If Germany's is modified it'll only cover their UA, which could go from Barbs&Maintenance to either Trade bonus(Hanseatic League), Culture(You know there were many famous musicians in Germany) or City-State related(HRE and such).
Does the UA mean that all units will start with an extra 25% of XP, or that they will generate XP 25% faster? I assume it's the former because of the wording...
i think germany and india will be overhauled as to ua. it's pretty consistent that those two are the worst uas since gods and kings and there uus aren't mind-blowing either.
Plus, every unit acts as a Privateer, which isn't half bad. Every Ottoman naval victory gives them an exponential advantage over the enemy because they have more ships while the enemy has fewer.
The Ottoman's have a good UA because it makes you play differently. For example try one game where you gift your surplus ships to City States. Works very well. So the Ottomans are a Alliance Conqueror (instead of a straightforward rusher who should start by taking out a few city states). I don't feel the Zulu are too strong (we don't know enough about them for that), I feel that they don't seem exciting and make you play differently. Plus, the barracks replacement is one that you ideally will build once or twice, not ideal for a Unique Building. (hence why the Russian Krepost has a wide bonus).
Actually if you think about it, their UA isn't that OP. Melee units refers only to units that are pre-gunpowder, i.e. from musketman onwards, they lose the 50% maintenance advantage.
So it does! I was under the assumption that riflemen etc were still "melee" because they only have a 1 tile attack range and take damage when attacking. I thought it didn't matter whether they actually used guns or not.
But now I see that the warrior to longswordsman are "melee units" and musketman to mechanized infantry are "gunpowder units"
This has interesting effects for the Zulus, they will be able to support huge armies early on, double size even. When the gunpowder age comes though, they will be forced to either disband their army to cope with the maintenance, or to not upgrade them and just deal with having lower-tech units. Seems pretty historic in that sense.
Because they do not use iron armor, and that weakens their defense. In fact, even their mobility was assured by their lack of protection. They don't seem as integrated as an army when compared to an european medieval infantry.
His argument was that the Impi shouldn't replace the Pikemen because they weren't armed with pikes, didn't act as anti-mounted units and aren't armored. I was pointing out that UUs don't have to fill the same function as the unit they replace such as how the Pictish Warriors don't perform the same role as Spearmen, and neither do Battering Rams for that matter.
We were not arguing over time periods.
There was no Medieval Era in sub-Saharan Africa. If you want to use European standards to say when the Zulu had Impis it was in the late Renaissance to Industrial Eras. 1700-1800s. Not the 400-1400s, which is when Europe was in the Medieval Era.
Honestly I see the German UA as being reflective of later age military buildup and efficiency already. No need to change it if there's a little bit of overlap with the Zulu.
So I definitely don't want to be on the receiving end of an Impi rush. Yow, that's going to trash units pretty hard into the Renaissance. I wonder if they'll keep their promotion after upgrading.
It made me think about the music the Zulu might be getting. It would be great if the music made some kind of reference to the film soundtrack (although copyright would probably interfere with that):
I'm sorry I made a different thread about the Zulu, but they are just so awesome I had to do it. Please forgive me. Especially when the AI gets a handle on them on continents and spends the entire game taking over their continent then launches a ridiculous cavalry cross ocean invasion in the modern era.
I think it could be interesting how the AI handles them - if their UB provides extra promotions, I'm slightly concerned that they wont quite be able to take advantage of that. The warmongers do tend to just like spamming units instead of buildings, so unless Shaka has a very high flavour for military buildings I could imagine going against a force where more than half of his troops aren't as upgraded as they could be. They could be an absolute beast in human hands though.
If the upgrade paths stay the same, and they get bonuses for melee units, then it'd be possible in theory to pass those promotions on right through the anti-mobile line (from Impi upgrading to Lancers) and through the mainline from Longswords through gunpowder like Denmark can.
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