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Tomatekh's Mod Pack (Gods and Kings) 2016-10-05

You may have noticed I haven’t really released any new mods recently. The reason being, I’m extremely busy with work and school at the moment and probably will be until around the release of BNW. As most of my future modding efforts will be focused on BNW, I thought I’d take the opportunity to collect all my G&K mods in one pack. Additionally, many of my mods have received rather significant updates since their initial release, so this is an opportunity to re-showcase them in case you skipped them the first time around.

Steam Link

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This mod requires:
- The Gods and Kings expansion.
- The Wonders of the Ancient World DLC pack.
- The Denmark-Viking DLC pack.

Note, not all of the included mods need all of these DLC packs. If you do not have them all, I would suggest mix-and-matching from the individual downloads.

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This mod overwrites:
- CityView.lua
- CivilopediaScreen.lua
- TopPanel.lua

This is done for aesthetic reasons to hide dummy buildings, etc. but will cause conflicts with other mods that also overwrite these files. As the effects are aesthetic, these overwrites can be disabled without affecting gameplay.

To restore compatibility with the CityView.lua & CivilopediaScreen.lua files, go into the mod and delete the “Dummy Building Folder” folder and the 4 files within. Note, doing so will make all dummy buildings visible in the Civlopedia and City Screen.

To restore compatibility with the TopPanel.lua file, go into the mod and delete the “Other Lua Overrides” folder and the 1 file within. Note, Kievan Rus’ UA will no longer dynamically update the GPT value on the top panel. However, this is just a display issue and the bonus Gold will still be awarded each turn.

As quite a few mods are included in this pack, it might be more advisable to try and merge these files with the conflicting mod files instead of deleting them outright.

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Great Prophet Names:
Civfanatics Link
Steam Workshop Link
Great Prophets now spawn with historical names similar to the other Great People units.

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27 New Historical Religions:
Civfanatics Link
Steam Workshop Link
Hellenism, Pesedjet, Canaanism, Chaldeanism, Tlateomatiliztli, Andeanism, Druidism, Nesitism, Forn Siðr, Slavianism, Manichaeism, Jainism, Itan, Nzambiism, Amatongo, Tjukurpa, Angakkuqism, Manaism, Hawenneyu, Wakan Tanka, Kachina, Southern Cult, Pajelanca. Christianity and Islam split into schism religions.

Appropriate historical religious preferences added for every leader.

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Expanded Civlopedia Entries:
Civfanatics Link
Steam Workshop Link
Civlopedia entries now detail how UUs and UBs differ from the base unit or building. Promotions note if they do not carry over with unit upgrade. Improvement entries state their total yields and effects. Specialist entries note their yield and which buildings have a specialist slot. Various entries re-written for clarity.

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8 New Civilizations:

The Goths: Alaric
Civfanatics Link
Steam Workshop Link
UA: Sacker of Rome: Non-mounted land military units may use enemy roads before the Industrial Era.
UU: Gadrauht: Replaces Swordsman. Heals completely after pillaging a non-road Improvement. (-1 Strength).
UB: Hov: Replaces Stable. +1 Faith per Horse, Sheep, Cattle worked by the city. +10% Land Unit Production (instead of +15% Mounted Unit Production). -6% Production Cost.

Kievan Rus': Yaroslav
Civfanatics Link

Steam Workshop Link
UA: Pravda Rus'skaya: +1 Gold for every Social Policy adopted and Workers construct Tile Improvements 20% faster.
UU: Druzhina: Replaces Longswordsman. +15% Defense. +1 Sight.
UB: Veche Hall: Replaces Garden. Increases the length of "We Love the King Day" by 50%. No fresh water requirement.

Sumer: Gilgamesh
Civfanatics Link
Steam Workshop Link
UA: Cradle of Civilization: Newly founded Cities start with +1 Population. 10% of Food is carried over after a new Citizen is born.
UU: Vulture: Replaces Spearman. +10% Combat Strength when adjacent to a friendly unit. Starts with +5 XP.
UB: Ziggurat: Replaces Temple. Available at Calendar. +15% Science.

The Hittites: Muwatalli II
Civfanatics Link
Steam Workshop Link
UA: The Silver Peace: Newly trained Units start with +5 XP for every Militaristic City-State befriended (+10 XP if allied). Allied City-State Units have +20% Combat Strength.
UU: Three-Man Chariot: Replaces Horseman. Starts with the Shock I Promotion. Double Movement on Plains and Grass Tiles. (-1 Movement. Rough Terrain Penalty).
UB: Bloomery: Replaces Forge. Available at Iron Working. -33% Production Cost. +1 Iron for each mined source of Iron in the City radius. (+1 Maintenance).

The Timurids: Timur
Civfanatics Link
Steam Workshop Link
UA: Jewel of the East: Captured Cities may retain Cultural Buildings present in the City. After capturing your first City the effectiveness of your Palace is doubled.
UU: Tumen: Replaces Lancer. Earns Gold from defeating enemy Units or attacking Cities. -25% vs. Cities (instead of -33%).
UB: Maydan: Replaces University. Reduces the effectiveness of enemy Spies by 20%.

The Garamantes: Djalla
Civfanatics Link
Steam Workshop Link
UA: Foggaras: City Tiles and Forts constructed on Desert Hill Tiles act as sources of Fresh Water.
UU: Plumed Nomad: Replaces Scout. Double Movement in Desert. Can Explore Rival Territory.
UB: Aghrem: Replaces Granary. +2 Strength/+25 HP, +1 Food on Oasis Tiles. No Maintenance.

Benin: Ewuare
Civfanatics Link
Steam Workshop Link
UA: Shield of the Warrior King: Defensive Buildings in all Cities are 20% more effective and your Capital starts with Walls already constructed. Land units adjacent to an Iya heal +5 HP every turn regardless of previous action.
UU: Isienmwenro: Replaces Pikeman. +15% Combat Strength in Friendly Territory. +25% Flank Attack bonus.
UI: Iya: +25% Tile Defense. Heals adjacent Friendly Units +5 HP per turn (+10 HP if on the Iya's Tile). +1 Gold if built adjacent to a City. +1 Culture after Archeology is Researched. Generates double Gold if pillaged and is destroyed rather than damaged. May only be built on flatlands. May not be built on Resources.

Mali: Mansa Musa
Civfanatics Link
Steam Workshop Link
UA: Royal Hajj: Cities connected with a Trade Route generate +1 Faith. Great Prophets may visit a friendly foreign Holy City to generate a one-time Gold bonus (this does not consume the Unit).
UU: Sofa: Replaces Crossbowman. Starts with the Medic promotion. May move after attacking. +1 Defensive Combat Strength. (-2 Ranged Combat Strength).
UB: Treasury: Replaces Mint. +2 Gold. +2 Gold on Salt. May also be built near Salt.

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Credits:

Please see the individual downloads for the full list of credits.

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Thread (Civilizations)

Thread (Religions)

Other modders, feel free to use these mods in any way you want but please give credit.
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Tomatekh
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