- Reworked:
- Added the Bullring as a unique replacement for Spain
- Hacienda is moving to base VP mod
- tweaked/modified:
- Impi no longer have ranged strike carry forward. Gunpowder combat bonus has been split into a separate promotion that carries forward
- Armada no longer have Boarding Party II for free
- University of Coimbra icon modified. Credit to EmeraldRange
- Hippodrome era riot downgraded from 1 turn of anarchy per city to 1 turn of -100% needs modifier in all cities
- Chasquiwasi promotion healing reduced from +10 in all territory to +5 in friendly only. Chasqui start with Medic I
Bug Fixes
- Text fixes
- InDuna, Shophet, and Suffet now get bonuses from Imperialism policies
- Qullqa Coca no longer replaces existing resources. If settling on an existing resource, no Coca is placed
- Qullqa and Buffalo Pound now place resources if the building was given for free with a Pioneer or Colonist
More Unique Components for Vox Populi changelog:
v60:
- changes
- Egyptian Khopesh (spearman) replaced with Mamluk (Lancer)
- Indonesian Prau (Trireme) replaced with Djong (Galleass)
- tweaked/modified:
- Monitor now has same base movement as the ironclad (no more double movement in coast)
- Increased base culture of Iziko to 3
- Chasqui now unlock at Writing
- updated text issues
- Reduced Great Bombard's Sahi Topu self-damage to 15. removed +10 healing in friendly lands. No longer has City Siege promotion
- Reduced Etemenanki's national population requirement to 15
- Removed Iron Chariot's Rough Terrain Penalty and fixed the lua errors.
v58:
- tweaked/modified:
- Khopesh now has Formation I
- SPAD no longer costs supply
- Oppidum now boosts GMerchant WLTKD by 10%
- RCS/CS tweaks to Danurgraha
- moved production from Coca to Qullqa (aesthetic change)
More Unique Components for Vox Populi changelog:
v57:
- tweaked/modified:
- Defensive building tweaks
- unit CS tweaks
- Pogost now gives Resource boosts (moved from Grocer for this patch)
- Harbour replacements now give +2 flat supply
Bug Fixes
- Monolithic Church fixed (wasn't receiving ideology bonus)
- Iron Chariot Art file fix
- Steam mill syntax fix (should now do everything it is supposed to)
unique lancers have had their base CS updated in following with the latest changes to Lancer
v54:
- Compatibility:
- mounted ranged units have movement and CS/RCS linked to the base units and will move accordingly
- I have abandoned modifying these units here, as they are getting changed every patch now. Download PDan's unit tweaks for a more sane mounted archer experience
- tweaked/modified:
- Teutonic Order Faith on kill reduced to 15
- IsNearbyPromotion implemented
Goedendag! now gives +10% CS aura to units in 1 tile via SQL
Goedendag! no longer gives +25% vs mounted. Goedendag unit now has the normal +50% vs mounted promotion (unless using PDan's Unit Tweaks)
Burgemeeste promotion now gives +33% CS if within 2 tiles of a friendly city
InDuna's Ibutho now gives +50% XP to the unit stacked with it, rather than +2 only on attack.
v53:
- compatibility:
- Added 10% Food/Gold conversion and adjusted bonuses to Pasture and Farm on Andelsvaegelse
- Teutonic Order now gives a free great Writer
- tweaked/modified:
- Pogost: lowered stage 2 and 3 city connection modifiers to 5%
- Xiafan Guanjun: Can no longer enter rival territory without an open borders agreement
- Sambadrome:
- Dropped bonus gold/GAP for musicians in this city
- Dropped musician slot
- 10% of Culture in City is converted to GAPs
- Iziko: increased Culture gained from unit levelling by 1 at all levels (2 at lvl 2, 3 at lvl 3, etc.)
v52:
- compatibility:
- Added/Removed/Adjusted ITR bonuses on Steam Mill, Andelsvaegelse, Baan Chang, Agora, and Homestead
- Added +2 production per Steam Mill on Empire to Steam Mill
- Adjusted bonuses to Pasture and Farm on Andelsvaegelse
- tweaked/modified:
- Japanese unique guilds instant yield boosts on GP birth reduced to 3% from 5%
- Improper CS calculation on Spanish Armada, should now work as intended
- Ottoman Tersane now restricted to coastal cities
- Reworked:
- Celtic Oppidum:
buildable by GScientist, GMerchant, GEngineer, and GGeneral
Cannot be built next to another Oppidum (same as Citadel)
Base yields now +2 Food and +1 to all other yields
Increased Tile defense bonus to +100% from +50%
Tech yield changes reworked. Now gains +1 to 2 yields on 1 tech every era from Classical to Atomic (Food unaffected, but ends with +3 to all other yields)
Scales bulbing of scientists/merchants/engineers by 5/5/10 (half power of academy/town/manufactory)
Deactivated alterations to Celtic UA. Druidic Lore No longer gives any bonuses to GMerchant generation
v51:
- compatibility:
- 25 Food added on construction of Qullqa
- tweaked/modified:
- Persian Qizilbash ==> Provides faith/gold/GAP on pillage instead of every turn in foreign territory. Incentivizes more active play.
v50:
- compatibility:
- CS/RCS changes to match CS/RCS shuffle:
Dromon: 9/17
Fusta: 11/21
Great Galleass: 17/27
Xiafan Guanjun: 30/38
Yamato: 55/80
Scythed Chariot: 9/11
Pancerni: 16/19
Hashemite Raider: 47/57
Prowler: 22/32
Klepht: 28/45
Cacador: 32/45
Ballista: 8/13
Turkish Bombard: 16/43
Tarkhan: 14
Iron Chariot: 12
Chasqui: 10
Koa: 12
Black Tug: 27
Shotelai: 22
- University of Coimbra ==> culture on technology unlock increased to 50
- Goedendag ==> Dropped stagnates growing on production
- Andelsbevægelse ==> 1 food added to grass, as well as plains
==> dropped +3% worker speed
- Teutonic Order ==> dropped production scaler
==> lowered base faith from 4 to 1
==> added free Great General
- Promotion Changes:
Shotelai & Eagle gain cover I, lose Shock I
Bellum Alet: Pillaging a tile gives +20 HP heal (up from 10 HP)
v49:
- compatibility:
- Rough Terrain Penalty added to Mounted Ranged units
==> Scythed Chariot, Hashemite Raider, Pancerny
- tweaked/modified:
- Hacienda ==> moved to Compass tech
- Sambadrome ==> removed +25% GAP during Golden Ages. Added 10 turns WLTKD on completion
- fixed:
- Armada ==> fixed boarding party II bug
v48:
- compatibility:
- Field Works Promotion line added to Pracinha, Carolean, and Landwehr
- University of Coimbra culture on technology unlock reduced to 25
- tweaked/modified:
- SpanishArmada ==> Reduced CS, but increased bonus CS from Invincible
==> No longer has bonus XP on kills
==> added Boarded II for plague immunity
- Sachems Council ==> code optimization. Uses SQL for unit promotion now
- Eagle CS increased to 17
- fixed:
- Suffet ==> bugfixes for multiple suffet spawning and Imperialism policy compatibility
v44:
- compatibility:
- UnhappinessFromXSpecialists ==> Added no urbanization unhappiness from X specialists to Baan Chang, Pairidaeza, Riad, Steam Mill, and Japanese Guilds
- Polder ==> Removed ability to build on Marsh (can now do that in base VP)
- Removed unnecessary settings ==> Event_plot and Event_espionage no longer used with addition of Marsh Polder and White Tower to VP
- tweaked/modified:
- Pogost ==> Added no urbanization unhappiness from 1 specialist to Stage 2
- Steam Mill ==> Updated Steam Mill to match HungryForFood's Steam Mill... Again.
- Eagle ==> reduced worker conversion rate to 25%. gave Woodsman and 25HP heal. reduced CS to 15.
==> Jaguars instantly upgrade to Eagles after 10 kills.
- Legions ==> Pilum now is lost on upgrade.
fixed:
- Sambadrome ==> reduced Culture modifier to the intended 10%, and Tech Tourism to the intended +3 at Radio
- Six Horns Council ==> fixed lua error that disabled text notification