zerksees
in remission
Tominator2 said:
- i'm a monotheism fan. don't we have a fairly early special unit, too? my civ3 manual is buried somewhere
- we have an early special unit and some form of cheaper building (temples?). be aggressive with the special unit to pound others early and get our growth curve on top. temples help with both culture and happiness so we might be able to expand our borders a little faster.
the 10th-turn map looks like we have nothing to our southeast. the northwest is probably the rest of the local landmass. the best place for a settler right now is either to the west of the warrior (ivory + deer) or to the southwest of thebes (that fish-like partial icon). there's a nice riverbend in the northwest that the warrior might follow to make some time exploring. can't we make a scout yet?
Scouts are built by expansionist civs only. Egypt is religious and industrious so we can't build any. We will have to use warriors for now, and maybe a curragh or two.
Monotheism is a middle age tech. Are you talking about monarchy?

Building the city near the deer/ivory is a good choice based on what we have seen so far. But since we can get the fish and the deer into a city border (with a little help from a temple) that might be better.
We are going to get ahead/keep up by setting up a settler factory and expanding as quickly as possible. I don't think it is a good idea to have an early war when there is still free land to grab. Having a few UU around to keep barbs in check would be handy a little later. After that we will try to take them on one at a time, with a little help from our AI friends.
I would like to confirm there is nothing to the southeast. Maybe there is a cow on grassland over there.
Smart said:On Emperor player must do micromanagement (MM) to improve production and minimize waste. I think it would be better to turn governor off, or else trainees will use it in the next games, and I'm sure, that it will not work on Demigod and above
I disagree with this statement. It was not until I started playing Sid level that I pretty much turned off the governor. I have regularly beaten emperor, even beaten PTW deity and C3C deity with the governor on. I do not let the governor choose what my cities will build though. I will selectively MM certain cities (i.e. settler factories and a few other exceptions) but generally use my tile improvement strategy to "help" the governor. Until I discovered CrpMapStat, I would have too many cities losing turns in anarchy because I did not MM each city each turn. MM is not my favorite, and I have found enough advantage in trading, military alliances and war tactics to overcome the AI advantage at emperor level.
Certainly good MM beats the governor every time, I just don't think it is necessary to beat emperor (with typical starting parameters as we have chosen for this game) almost every time.