Onan
Dad
- Joined
- Jan 13, 2004
- Messages
- 2,412
I am open to small continents if that's what everyone agrees on. My vote is for fractal, cause I like a little randomness, and a more interesting early game (early contact etc).
City States: I prefer less of them purely to speed up the game processing. I'm not entirely in agreement with you, Islandia--I think they do add something, both in terms of quests, bonuses (culture / food / units) if you can afford them...though in terms of them getting their workers enslaved by players and/or knocked over as early puppets, they're probably a little 'broken' for MP, unless everyone's doing it. Their location can restrict settling options, meaning a player would almost be 'forced' to conquer one or two. I've also enjoyed outbidding other players for a CS's allegiance, and possibly going to war over them / providing them with 'covert' support versus another player.
Will we be picking civs? If so, and if it's small continents, I suggest we ban England. Their frigates are too dominant, in my experience--especially if you're not ready for them (right zalta?).
City States: I prefer less of them purely to speed up the game processing. I'm not entirely in agreement with you, Islandia--I think they do add something, both in terms of quests, bonuses (culture / food / units) if you can afford them...though in terms of them getting their workers enslaved by players and/or knocked over as early puppets, they're probably a little 'broken' for MP, unless everyone's doing it. Their location can restrict settling options, meaning a player would almost be 'forced' to conquer one or two. I've also enjoyed outbidding other players for a CS's allegiance, and possibly going to war over them / providing them with 'covert' support versus another player.
Will we be picking civs? If so, and if it's small continents, I suggest we ban England. Their frigates are too dominant, in my experience--especially if you're not ready for them (right zalta?).