Fixed map initialization to avoid using native random numbers for any game that starts with two or more human players. This ensures that all players in a multiplayer game see the same map.
Note that in order to make this fix, I had to apply the following changes:
- MP maps can no longer choose Random for the World Wrap option.
- MP maps can no longer adjust map size based on climate selection (no height reduction for Ice Age Cropped, for example). Instead of reducing height, Got Lakes will generate as if the poles extended beyond the original height.
Got Lakes (Various Worlds) Map Script 29.0
Quench your thirst for exploration with this incredibly random map script!