Wow, this is a great idea. I intended to immerse myself in futuristic Victoriana this weekend but I had to go on a family trip. I'll have to do it this next weekend. (work/school is a ***** [Don't know if that one shows up on the filters. I obviously don't mean it in the mysogynistic sense, so it should pass unless these things are automated]) Anyway I do have a few ideas:
Scenarios - I agree that we should do Earth, mars, and venus scenarios using the same ruleset, with some obvious differences (terrain generation being the most obvious one, aside from the pregenerated ones shown above). I say after fleshing out the rules we make two Earth scenarios, a Europe scenario and a global scenario, then move onto Venus and then mars.
civs - in the final version I'd say we should have 20 human civs, 5 martian and 5 vesuvian. Eurocentrism is obvious, and if we're not clinging to space 1889 canon and making up most things ourselves (which I hope we are) we should get really creative with the aliens. If were not clinging to the canon here's some possibilities - England, France, Russia, Spain, Prussia, Austria, Poland, America (United), America (Confederate), Mexico, Italy, Greece, Serbia, Hungary, Netherlands, and perhaps some of the larger oppressed, colonial, and otherwise non-European folks - India, China, Zululand/Nubia, one or two of the indy South American nations. Except for England and either Austria or Prussia (wherever Biz's from) all of the preexisting civs will probably need new leaders
tech - a previously said this will definitely be the hardest part to implement and the factor that makes or brakes this as a mod. I propose the four ages be "Age of Reason!" (late middle ages, and a fantastic technology or two), "Age of Industry!" (early industrial, some fantastic), "Age of Empire!" (continuation of ideas in AoI!, mostly fantastic), and "Age of Science!" (very fantastic)
units - should follow normal curve, though flying units should be much more ubiquitous (sp) - zeppileins, gyrocopters, and hovercars anyone?. Plenty of Automatons is a must (is the idea of a "plutonium golem" cool or what?). There should be as many different types of lasers in this as there are guns in normal civ, though it would be unseemly for automatons to use them (don't ask me why). This is where the civilizations will differ most by racial category (earth/mars/venus) - venus should have lots of biomonsters, including carnivourous plants, while mars should be mechanics-heavy (and have, of course, War Walkers
)
Governments- most everything either dreampt up of or realized in the industrial ages, plus some stuff that has a victorain futurana to it - parliamentary monarchy (default gov), liberal (i.e. capitalist) democracy, ecclasiarchy (i.e. theocracy, and I have to come up with a name that's still thematic but less awkward), commonwealth (i.e. social democracy + ultra pacifist. Don't think Oliver Cromwell, he'd fall under Ecclesiarchy), communism, plutocracy, technocracy (or something more thematically named. Think of a government ruled by mad scientists), and militarism (i.e. fascism. again need to think up something more thematic) . Aliens should have a bunch of governments to call thier own, though I'm not sure if we can have different default governments by civ. the human government, from peaceful to warlike, could be like:
commonwealth -> liberal democracy -> ecclesiacracy -> communism -> military rule.
I excluded technocracy, plutocracy, and parliamentary democracy becuase they excell respectively at science, production, and sucking, though they'd all be in between liberl dem and ecclesiacracy.
Improvements and wonders - I think these should somewhat follow the normal curve, most improvements can be kept relatively the same with some name change, i.e. granary could be hydro-storage facility. Factories should come much earlier though, think early 2nd age and there should be some government-specific wonders and even buildings. Also while there shlould be pollution there should be no pollution clean-up except perhaps for the aliens - could you imagine a victorian environmentalist?
Resources and Terrain - venus should be very barbarian-heavy but also heavy in f/s/c; mars should be the opposite, especially on food. Water should be a resource on Mars. lots of new resources, esp. luxury, on Venus. Opium should really be the only new lux on Earth, though plenty of new metals should be added as strategic resources all across.
I'd be glad to throw time into this though I must warn I have no graphics skills whatsoever. I know that Kal-el is a genius at that sort of thing, but he's understandably overworked.
Also, some inspirational reading for all those interested in arousing Codeina, the muse of mods:
- Alan Moore's <a href="http://www.wildstorm.com/minisites/loeg/loeg.html">Leage of Extraordinary Gentlemen</a>
- <a href="www.paradigmaonline.com">Paradigma Online</a>, a fansite for Whitewolf's Mage: the Ascension game, centered around a faction that deals with Victoriana steampunk
- <a href="www.gamerjargon.com">Gamer Jargon</a> has a bunch of steampunk terms (look under "Fumonyms" in the lefthand sidebar)
- <a href="www.heliograph.com">Heliograph Games</a> is reprinting most of the old S:1189 products. The relevant page doesn't have a plethora of info, though.
- Heliograph also has an infinitely more helpful site for its <a href="http://www.heliograph.com/trmgs/trmgs1/steampunk.shtml">Steampunk 1920</a> line, the 1889's sequel
- Gurps <a href="http://www.sjgames.com/gurps/books/steampunk/">Steampunk</a>, <a href="http://www.sjgames.com/gurps/books/screampunk/"> screampunk</a>, <a href="http://www.sjgames.com/gurps/books/steamtech/>Steamtech</a>, and <a href="http://www.sjgames.com/gurps/books/castlefalkenstein/"> Castle Falkenstein</a>. Castle Falkenstein I think predates Space 1889 which means that its the first origins of the steampunk genre if you remove Falkenstein's supernatural elements.
- Jules Verne, Jules Verne, Jules Verne, Jules Verne
- signing out, m. uriel wasser, who has now just embarasingly established himself as the world's biggest steampunk geek, and is hoping that this site accepts html codes
P.S. - we need to work the word "rapscalion" in. It's such a fun word. Rapscalion rapscalion rapscalion.