Zwi3: Shell and Shield (C3C 1.22 Open)

preturn: this is my first sid game, I am shocked to see Babylon has already 12 cities this early.

(1)1600BC: T3 has to cover our settler as there is a barb horse approaching. T5 kills two Jaguar warriors. T4 kills spear and razes Tzintzutzen. T1000 moves into Tlatelolco. Start researching HBR in 4 turns.

IBT it looks like Babylon and Germany are at war? :lol: Aztecs starts Zeus.

(2)1575BC: T4 kills Jaguar, T5 and T1000 kill three archers.

IBT more Babylon/Germany fighting.

(3)1550BC: I decide to retreat T2 from Germany to focus on Aztecs. T4 kills archer. T5 kills archer. T1000 moves back to town.

(4)1525BC: T3 clears a camp and gets 25g. Worker Factory is founded.

IBT Jaguar loses to tank.

(5)1500BC: We meet Hitties. It is only up us Map Making and down Math, so we buy MM by Math+87g, and declare war.

T5 kills two archers.

Set research to Poly, then Monarchy.

IBT we connect iron.

(6)1475BC: kill the Hittie warrior and capture 2 slaves. Upgrade a warrior to sword.

(7)1450BC: 3 reg bowmen, 1 reg spear and 1 vet sword in signt. Capital grows to size 7 and we raise lux to 10.

IBT Bowman loses to tank. One 2hp jaguar loses to our fortified reg warrior but redlines it. Another vet jaguar comes out of fog and attacks another reg warrior, and loses!

(8)1425BC: T2 kills sword.

(9)1400BC: T3 kills bowman. Reg warrior loses to barb warrior! Whip wall in Tlatelolco as all 3 tanks are now next to Tenochtitlan.

T1000 kills two spearmen and loses two hp.

(10)1375BC: I have to use the sword army to kill a barb horse that threatens our city.

Our 3 tanks kill 6 spearmen and take Tenochtitlan.

Zwi3-1375BC.jpg


The city has Pyramids, so I really like to keep it. Aztecs don't have too much culture, but still it would be ugly if we lose tanks by a flip. Maybe we should abandon Tlatelolco and move the two warriors over. Or we just leave it empty and park a tank beside it to recapture whenevre needed, and let the other two tanks go razing more cities.

The Babylon front is becoming hot. I guess Germany and Babylon made peace.

Zwi3-1375BC-east.jpg
 
IBT: we lose a warrior to a jaguar; silks connected
1350BC: T3 kills a bow- and a swordsman; T2 kills a German settler/spear pair, gets promoted to T2000 and gives us a 2nd leader
IBT: bowman dies to spear in Groeningen (-2)
1325BC: T2000 kills a babylonian swordsman; T4 kills an Aztech archer, all others need to heal; swordsman kills babylonian spear outside of Amsterdam
IBT: babylonian sword dies to spear in Amsterdam; Aztech archer dies to warrior in Tlatelolco; Aztechs complete the Statue of Zeus in Teotihuacan; gems connected
1300BC: T4 kills an Aztech archer again; Willem Jansz hurries The Heroic Epic in Amsterdam; T2000 loses 2 HP killing a sword; lux to 0
IBT: we lose a spear to a sword in Groeningen; Heroic Epic completed
1275BC: T3 kills a babylonian sword; sci to 50% Poly in 1; warrior kills redlined babylonian sword; T1000 kills Aztech horse; sword army kills spear and moves towards Aztech front
IBT: we learn Poly-Monarchy next; Worker Factory worker-worker
1250BC: T1000 kills an Aztech archer and jaguar; T3 kills a babylon spear and we get another leader; T3000 kills another spear
IBT: Tlatelolco riots...
1225BC: T3000 kills 2 Aztech archers Dirk Hartog forms another army; T4 kills 2 spears in Tamuin
IBT: Aztech horse takes Tenochtitlan
1200BC: we take it back...but we can't hold it...it will either flip of be captured by a fast unit; we raze Tamuin and Chalco; disperse a barb camp and a lone barb
IBT: horse redlines T1000; Hittites land near Tlatelolco
1175BC: warrior kills archer near Tlatelolco; Tenochtithuacan abandoned
IBT: Germans start Temple of Artemis; Aztechs show AC
1150BC: movement
IBT: nothing special
1125BC: T2000 kills 2 spears in Carchemish; T5 kills another Aztech AC

In hindsight it seems to have been a mistake to stretch out our territory that far, but maybe it was just me.

babylon front

zwi3_1225BC_babylon_front.jpg


aztech front

zwi3_1225BC_aztech_front.jpg
 
I felt the same way as I spoke in my log. Abandon Tlat and concentrate on razing cities. Once they are all razed it will be a simple matter using all the tanks to pick off any new towns that get settled. Then concentrate on expansion and tech. Those extra towns really speed the tech pace for us with the research assist. Hold the line in the north and head to Monty with the tanks. Now that we have swords we can hold in the north.
 
Tanks Retreat

1125 (0)
Whip a catapult in Leipzig

IBT- The tank in Leipzip holds out against 3 sword attacks.

1100 (1)
The tanks destroys a few Aztec units. I whip a settler in Salmanca to found a new city nearer to the core (more defensible).

1075 (2) Advance on Calixtlahuaca and Tlamanalco. Pick off Babylonian units.

IBT-Over a dozen Babylonian attack units enter our territory along with German units. A defending spearman near Liepzig is lost in defense after destroying one attacker. We may not be able to hold all cities with or without 2 tanks and an army...

1050 (3) We destroy Calix.. Shuffle units to protect against an amphibious German invasion in our southern core. A couple more units are destroyed on the Eastern front.

IBT- We are really running thin on units, and the Babylonians move a massive number of troops into position to attack Gronetz. The amphibious spear/warrior pair destroys our covering vet warrior and disbands 3 workers.

1025 (4) Tlamalca is destroyed in the West, and the German pillagers are dealt with in the core. Both eastern tanks, the sword army, 1 spear and 2 swords are strung into Gronetz to defend. Unfortunately, they did not have the movement to attack at 16 rather than defend at 8. Liepzig is partially abandoned as the local spear and workers are withdrawn from the city, and will most likely fall.

IBT- We destroy about 9 attackers at Gronetz, but T2000 runs out of ammo and is destroyed by a swordsman :sad:. The other tank and the army are heavilly damaged. The lone warrior defending Leipzig defends valliently killing an attacking archer, but falls to the second.

1000 (5) Regroup the forces at Gronetz. Despite the losses, most of the Babylonian attackers have also been destroyed.

975 (6) T5 produces a leader attacking Teotihuacan, which could be used to replace the lost tank (with a sword army). The leader is far from safety, and will have to take a risky path to get towards the core cities.

950 (7) The tanks destroy an Aztec settler pair and capture Teotihuacan with the SOZ (city is renamed SOZ city). A large force of Aztec horsemen and archers approaches Niagra Falls, and the city must be abandoned (after selling the walls). Walls in Tlat_ also sold. There is no solid defense between the Aztec horse stack and our core cities.

IBT- Massive barbarian uprising (Hittites and Aztecs are Mideval)! The Aztecs are building Sun Szu. The Hittites land 2 chariots in the south, the Germans land a spear in the same location.

925 (8) SOZ produces a regular AC (no barracks in Teotihuacan). Tlat_ whips an archer. The sword army in the east destroys Liepzig and captures 2 catapults, the tank captures a second Babylonian catapult from a catapult/spear pair. The leader moves into the fog toward the core, but ends up next to a barb horseman :(

IBT- the leader is killed, but our gathered swordsmen retreat the Hittite Chariots in defense. The german archer pillages our silks, causing a capital riot. The Aztec horse stack shows up near Salmanca, and about 16 barbarian horsemen come into view.

900 (9) We cannot defend Workerfactory or Salmanca from the combination of threatening barbs and enemy troops, and both are abandoned (We now pay substantial unit costs). Tanks raze Tlaco_ again in the west.

875 (10) SOZ city comes out of resistance, but riots. The Tanks and Army regroup near SOZ city, and a third tank attacks an Aztec city. The tank is redlined and retreats from the second spearman, and is covered by an ancient cav.
zwi3_875bcMap.jpg

Notes: Whip the barracks in SOZ city next turn (whip spear and switch to barracks) so we can get vet cavs and minimize flip risk. The AC produced by SOZ may allow us to eventually defeat the Aztecs (location of Aztec horse stack marked "A"). Monarchy is due in 1 turn, but we may not have sufficient units to survive anarchy at the moment with the barb stacks adding to our woes (B). The eastern front (E) has stabilized due to the presence of 5 catapults, but Babylonian MDI are beginning to appear. Unfortunately, the loss of a tank will make defense difficult until we can eliminate one of the fronts, and we need some insipred leadership from the next player :)
 
Zwi3 - Snapping Turtles

850 BC (1)
Abandon Utrecht as being lost. Fall back to Rotterdam and hope to fight our way back out.

Redirect Aztec attack to new capital of Xochicalco.

825 BC (2)
Burn Xochicalco. Settler is built but can't send him into the teeth of the Babs yet. Constant traffic at Groningen, but nothing we can't handle.

800 BC (3)
Lose a Sword, pop a leader. We only have 6 cities, and need 6 more for form another Army. Leader will just sit idle in Amsterdam for now.

Silks are re-connected and lux tax dropped to 10%.

775 BC (4)
Frag a barb camp. Beating a general retreat from the SW back to our core. Need to draw the line closer to Amsterdam.

750 BC (5)
Philosophy comes in, set for Currency. At least it will give us something to do with our leader.

Tanks and Army leaving SoZ City to defend itself.

Settler in position to build another city.

730 BC (6)
Arnhem founded.

710 BC (7)
Lose Tlatelolco and 3 gold. Could have defended it with Tanks, but not worth keeping. Didn't abandon to try and cost the Aztecs a unit, and because I don't want a transferred whip penalty if it exists.

Sacrifice 4 slaves at SOZ city to speed Wall completion.

Berlin now houses the Great Library.

690 BC (8)
Kill a few things. I am trying to send a Sword army up to visit Babylon and pillage everything they've got. We have Walls, Cats, 4 defensive units and a Tank on that front.

670 BC (9)
Amsterdam produces a settler, heads S of Arnhem.

Frag another barb camp, we really need the money. One of the Sword armies is making a break for it! Objective is to cut the Babylonian Iron, then all of their lux.

650 BC (10)
Looks like SoZ city is quite popular. The Walls complete this turn, and there are 3 reg AC inside.

There is a Settler tucked under a Sword that took way too many HP damage in trying to kill a Conscript Warrior. Reinforcements can make it next turn.

Final Notes:
This is turning into an uphill battle, and I think we are going to be penalized for having wiped out the Iros. The Aztecs will get huge to our West and that front it too wide open for us to operate on. I think we can easily fight a stalemate in the East, especially if we can successfully pillage the Babs.

I don't think we should revolt to Monarchy and lose the Despotism unit support yet. We're still in expansion mode. We really only have 5 cities, although we can found 2 more on the next player's turn, and maybe even 3. If we can make it to our UU, we should be safe to slowly whittle down the AI.

We need to get to 12 cities before we can form another army. That is a long way off so I figured the best thing to do with the leader is to rush a Market in Amsterdam as soon as Currency comes in.

Picture follows.
 
Pink Circles are our Armies. Blue circle indicates location of Settler. If I were to continue playing, I was thinking of founding either where the Settler stands or where that Barb is (1 SE).

We have another Settler in production that I figured could go W of our core, maybe at the Blue dot.

Science can be turned up. We're going to frag another barb camp next turn.

This picture doesn't show that we may only hold SOZ city for one more turn.
 
Preturn: Amsterdam switched from a spear in 2 to a sword in 3. It looks like we have a little breathing room before we get attacked from the west again, so I'm going to concentrate on hopefully cleaning up our southeastern front, to keep us from having to defend everywhere at once 20 turns from now. The ideal would be to take the 3 Bab cities to our east/southeast and Nuremberg, which shrinks the area we need to defend, gives us some more cities/expansion room, and sets us up to stage an attack on Berlin and seize the Great Library.

IT: SoZ city defends valiantly and ends the turn with a lone 1hp AC. Barbarian attacks settler/sword, going down without inflicting a wound.

630 BC: I sell the walls at SoZ city and abandon it, as there are 5 horsemen and 2 archers poised to attack this turn. The surviving 3hp AC makes a break for it, but is stopped short by a defending archer and fortifies with 1hp remaining.

I opt to move the settler 1 SE as that should bring the two game inside our borders if we manage to capture the Bab city SE of it.

The T3000 takes out a Bab pike pillager on its way to Groningen. Elite sword redlines taking out the reg bowman near Arnhem. Both Groningen swords are killed trying to take out a wounded (gassed) Bab MDI/sword pair. NE sword army kills a German horse. Western tanks continue migration back towards the Hague. Western sword army sacks the barb camp.

IT: Bab MDI dies attacking Groningen spear. AC Custer is shot down by an Aztec bowman in the ruins of SoZ city.

610 BC: Rotterdam builds settler -> spearman (4). The Hague builds swordsman -> catapult (4). Maastricht founded -> barracks.

Tank moves into Groningen to kill some Babs next turn. All 4 catapults fail to damage the Bab longbowman.

590 BC: Amsterdam swordsman -> swordsman (3); it just grew to size 7 and is now at 10spt with +2fpt. Arnhem wall -> barracks (20). Lux set to 20% to appease Amsterdam's swelling populace.

Groningen tank sustains a wound killing 2 Bab MDI. Sword yellowlines taking out barb camp near Maastricht. The T1000 and T4000 move past Maastricht to scout/conquer the SE Bab cities, with a couple swordsman straggling ahead and behind.

IT: Bab longbowman suicides attacking Groningen tank.

570 BC: Currency finished, and I set science set to 0% as I figure the GL will moot out any efforts in that direction after we take Berlin in a dozen turns or so anyway; cash flow is now +19gpt, and should improve in 2 turns when I rush a marketplace in Amsterdam with our vagrant leader.

The T3000 kills a Bab longbowman & MDI at Groningen, sword army takes 4 (!) wounds killing a German archer. The straggling T5000 finally makes it into the Hague, and all 4 tanks are within our main cultural borders for probably the first time ever. The T5000 will be left to defend the western front and the T1000/T4000 will be used to take out the SE Babylonian settlements, with the T3000 and sword armies to defend Groningen while this goes down.

550 BC: Our second sword army arrives at Groningen and loses 5hp (!) taking out a redlined Bab MDI in the jungle. Rotterdam switched to sword in 2 rather than spear in 1. A Bab spear and Hittite warrior appear in our west and are killed by the swords/catapult stationed near Rotterdam. The T1000 moves next door to the Bab city in our SE, revealing it to be Zamua.

IT: Babylon finishes the Hanging Gardens in Nineveh. A Bab galley drops some troops off in Zamua.

530 BC: Amsterdam builds sword -> marketplace, and our vagrant leader rushes it. Haarlem founded 3NE from Arnhem -> granary. I figure we can make this into a settler factory using the flood plains and hills, but it will be some time before it comes online; for now it provides some much needed unit support.

We take out 2 Bab longbows/pike/MDI and German horse skirmishers, and a defending Bab spear in Carchemish, suffering no casualties but redlining a sword army.

IT: A Bab pikeman skirmisher appears on the western front.

510 BC: Amsterdam builds marketplace -> spear (2). Rotterdam builds sword -> sword (5). The Hague builds catapult -> spear (5).

Take out 2 Bab longbow skirmishers, capture Zamua from 2 spears and a long bow with the T1000 and a sword, and capture Carchemish with the T4. Both cities start producing walls for now; they are both probably going to be too corrupted to be much help beyond unit support for the forseeable future.

IT: A stack of 3 Bab MDI/3 pikes/1 longbow/2 settlers forms next to Groningen. A stack of 4 Aztec horses shows up in the west.

490 BC: Resistance in Zamua quelled. We gas 3 pikes and kill a MDI at Groningen; both armies and the T3000 are in the city to fend off the remaining 2 MDI and 1 longbow.

IT: The AI decides to try ignoring Groningen this time, and the stack moves onto the mountain, bleah. Also, 2 MDI move onto the road E of Groningen and 2 more MDI try to sneak around to the spices, while another pike/longbow/MDI stack appears. A vet Aztec AC shows up in the west, presumably the last of its kind in the world.

470 BC: Amsterdam builds spear -> sword (3).

We manage to gas 1 of the 2 MDI on the road after 4 'pult volleys; we promte a sword killing the unhurt one, and a sword is killed attacking the injured one. A final sword kills it off while promoting to elite. Meanwhile the T3000 kills the 2 unhurt MDI on the mountain (taking 1 hit), a sword army kills the pair of 2hp pikes (sustaining 4 hits), an elite sword relines killing the longbow, and we gain 4 more slaves. The other sword army moves out of Groningen to dispatch one of the MDI approaching our spices.

On the western front, things don't go as well. We gas the pike and a horse with the two pults, and then lose 2 swords without inflicting a wound on the 2hp pike, only succeeeding in promoting it to 3hp on the second try. The T5000 has to finish the job and kills a horse as well, losing 2hp in the process. This is not going well, our wine should be cut next turn if the AI isn't a bonehead.

IT: Umm, things get a lot more interesting as 3 Hittite galleys appear from out of nowhere and dump 2 warriors, 2 3-Man Chariots, and 2 spearman right next to Amsterdam. A Bab MDI finishes off our redlined elite sword on Mt Groningen. A German horse finishes off our 3hp elite sword on Groningen road and retreats. On the bright side, the Aztec AI is a bonehead, having it's wounded horse sit on its duff and heal rather than cut off our wine.

450 BC: Gah, The Hague goes into civil disorder, as I neglected to hire a specialist after moving out it's MP spear towards Rotterdam once I lost the 2 swords. I make a taxman.

A sword army moves into Amsterdam and kills a vet 3MC. A vet archer promotes the redlined MDI on Groningen mountain. A 4hp elite sword kills the now yellow MDI on Groningen Mountain. The other sword army moves next to the Hittite stack (it can't reach Amsterdam) and takes out a Bab MDI, losing 4 hits. The T3000 follows the sword army and kills a Hittite reg spear.

The T4 sacks Larsa, leaving our SE Babylon free for the moment.

In the west, the T5000 redlines taking out the AC and retreats to Rotterdam. The catapults retreat to Rotterdam and redline an approaching horse. The T1000 heads back from Zamua towards Rotterdam.

Summary The security of our homeland is pretty tenuous right now, but we may be able to pull though if the RNG doesn't continue to crap on us. More galleys landing units in the next few turns could spell serious trouble though. We need to stop losing vet/elite swordsman to 2-3 health MDI and pikes :p.

Corruption is becoming a major problem, we need to get out of despotism ASAP. We only have 2 cities now (besides our capital) with less than 50% corruption. Settling further colonies won't be very productive beyond unit support until we have a less corrupt government and/or the FP. As soon as it looks like we have a few turns of breathing room, I think we need to make the leap to Monarchy, crushing unit costs or no.

We also need the Great Library ASAP, so we can have pikes for defense instead of these crappy spears. We are spread extremely thin with the Babylonians throwing a constant stream of MDI/pikes at us, and the more sporadic raiding units from the Aztecs, Germans, and now the Hittites.

I have managed to clear up our SE, but I expect the Babs to land more units there in the near future, judging by the number of their galleys I have seen flying around. Some roads down there might allow us to move quickly enough to prevent recaptures of Zamua and Carchemish.

Overall, our position looks pretty rough to me right now. Good luck to the next player, you will need it ;).
 
A rushed marketplace isn't a bad move. We've got two armies and 7 cities. We'll surely get another leader before we get 5 more cities. I also believe the Heroic Epic has already been rushed.

[Whoops, miscounted. We had 7 cities when the Market was rushed, we have 9 now. Still believe we'll get another leader before 3 cities.]
 
Back
Top Bottom