Round 0: South of the Border
Round 1: Don't Cry For Me, Argentina (4000 B.C. - 1400 B.C.)
Round 2: Slow Expansion (1400 B.C. - 40 A.D.)
Round 3: Almost Full (40 A.D. - 700 A.D.)
Round 4: The Wider World (700 A.D. - 1330 A.D.)
Round 5: The Wealth of Nations (1330 A.D. - 1555 A.D.)
Round 6: The Round With No Name (1555 A.D. - 1754 A.D.)
Round 7: Inca Ascendant (1754 A.D. - 1828 A.D.)
Round 8: World War is Hell (1828 A.D. - 1910 A.D.)
The King of the World series seeks to explore the unique challenges and opportunities presented by the Earth maps in Civ IV: Beyond the Sword 3.17.
In this game, we will attempt to thrive in the isolated highlands of the Andes and the steaming jungles of the Amazon as Huayna Capac:
Huayna Capac is a powerhouse leader saddled with a rough starting location. He is Financial and Industrious, two extremely strong traits for an isolated builder. His Unique Building attaches a Culture bonus to a building (the Granary) that every city wants and that's attached to a key tech for a Financial Leader (Pottery), in effect giving him a watered-down version of the Creative trait, as well. His Unique Unit, the Quecha, is a beefed-up Warrior that can make him a military powerhouse in the early game. The Inca even start with Mysticism, allowing for the pursuit of an early religion. Effectively, Huayna Capac has it all.
Well, except for a decent start:
Isolated starts are one thing, but this is ridiculous. Deserts, mountains, and no way out until Sailing.
Of course, once we get some Galleys up and running, we have access to some great land:
So we have options. Should we shoot for a religion? Should our second city be in Chile or in Panama? Heck, where should we found the capital? That South America map came out rather well, so I'd love to see some dotmaps.
Round 1: Don't Cry For Me, Argentina (4000 B.C. - 1400 B.C.)
Round 2: Slow Expansion (1400 B.C. - 40 A.D.)
Round 3: Almost Full (40 A.D. - 700 A.D.)
Round 4: The Wider World (700 A.D. - 1330 A.D.)
Round 5: The Wealth of Nations (1330 A.D. - 1555 A.D.)
Round 6: The Round With No Name (1555 A.D. - 1754 A.D.)
Round 7: Inca Ascendant (1754 A.D. - 1828 A.D.)
Round 8: World War is Hell (1828 A.D. - 1910 A.D.)
The King of the World series seeks to explore the unique challenges and opportunities presented by the Earth maps in Civ IV: Beyond the Sword 3.17.
In this game, we will attempt to thrive in the isolated highlands of the Andes and the steaming jungles of the Amazon as Huayna Capac:
Huayna Capac is a powerhouse leader saddled with a rough starting location. He is Financial and Industrious, two extremely strong traits for an isolated builder. His Unique Building attaches a Culture bonus to a building (the Granary) that every city wants and that's attached to a key tech for a Financial Leader (Pottery), in effect giving him a watered-down version of the Creative trait, as well. His Unique Unit, the Quecha, is a beefed-up Warrior that can make him a military powerhouse in the early game. The Inca even start with Mysticism, allowing for the pursuit of an early religion. Effectively, Huayna Capac has it all.
Well, except for a decent start:
Isolated starts are one thing, but this is ridiculous. Deserts, mountains, and no way out until Sailing.
Of course, once we get some Galleys up and running, we have access to some great land:
So we have options. Should we shoot for a religion? Should our second city be in Chile or in Panama? Heck, where should we found the capital? That South America map came out rather well, so I'd love to see some dotmaps.

maybe i got the map confused with the one from rhye's and fall, dam start is even crappier then, at least u have gold, and corn, and silver....once you can actually get over the andes to mine it, 2w is good for capitol
for fresh water and as has been pointed out, it allows you to chain irrigation to the corn post-CS. What's not to like about that?
police. Monarchy is a priority. Whip a Terrace in each commerce city, and let them slow build the other multipliers until you stagnate at the health cap. Cottage spam while heading to Emancipation. I wouldn't even bother with Monty: let him beat up on Roosevelt all game while staying backward--no problem crippling him later on if he becomes a nuisance.