special Forces --> X-Com (purpose is disrupting enemy back end through pillaging and entrenchment [high defensive abilities or very high offensive power depending on Promotions])
Zeppelin
unlocked at Corporation
40
35
Range 1
4
moves
4 base Sight range
Can Move after Attacking
Spotter (2 XP per turn in enemy territory)
Extra Sight (+1 Sight range)
Cannot Pillage
*New Promotion*
Zeppelin Hovering promotion (can pass through mountains and Coast/Ocean without embarking, +3
Movements, Ignores ZoC, +2 Sight range) [Lost on Upgrade]
UCAV
unlocked at Computers
Upgraded from Zeppelin
40
45
Range 4
3
moves
3 base Sight range
Can Move after Attacking
Extra Sight (+1 Sight range)
Cannot Pillage
Indirect Fire
*New Promotion*
Drone Strike (Ignores ZoC, +20%
RCS when attacking enemies at or less than 50% health, can pass through mountains and Coast/Ocean without embarking)
Pathfinder > Scout > Explorer > Combat Engineer (see below) > Paratrooper > Special Forces
Combat Engineer
Unlocked at Rifling
28
3
moves
3 base Sight range
Spotter (2 XP per turn in enemy territory)
Extra Sight (+1 Sight range)
Ignores ZoC
Scavenger (+5 XP when you pillage a tile)
*New Promotion*
Field Support (+25%
when defending. When adjacent to a City, other Units you own that are two tiles away from this unit gain +40%
Combat Strength versus Cities. When this unit is two tiles away from a City, other Units you own that are two tiles away from the Siege Tower gain +20%
Combat Strength versus Cities. These bonuses do not stack.) [Lost on Upgrade]
Two focuses late game: either support friendly units in offensives or heavy disruptions to cripple enemy yields and happiness.
Airhead I
+15%
when attacking. Units in adjacent tiles receive +5 HP when healing. Combat Bonus outside Friendly Territory (10).
Airhead II
+15%
when attacking. Units in adjacent tiles receive +5 HP when healing. Combat Bonus outside Friendly Territory (15)
Airhead III
+20%
when attacking. Units in adjacent tiles receive +5 HP when healing. Combat Bonus outside Friendly Territory (15)
Disruption I
+20%
when defending. +5 HP when healing. Adjacent enemy units receive -10%
CS.
Disruption II
+20%
when defending. +5 HP when healing. Adjacent enemy units receive -15%
CS.
Disruption III
+20%
when defending. +5 HP when healing. Adjacent enemy units receive -15%
CS.
I appreciate the poll made by @kenneth1221 as it does show interests over this idea. I also liked some ideas from @Tekamthi as I might incorporate those (hopefully I'll get some pictures too as I cannot draw). I'm still working on my modding skills but hopefully I can figure things out. This will actually be a good exercise for me when I'm ready to tackle the challenge of making custom civs.
Currently, my general idea is this:
Zeppelin --> UCAV
Combat Engineer --> Paratrooper --> Special Forces --> X-Com (purpose is disrupting enemy back end through pillaging and entrenchment [high defensive abilities or very high offensive power depending on Promotions])
Spoiler Zeppelin Upgrade Path :
Zeppelin
unlocked at Corporation
40


4

4 base Sight range
Can Move after Attacking
Spotter (2 XP per turn in enemy territory)
Extra Sight (+1 Sight range)
Cannot Pillage
*New Promotion*
Zeppelin Hovering promotion (can pass through mountains and Coast/Ocean without embarking, +3

UCAV
unlocked at Computers
Upgraded from Zeppelin
40


3

3 base Sight range
Can Move after Attacking
Extra Sight (+1 Sight range)
Cannot Pillage
Indirect Fire
*New Promotion*
Drone Strike (Ignores ZoC, +20%

Spoiler Pathfinder Upgrade Path :
Pathfinder > Scout > Explorer > Combat Engineer (see below) > Paratrooper > Special Forces
Combat Engineer
Unlocked at Rifling
28

3

3 base Sight range
Spotter (2 XP per turn in enemy territory)
Extra Sight (+1 Sight range)
Ignores ZoC
Scavenger (+5 XP when you pillage a tile)
*New Promotion*
Field Support (+25%



Spoiler New Promotion Line :
Two focuses late game: either support friendly units in offensives or heavy disruptions to cripple enemy yields and happiness.
Airhead I
+15%

Airhead II
+15%

Airhead III
+20%

Disruption I
+20%


Disruption II
+20%


Disruption III
+20%


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