Coilean
Warlord
Yeah, rushing a marketplace with a leader does kind of suck
, but I couldn't see us doing anything else with him for at least 10 turns. If our swordsman can stop dying long enough to promote, we'll almost certainly get another leader within that time given the number of units the Babs send every turn.
We can't yet build the FP, although we must be close to the required number of cities (I hope anyway); that is certainly what the next leader needs to be used for.
For the next player, I neglected to pull a spear out of Groningen to head for Haarlem (which will be under threat by a German archer in 2 turns), so at least that should be done before hitting <enter> on my turn.
, but I couldn't see us doing anything else with him for at least 10 turns. If our swordsman can stop dying long enough to promote, we'll almost certainly get another leader within that time given the number of units the Babs send every turn. We can't yet build the FP, although we must be close to the required number of cities (I hope anyway); that is certainly what the next leader needs to be used for.
For the next player, I neglected to pull a spear out of Groningen to head for Haarlem (which will be under threat by a German archer in 2 turns), so at least that should be done before hitting <enter> on my turn.
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