The history of First Peoples intricate, with complex migration accounting for some unusual blood relationships and geography creating various alliances and divisions. As such, it is almost impossible to align civs based on ancestry and not always practical to do so strictly on shared practices.
Instead, these civs are based on anthropological divisions created primarily by terrain and resources. These division are generally accepted among experts, although they may sometimes feature sud-divisions.
What this mod represents is a conceptual look at North American First Peoples' societies. It considers what might have happened had there been unifying forces prior to the arrival of the first Europeans. Had trade and shared knowledged been expanded, might we have seen more complex societies among the nations?
As with my Civ3 mod for First Peoples, I have chosen to eschew reservation names for cities and have instead decided to use tribes as "cities" for these civs. This is representative of the nomadic nature of many First Peoples culture, and it respects the incredible diversity that existed within geographic regions.
Instead, these civs are based on anthropological divisions created primarily by terrain and resources. These division are generally accepted among experts, although they may sometimes feature sud-divisions.
What this mod represents is a conceptual look at North American First Peoples' societies. It considers what might have happened had there been unifying forces prior to the arrival of the first Europeans. Had trade and shared knowledged been expanded, might we have seen more complex societies among the nations?
As with my Civ3 mod for First Peoples, I have chosen to eschew reservation names for cities and have instead decided to use tribes as "cities" for these civs. This is representative of the nomadic nature of many First Peoples culture, and it respects the incredible diversity that existed within geographic regions.