This is patch for Rise of Mankind mod v2.5 and v2.51. Patch includes v2.51 changes too.
Unzip the patch to Beyond the Sword\Mods -folder
Version 2.52
------------
Mods
----
- Updated: Orion's Inquisition from 1.01f to 2.00b (several fixes to Inquisition & Religion system)
Game defines
------------
- Added: setting to GameDefinesAlt.xml to turn on Multiplayer fix for Colonist/Pioneer units. Set to 1 for multiplayer games. Separate multiplayer fix file no longer needed.
Python
------
- Changed: onUnitBuilt in CvEventmanager, added extra check so that game doesn't make unnecessary civic checks until player reaches Future Era
- Changed: SettlerEventManager now checks if Multiplayer fix is turned on in GameDefinesAlt.xml
- Fixed: Inquisition code blocks moved from BugEventManager to CvEventManager, no longer 2 different event methods to Inquisition functions
CityLSystem
-----------
- Fixed: Arcology no longer scale around the city, instead it's placed on city center with set scale (in building art defines)
====================================
Version 2.51
------------
Python
------
- Fixed: GameUtils.py building upgrade lines
Events
------
- Fixed: Oil refinery event's building check should work correctly now
Unzip the patch to Beyond the Sword\Mods -folder
Version 2.52
------------
Mods
----
- Updated: Orion's Inquisition from 1.01f to 2.00b (several fixes to Inquisition & Religion system)
Game defines
------------
- Added: setting to GameDefinesAlt.xml to turn on Multiplayer fix for Colonist/Pioneer units. Set to 1 for multiplayer games. Separate multiplayer fix file no longer needed.
Python
------
- Changed: onUnitBuilt in CvEventmanager, added extra check so that game doesn't make unnecessary civic checks until player reaches Future Era
- Changed: SettlerEventManager now checks if Multiplayer fix is turned on in GameDefinesAlt.xml
- Fixed: Inquisition code blocks moved from BugEventManager to CvEventManager, no longer 2 different event methods to Inquisition functions
CityLSystem
-----------
- Fixed: Arcology no longer scale around the city, instead it's placed on city center with set scale (in building art defines)
====================================
Version 2.51
------------
Python
------
- Fixed: GameUtils.py building upgrade lines
Events
------
- Fixed: Oil refinery event's building check should work correctly now