Preturn: Amsterdam switched from a spear in 2 to a sword in 3. It looks like we have a little breathing room before we get attacked from the west again, so I'm going to concentrate on hopefully cleaning up our southeastern front, to keep us from having to defend everywhere at once 20 turns from now. The ideal would be to take the 3 Bab cities to our east/southeast and Nuremberg, which shrinks the area we need to defend, gives us some more cities/expansion room, and sets us up to stage an attack on Berlin and seize the Great Library.
IT: SoZ city defends valiantly and ends the turn with a lone 1hp AC. Barbarian attacks settler/sword, going down without inflicting a wound.
630 BC: I sell the walls at SoZ city and abandon it, as there are 5 horsemen and 2 archers poised to attack this turn. The surviving 3hp AC makes a break for it, but is stopped short by a defending archer and fortifies with 1hp remaining.
I opt to move the settler 1 SE as that should bring the two game inside our borders if we manage to capture the Bab city SE of it.
The T3000 takes out a Bab pike pillager on its way to Groningen. Elite sword redlines taking out the reg bowman near Arnhem. Both Groningen swords are killed trying to take out a wounded (gassed) Bab MDI/sword pair. NE sword army kills a German horse. Western tanks continue migration back towards the Hague. Western sword army sacks the barb camp.
IT: Bab MDI dies attacking Groningen spear. AC Custer is shot down by an Aztec bowman in the ruins of SoZ city.
610 BC: Rotterdam builds settler -> spearman (4). The Hague builds swordsman -> catapult (4). Maastricht founded -> barracks.
Tank moves into Groningen to kill some Babs next turn. All 4 catapults fail to damage the Bab longbowman.
590 BC: Amsterdam swordsman -> swordsman (3); it just grew to size 7 and is now at 10spt with +2fpt. Arnhem wall -> barracks (20). Lux set to 20% to appease Amsterdam's swelling populace.
Groningen tank sustains a wound killing 2 Bab MDI. Sword yellowlines taking out barb camp near Maastricht. The T1000 and T4000 move past Maastricht to scout/conquer the SE Bab cities, with a couple swordsman straggling ahead and behind.
IT: Bab longbowman suicides attacking Groningen tank.
570 BC: Currency finished, and I set science set to 0% as I figure the GL will moot out any efforts in that direction after we take Berlin in a dozen turns or so anyway; cash flow is now +19gpt, and should improve in 2 turns when I rush a marketplace in Amsterdam with our vagrant leader.
The T3000 kills a Bab longbowman & MDI at Groningen, sword army takes 4 (!) wounds killing a German archer. The straggling T5000 finally makes it into the Hague, and all 4 tanks are within our main cultural borders for probably the first time ever. The T5000 will be left to defend the western front and the T1000/T4000 will be used to take out the SE Babylonian settlements, with the T3000 and sword armies to defend Groningen while this goes down.
550 BC: Our second sword army arrives at Groningen and loses 5hp (!) taking out a redlined Bab MDI in the jungle. Rotterdam switched to sword in 2 rather than spear in 1. A Bab spear and Hittite warrior appear in our west and are killed by the swords/catapult stationed near Rotterdam. The T1000 moves next door to the Bab city in our SE, revealing it to be Zamua.
IT: Babylon finishes the Hanging Gardens in Nineveh. A Bab galley drops some troops off in Zamua.
530 BC: Amsterdam builds sword -> marketplace, and our vagrant leader rushes it. Haarlem founded 3NE from Arnhem -> granary. I figure we can make this into a settler factory using the flood plains and hills, but it will be some time before it comes online; for now it provides some much needed unit support.
We take out 2 Bab longbows/pike/MDI and German horse skirmishers, and a defending Bab spear in Carchemish, suffering no casualties but redlining a sword army.
IT: A Bab pikeman skirmisher appears on the western front.
510 BC: Amsterdam builds marketplace -> spear (2). Rotterdam builds sword -> sword (5). The Hague builds catapult -> spear (5).
Take out 2 Bab longbow skirmishers, capture Zamua from 2 spears and a long bow with the T1000 and a sword, and capture Carchemish with the T4. Both cities start producing walls for now; they are both probably going to be too corrupted to be much help beyond unit support for the forseeable future.
IT: A stack of 3 Bab MDI/3 pikes/1 longbow/2 settlers forms next to Groningen. A stack of 4 Aztec horses shows up in the west.
490 BC: Resistance in Zamua quelled. We gas 3 pikes and kill a MDI at Groningen; both armies and the T3000 are in the city to fend off the remaining 2 MDI and 1 longbow.
IT: The AI decides to try ignoring Groningen this time, and the stack moves onto the mountain, bleah. Also, 2 MDI move onto the road E of Groningen and 2 more MDI try to sneak around to the spices, while another pike/longbow/MDI stack appears. A vet Aztec AC shows up in the west, presumably the last of its kind in the world.
470 BC: Amsterdam builds spear -> sword (3).
We manage to gas 1 of the 2 MDI on the road after 4 'pult volleys; we promte a sword killing the unhurt one, and a sword is killed attacking the injured one. A final sword kills it off while promoting to elite. Meanwhile the T3000 kills the 2 unhurt MDI on the mountain (taking 1 hit), a sword army kills the pair of 2hp pikes (sustaining 4 hits), an elite sword relines killing the longbow, and we gain 4 more slaves. The other sword army moves out of Groningen to dispatch one of the MDI approaching our spices.
On the western front, things don't go as well. We gas the pike and a horse with the two pults, and then lose 2 swords without inflicting a wound on the 2hp pike, only succeeeding in promoting it to 3hp on the second try. The T5000 has to finish the job and kills a horse as well, losing 2hp in the process. This is not going well, our wine should be cut next turn if the AI isn't a bonehead.
IT: Umm, things get a lot more interesting as 3 Hittite galleys appear from out of nowhere and dump 2 warriors, 2 3-Man Chariots, and 2 spearman right next to Amsterdam. A Bab MDI finishes off our redlined elite sword on Mt Groningen. A German horse finishes off our 3hp elite sword on Groningen road and retreats. On the bright side, the Aztec AI is a bonehead, having it's wounded horse sit on its duff and heal rather than cut off our wine.
450 BC: Gah, The Hague goes into civil disorder, as I neglected to hire a specialist after moving out it's MP spear towards Rotterdam once I lost the 2 swords. I make a taxman.
A sword army moves into Amsterdam and kills a vet 3MC. A vet archer promotes the redlined MDI on Groningen mountain. A 4hp elite sword kills the now yellow MDI on Groningen Mountain. The other sword army moves next to the Hittite stack (it can't reach Amsterdam) and takes out a Bab MDI, losing 4 hits. The T3000 follows the sword army and kills a Hittite reg spear.
The T4 sacks Larsa, leaving our SE Babylon free for the moment.
In the west, the T5000 redlines taking out the AC and retreats to Rotterdam. The catapults retreat to Rotterdam and redline an approaching horse. The T1000 heads back from Zamua towards Rotterdam.
Summary The security of our homeland is pretty tenuous right now, but we may be able to pull though if the RNG doesn't continue to crap on us. More galleys landing units in the next few turns could spell serious trouble though. We need to stop losing vet/elite swordsman to 2-3 health MDI and pikes

.
Corruption is becoming a major problem, we need to get out of despotism ASAP. We only have 2 cities now (besides our capital) with less than 50% corruption. Settling further colonies won't be very productive beyond unit support until we have a less corrupt government and/or the FP. As soon as it looks like we have a few turns of breathing room, I think we need to make the leap to Monarchy, crushing unit costs or no.
We also need the Great Library ASAP, so we can have pikes for defense instead of these crappy spears. We are spread extremely thin with the Babylonians throwing a constant stream of MDI/pikes at us, and the more sporadic raiding units from the Aztecs, Germans, and now the Hittites.
I have managed to clear up our SE, but I expect the Babs to land more units there in the near future, judging by the number of their galleys I have seen flying around. Some roads down there might allow us to move quickly enough to prevent recaptures of Zamua and Carchemish.
Overall, our position looks pretty rough to me right now. Good luck to the next player, you will need it

.