@Nizef you have been so busy elsewhere on these forums, I think you missed your turn in A Storm of Swords.
Lol, @vadalaz letting us know as gently as possible that he unlogged more of the map in 20 turns than we did in 30!I'll skip my turns as I still have more map knowledge than the current situation reveals. Gren, you're up.
PoP slipped my mind. But I wouldn't have made one with Budapest anyway since their Militaristic and I was planning on stealing a worker from them. Like Gren I assumed from you alls last conversation that stealing a worker from a CS was ok as long as you didn't make peace with it. As far as attacking the barb camp with a warrior simply for xp, not something I've ever thought of doing, I'm always worried about my units getting too injured, but I guess I'll have to try it.I don't understand why the CS we anticipate barb quest from do not already have PoP? Also our Warrior still has zero XP. That barb camp should have been punched at least once.
I'd put the 3rd city riverside by the Bison or by the Horses and 4th by Skilldorado/camp but that Settler will need an escort anyway. 5th by the Marble and in a normal game 6th (or 3/4/5th) very defensive one by mountain/Gems/Sheep in the south before Genghis goes there. The Marble/Marsh city has both food & hammers available from the get go so it's not needed immeadiately for Library building.
One Settler reached his destination and you can found a city next turn. I chose the coastal/mountain using the same logic Gren did.
There is an unguarded Settler six tiles S of Adrianople. In my opinoin it should move E across the river and settle. That would give us El Dorado, Silver, Stone and Horses.
For an eventual northern expo (6th city I'd imagine), what do you guys think about the grassland stone tile? Picks up 3 fish, 2 more stones, 2 Gold, Wheat, Cattle, Horses and Iron, eligible for both Stoneworks and Circus. Awful tiles in the first ring but with extra culture from Gold the borders should grow fairly quickly.
Non-coastal alternative: riverside Cattle, picks up most of those tiles except the Fish obviously. Gets to work Marble and is less of a nightmare to develop fast.
Settling the Truffles where the Settler is now screws my original city planning anyway. Now the only place for Skilldorado city is on the camp which pushes the riverside (3rd) city away from both of my locations and away from the Silver and/or Skilldorado. An optional place is riverside grass 2 hexes away from BIson/Horses/Skill but that still leaves the peninsula tip vulnerable. I'd move that other Settler towards that other Gem, kick out another Settler in Consta for that Marble since we'll be late for NC anyway.
Please do finish the spearman in Constantinople, it's only 3 hammers and production already put towards it will start decaying after turn 62.
Before doing anything else I'd do white peace with Genghis as he seems to be willing.
Just please double check that Genghis is really offering White Peace. I would expect that what he really thinks is fair is all our expos for peace.Before doing anything else I'd do white peace with Genghis as he seems to be willing.
That makes no sense as Militaristic CS make fine allies.But I wouldn't have made one with Budapest anyway since their Militaristic and I was planning on stealing a worker from them.
Yes, that is what we agreed to. It is still the case that any CS ally is more valuable than a couple Workers. I had presumed that our okay-to-DOW-CS-if-we-never-make-peace was a Plan B in case we didn’t find an AI to farm for Workers. We have an AI to farm for Workers. IMHO further CS DOWs only serve to weaken our game. I acknowledge that my reasoning here was not articulated in the pre-game discussion.Like Gren I assumed from you alls last conversation that stealing a worker from a CS was ok as long as you didn't make peace with it.
IMHO any unit not built at a city with an Armory should level up on barbs. Early Scouts need to be Scouting and avoiding barbs. But after you have swept for Ruins, training them up with +2 vision makes them useful all game long — and even accounting for the turns spent healing — lets them unfog the map so much faster. Also, before Optics and Open Borders, your Scouts will be at significant risk if they cannot embark. So they should not get too far from home.As far as attacking the barb camp with a warrior simply for xp, not something I've ever thought of doing, I'm always worried about my units getting too injured, but I guess I'll have to try it.
I'd rather have Maritime or Mercantile so that's why I usually try to steal from Militaristic or Faith. I'm sure I'm undervaluing the free unit though.That makes no sense as Militaristic CS make fine allies.