The real power of the zulu is in their starting techs: hunting for the scout, agriculture for early improvements without delay. Combine the two for quicker AH teching.
Impi's are nice armed scouts that can capture workers. Good, but no substitute for axemen, IMO. All you get from the extra movement points is a flat number of turns you get to the enemies' cities earlier. The problem with saying that impi are equivalent to chariots is that they are 10 hammers each more expensive to build. That's 1.4 times as hammer-expensive.
Another thing: axeman versus archer in a 20% city on flatlands has a chance above 50% to win. The 50% mark is a huge combat efficiency treshold (both you need 1 less hit to kill, and you can survive 1 more hit), so the effect of the small increase in strength is at it's most impactful.
I can't speak for the higher difficulties, but on Monarch at least I have won a 450 BC conquest victory using only Impi. Chop out fast-moving army, attack and capture several high population cities, whip those cities for more fast-moving troops, repeat.
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