I have had for quite a while a mod that modifies the ancient era by adding hunting, fishing, mysticism, stone tools and wood working. Monument and shrine buildings require these new techs and scouts / pathfinders require hunting. New buildings include furrier, carpenter, fish traps, apiary and the Lascaux Caves and Knossos wonders.
I have now adapted that mod for usage for VP for those who are interested in trying it out. The main differences between VP and this modmod (other than what is described above) are:
Unzip the Ancient Techs Rebalanced - Vox Populi (v 1).zip file and copy the contents into your mods directory at:
C:\Users\YourUserName\Documents\My Games\Sid Meier's Civilization 5\MODS
Requires the (2) Community Balance Overhaul mod to run.
Steam Workshop
The steam subscription link of this mod can be found here.
Discussion Page
Feel free to leave feedback, post suggestions in the discussion page.
I have now adapted that mod for usage for VP for those who are interested in trying it out. The main differences between VP and this modmod (other than what is described above) are:
- All food resources are visible from the start and some of them can be improved with the new tier 1 techs (fishing, hunting)
- Chopping forests is shifted to mining
- Chopping jungles is shifted to bronze working
- Trading post and lumbermill improvements become available with pottery and woodworking respectively (trading post starts at +1 gold then goes back to VP's +3 gold + 1 culture with currency)
- The Labyrinth of Knossos (wonder) damages units all around city regardless of if they are on land or on sea. I will update this in the future to only affect land units.
- In my original mod, I had the elder council building which somewhat conflicts with VP's council building. I intend to replace the elder council building with VP's council building (putting the latter in Mysticism) but need to find another building to put inside the wheel tech first as it will be rather empty without a building. Until then both elder council and council buildings are in this modmod.
- There is a lack of buildings on game start - will be adding new buildings (with no tech requirements) and am working on a new wonder available with pottery.
Unzip the Ancient Techs Rebalanced - Vox Populi (v 1).zip file and copy the contents into your mods directory at:
C:\Users\YourUserName\Documents\My Games\Sid Meier's Civilization 5\MODS
Requires the (2) Community Balance Overhaul mod to run.
Steam Workshop
The steam subscription link of this mod can be found here.
Discussion Page
Feel free to leave feedback, post suggestions in the discussion page.