JNES.N: New Times

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JNES.N: New Times

Introduction

In a world a long time ago, a fifth world war broke out – one that would change the face of the planet. The long rivalries between Europe and Egypt finally break into an all-out war, both parties bringing allies in from across the globe. When all looked bleak for the Europeans, a last alliance of French and Spanish break the lines in Turkey, leading to the storming of Sumer. The once-magnificent, and ancient of all civilizations, falls to the combined Allies. The Sinai is then open for assault; the legendary Suez Canal in Egypt is taken. Air superiority is achieved for the allies, and finally Egypt, after being the world’s superpower and won three world wars, falls to the Allies. Sumer is split up; giving birth to Israel, Kazakhstan, and the southern part of the province of Iran is still under Danish occupation. Congo and Battahira are given land as awards, and finally the world is at peace; though in shambles. The once-popular socialist movement is gaining momentum in the poor nations, and fascist groups in Spain, Denmark, and Britain are once again gaining power. Will the world turn back to it’s pre-war world, or will it learn from it’s mistakes and choose a stable government? Welcome to JNES.N: New Times.

Before We Get Started…

Obviously these rules are susceptible to change. Yes, this map, and most of the history, is based off of stJNES4: The Normal Story NES. However, some of the history of the game might be twisted, I will not follow exactly the same way stJNES4 did, but I will do my best to keep the history in mind. I want everyone to have fun, and please do not see the rules as a boundary in which to play in. If you want to try something new, anything, just do it and we will see how it works out.

It Is Time

These rules are a lot like stJNES8 rules, and so will hopefully lead to a more dynamic game. I may change some of the rules later on, but for now, here they are:

The feature of this NES is the economy and numerous domestic stats that will play a much larger role in your nation’s affairs. You do not have to be an international superpower now to enjoy the same gaming as a builder nation. Do you want to forget about your domestic issues and just rule a vast empire, collecting taxes from the very whim of military might? Or are you content on your small island, filling each home with items from across the globe, and having the streets paved?

Rules

Economy

So What’s New?
Finally, a different economy system for the common story NES. Your economy is based off of your tax, collected from your citizens. Basically, the economy is by numbers, and is based upon the purchase power your populace. This plainly means that even a small country, given that it is rich, can make the same amount of money a larger nation does. So the main idea is to keep your people rich and happy.
So how does it work?
So, you can use every bit of your economy each turn. Say your economy is at 3; you can use it on any number of your stats, one economy point per stat, including your army. The way you raise your economy is by conquering new land, generally having your population increase, trade more, make your people rich somehow, or anything else, be creative. However, it happens gradually. It’s not like the old system, where you just say “increase economy” or, not even when you give a reason. It happens in stories, in diplomacy, or in side notes. It may even happen in a random event. There is a good chance your economy will increase also when you do things your people want, which will be expressed in updates.
There’s more!?
You may also put aside money, into a treasury. Sort of like a bank account, you can use this money whenever you need it (war, depression, etc.). There is no max that you can have in your treasury, no limit to the time you can have it there, and there is no way money can leave it’s treasury, not even in a random event. No one can steal it either.

Military

Army
Your army is represented in divisions, brigades, etc. You can recruit any kind of men in your army, as long as you have the technology for it. As of right now, until a new breakthrough is made, all units are available to all nations – though some will be better equipped, or a better design, then others. Also, the larger the army you have, the lesser your economy if you want to keep them trained and equipped well. If you wish to lessen the quality of your military, then say so, and you will gain some economy. Asterisks near a military means it is better trained then normal.
Navy
Same thing as the army, but the different ship designs may take some research, and what helps research more then money? Also, your need for the certain design may aid in your research.
Training. Will that finally be in this JNES?
Yes, and from the very beginning as well. Train your troops by either paying for it (1 econ. point per kind of unit (i.e. one for all your infantry, one for your tanks, etc.)), or by using them in combat many consecutive times. Training levels: Conscript, Militia, Good, Veteren, Elite. If you do not use them often, the training will begin to degrade. Also, you will not have good trained troops if your economy is crappy.
Equipped with what?
The equipment of your troops will depend upon the economy of your nation. That simple.
Conscription and Mobilization?
You may conscript infantry into your army, which will fight much worse then regular infantry and will hurt your moral at home. Mobilization costs an economy point, and one turn must pass until your army is fully mobilized. This gives a GREAT advantage in battle. If the troops are not used within one turn of being fully mobilized, they will return back to normal unless you pay another economy point to keep them ready.

Miscellaneous Stats

Education
Of course there’s education! What does it do? Guess. For those who are new, it helps with technology advancement. The backfire is that if your people become too educated, they may want a more representative type government, or their own nation. Your nation could also be at the forefront of scientific discovery and prosperity. Education drops when you jump a tech. level, or when you stop paying attention to it.
Infrastructure
Includes your inner-city roads, sewers, homes, canals, highways, air ports, buildings, etc. The more you invest into this, the better your country will be in those terms, the happier your people, and the more modern your nation will be. It will help with the economy as well, at some point, and will lead to higher populations as more migrate to live in such a modern nation. This, also with trade and defense, may determine how fast you can build ships.
Trade
The more you invest in this, the larger your markets become, and also helps with the roads and ports that connect to other nations. This also enlarges your ports to handle more trade. It has a huge impact on how much you can utilize of other trading partners – if you have ten partners, but only a size 1 trading level, then you are wasting much of your revenue you could gain from the trade. But if you have 10 partners and size 15 trading, then you will be making much money.
Industry
When you invest on this, you invest in the ability of your nation to make war materials and produce consumer goods (tank factories, oil refinery). This will have an impact on how much army and navy you are able to raise per economy level.
Defense
The things under the defense budget include your city walls, forts, and watchtowers. It may also include your stationary missile defenses, and your military bases. With a higher defense budget, you will put up a heavier fight to an invader. It also can cover the National Guard of your nation – the modern militia.
Roads
Well, this isn’t really a stat in your template, but I thought this would be the best place to mention it. You can build roads to connect your cities, and to connect to a neighbor. Roads take time to build, and will be represented on the map. It is one econ. point, not matter how long the road is, to build one road from one city to another. If you connect to a neighbor, trade will be stronger.

Projects

Uh oh, what are you going to do with our Projects?
Well, there are no ‘wonders’ in this game, they are more like projects. These are used to, over time, develops certain things in your country. For example, you can have a naval expansion project, which over time gains you a few ships per update, and cost you nothing. You can have one that slowly repairs your infrastructure, like an International Highway Project. It could also be research: like the Manhattan project. Only one per nation per 15 turns.
Unique Units

Okay, so what’s the deal?
Simple, one per age, and will be listed among with your normal army. The more you write about your UU, the more affective it will be.

Technology Levels
Is based on scale from 1-10, one being the best. You can raise it by investing in your education (which makes your people happier too).

Cities

Cities are represented on the map based on their importance to the nation, the region, and the people. Should a city be taken from you, it will hurt your moral. Should the region around the city be torn apart, destroyed, or damaged, it may lead to the populace leaving the city, and low moral. Cities are also centers of industrialization – should they be bombed, taken, or blockaded, then it could hurt the industry of the nation.

Moral

Moral has a lot to do with your economy, the way your people feel. If you do what the people want, your moral will raise, and so will your economy. Levels are: Terrible-awful-bad-hurintg-okay-better-good-great-oustanding.

Stories always help your nation, because if I get to know your nation better, so will the world.

End
 
Canada
Ruler/Player: Jonathan Shade/Das
Government: Fascism
Age: Modern Age
Treasury/Economy: 0/5
Technology: 4
Army: 52 Infantry Divisions*, 20 Armor Battalions*, 8 Marine Divisions, 2 Airborne Divisions, 16 Artillery Batteries, 4 Elite Forces Divisions*
Navy: 4 Battleships, 8 Destroyers, 10 Cruisers, 2 Carriers, 10 Dies. Subs
Air Force: 10 Fighter Squadrons, 4 Bomber Squadrons
Education: 33
Infrastructure: 21
Trade: 27
Industry: 30
Defense: 27
Moral: Okay
Projects: Militarization Program (gives us a random land military increase every turn) [5/10]
Notes: Canada was a source for Britain’s failed Fascist party, who gained power and led Canada to independence. Canadian troops helped the British army in the war.
Notes2: 3 econ invested into Sioux happiness.
Notes3: 4 econ invested into oil supplies from Northwest Territories *max*

Kingdom of China
Ruler/Player: Alex
Government: Monarchy
Age: Modern Age
Treasury/Economy: 4/4
Technology: 5
Army: 68 Infantry Divisions, 31 Armor Battalions, 8 Marine Divisions, 17 Airborne Divisions, 20 Artillery Batteries
Navy: 23 Battleships, 31 Destroyers, 28 Cruisers, 6 Carriers, 10 Dies. Subs
Air Force: 23 Fighter Squadrons, 9 Bomber Squadrons
Education: 35
Infrastructure: 36
Trade: 40
Industry: 37
Defense: 28
Moral: Hurting
Projects: Economic Expansion Project (+4 econ) [5/12 (+1 econ every three turns)]
Notes: Neutral in the war, China remains one of the most industrialized and populated nations, though the majority of its people are poor peasants.
Notes2: Two econ invested into farming tech.

Socialist States of the Congonese Order
Ruler/Player: Yibin Jonin/Azale
Government: Socialism
Age: Modern Age
Treasury/Economy: 3/2
Technology: 4 (Has Juggernaut Tank)
Army: 26 Infantry Divisions, 20 Armor Battalions, 8 Marine Divisions, 19 Airborne Divisions, 15 Artillery Batteries
Navy: 2 Battleships, 10 Destroyers, 10 Cruisers, 1 Carrier, 12 Dies. Subs
Air Force: 10 Fighter Squadrons, 5 Bomber Squadrons
Education: 4
Infrastructure: 31
Trade: 25
Industry: 26
Defense: 19
Moral: Awful
Projects:
Notes: With the arising of the new leader, Yibin Jonin, the old order of the Teutonics Knights has been reestablished.

Denmark
Ruler/Player: /Emu
Government: Fascism
Age: Modern Age
Treasury/Economy: 0/4
Technology: 3 (Has DragonFly Artillery)
Army: 30 Infantry Divisions*, 9 Armor Battalions, 11 Marine Divisions, 14 Airborne Divisions, 7 Artillery Batteries, 1 Special Force
Navy: 8 Battleships*, 8 Destroyers*, 10 Cruisers, 6 Carriers
Air Force: 7 Fighter Squadrons, 4 Bomber Squadrons
Education: 21
Infrastructure: 26
Trade: 30
Industry: 40
Defense: 20
Moral: Okay
Projects: Rebuild Iran (increase oil production/remove Iranians) [0/6]
Notes: After the war, the Fascist Leader puts money through domestic issues so to better keep the moral up. However, Danish nationalists who want democracy are building power in Copenhagen.

Democratic Republic of Egypt
Ruler/Player: Nubriyah Gunas /Sheep2
Government: Democracy
Age: Modern Age
Treasury/Economy: 5/5
Technology: 2
Army: 54 Infantry Divisions, 9 Armor Battalions, 3 Marine Divisions, 2 Airborne Divisions, 10 Artillery Batteries
Navy: 1 Battleship, 4 Destroyers, 2 Cruisers, 2 Carriers, 5 Dies. Subs
Air Force: 10 Fighter Squadrons, 4 Bomber Squadrons
Education: 32
Infrastructure: 28
Trade: 30
Industry: 35
Defense: 12
Moral: Awful
Projects: Reconstruction (+infrastructure) [5/8]
Notes: A Socialist Party is gaining speed again.

Great Britain
Ruler/Player: Blenderboy
Government: Republic
Age: Modern Age
Treasury/Economy: 2/4
Technology: 4
Army: 39 Infantry Division, 10 Armor Battalions, 8 Marine Divisions, 5 Airborne Divisions, 8 Artillery Batteries
Navy: 7 Battleships, 5 Destroyers, 8 Cruisers, 3 Carriers, 18 Dies. Subs
Air Force: 14 Fighter Squadrons*, 16 Bomber Squadrons*
Education: 29
Infrastructure: 27
Trade: 26
Industry: 39
Defense: 31
Moral: Bad
Projects:
Notes: Winning the war, at a cost, the British go on to ‘occupy’ international land in the oil fields in Sumer, spreading international prosperity with near free oil. The British also install democracy in Sumer, and continue to occupy Yeslakslavika.

Greece
Ruler/Player: conehead
Government: Fascism
Age: Modern Age
Treasury/Economy: 0/1
Technology: 4
Army: 68 Infantry Divisions, 24 Armor Battalions, 10 Marine Divisions, 18 Airborne Divisions, 26 Artillery Batteries
Conscription: 50 Divisions
Navy: 1 Battleship, 7 Destroyers, 8 Cruisers, 2 Carriers, 7 Deis. Subs
Air Force: 25 Fighter Squadrons, 16 Bomber Squadrons
Education: 22
Infrastructure: 30
Trade: 18
Industry: 35
Defense: 34
Moral: Terrible
Projects: Greece Naval Growth (naval increase each turn) [2/10]
Notes: By far one of the most powerful nations after the war, Greece is torn apart by the huge rifts in unity. Many revolts are common, as people in northern Europe wish separate countries, as well as in Turkey, and the Steppe in the northeast. It will either take cessations or a strong fist to keep this ancient nation alive.

Israel
Ruler/Player: Prime Minister David Ben Gurion/Constantine
Government: Democracy
Age: Modern Age
Treasury/Economy: 3/3
Technology: 2 (has Merkava Tank)
Army: 3 Infantry Divisions, 1 Armor Battalions, 5 Marine Divisions, 2 Airborne Divisions, 10 Artillery Batteries
Navy: 5 Cruisers
Air Force: 1 Fighter Squadrons, 4 Bomber Squadrons
Education: 12
Infrastructure: 17
Trade: 14
Industry: 17
Defense: 11
Moral: Hurting
Projects: Federal Highway (improves infrastructure and trade) [3/6]
Notes: A brand new nation, not a year old, Israel is well on its way to be the rival of the Muslim states. Already the Jewish population is faced with huge immigration from the Arab states that are straining the resources. However, economic aid from its creator countries, Greece and Britain, is hopefully still on track and will better situate the fledging country.

Madagascar
Ruler/Player: President Eelam Mareni/AAminion00
Government: Corporatism
Age: Modern Age
Treasury/Economy: 4/5
Technology: 2 (has Arial II Fighter, Oriole Bomber)
Army: 12 Infantry Divisions, 14 Armor Battalions, 9 Marine Divisions, 13 Airborne Divisions*, 2 Artillery Batteries
Navy: 3 Battleships, 6 Destroyers, 8 Cruisers, 3 Carriers, 10 Dies. Subs
Air Force: 24 Fighter Squadrons*, 12 Bomber Squadrons*
Education: 29
Infrastructure: 23
Trade: 37
Industry: 20
Defense: 29
Moral: Great
Projects: Madagascar Aerial Factory (bombers and fighters) [2/10]
Notes: Madagascar allied with the Europeans during the war, and waged an air war of extreme proportions against Mozambique. The two nations were betrayed by their allies, and finally signed a peace and became good friends. Both have the most trained and technologically powerful air forces in the world.

Mexican Empire
Ruler/Player: Presidente Benito Juárez/Jonny11788
Government: Empire
Age: Modern Age
Treasury/Economy: 0/3
Technology: 4 (has DragonFly Artillery)
Army: 29 Infantry Divisions*, 25 Armor Battalions*, 9 Marine Divisions*, 12 Airborne Divisions*, 12 Artillery Batteries*
Navy: 2 Battleships, 4 Destroyers, 3 Cruisers, 2 Carriers, 7 Deis. Subs
Air Force: 20 Fighter Squadrons*, 14 Bomber Squadrons*
Education: 25
Infrastructure: 31
Trade: 32
Industry: 35
Defense: 32
Moral: Bad
Projects: The Mexican Imperial Army (+1 inf. division and +2 def. pts) [3/6]
Notes: A growing nation, neutral during the war.

Federal Republic of Mozambique
Ruler/Player: foolish icarus
Government: Democracy
Age: Modern Age
Treasury/Economy: 0/1
Technology: 5
Army: 21 Infantry Divisions, 16 Armor Battalions, 3 Marine Divisions, 9 Airborne Divisions, 19 Artillery Batteries
Navy: 5 Battleships, 10 Destroyers, 12 Cruisers, 1 Carrier, 11 Deis. Subs
Air Force: 18 Fighter Squadrons*, 12 Bomber Squadrons*
Education: 26
Infrastructure: 23
Trade: 32
Industry: 22
Defense: 23
Moral: Awful
Projects: The Common-Share Project (+1 economy per turn every 2 turns) [0/6]
Notes: Mozambique allied with Egypt, but signed a non-aggression pact with South Africa. They focused their efforts on the allied stronghold of Madagascar. The two nations fought the most magnificent air battles of the war, and finally signed peace and both reconciled each other after being abandoned by their own allies.

Oceania
Ruler/Player: /IceEye
Government: Constitutional Monarchy
Age: Modern Age
Treasury/Economy: 0/4
Technology: 6 (has Oriole Bombers)
Army: 25 Infantry Divisions, 8 Armor Battalions, 17 Marine Divisions, 4 Airborne Divisions, 14 Artillery Batteries
Navy: 11 Battleships, 11 Destroyers, 25 Cruisers, 5 Carriers, 15 Dies. Subs
Air Force: 7 Fighter Squadrons, 10 Bomber Squadrons*
Education: 25
Infrastructure: 22
Trade: 25
Industry: 32
Defense: 4
Moral: Bad
Projects: Sidney Ship Yards (Free ship every turn) [4/10]
Notes: Oceania was neutral during the war of the world, but fought a civil war against New Zealand. Once under control again, the united Oceania awaits for when the next world conflict hits.

Prussia
Ruler/Player: Warman
Government: Corporatism
Age: Modern Age
Treasury/Economy: 0/4
Technology: 7
Army: 42 Infantry Divisions, 13 Armor Battalions, 5 Marine Divisions, 4 Airborne Divisions, 10 Artillery Batteries
Navy: 2 Battleships, 8 Destroyers, 12 Cruisers, 2 Deis. Subs
Air Force: 10 Fighter Squadrons
Education: 21
Infrastructure: 30
Trade: 30
Industry: 34
Defense: 22
Moral: Better
Projects: Great Education System(+1 Education per turn) [3/10]
Notes: Only sending monetary funds to the allies in aid, the Prussians missed opportunities to modernize their industry, but luckily were exempt from the large scale bombings from Egyptian carriers. Meanwhile, the people are among the poorest in Europe.

Commonwealth of Rome
Ruler/Player: Xen
Government: Commonwealth Republic
Age: Modern Age
Treasury/Economy: 3/3
Technology: 1
Army: 13 Infantry Divisions, 8 Armor Battalions, 3 Marine Divisions
Navy: 4 Battleships, 8 Destroyers, 8 Cruisers, 10 Dies. Subs
Air Force: 15 Fighter Squadrons, 18 Bomber Squadrons
Education: 14
Infrastructure: 14
Trade: 4
Industry: 27
Defense: 25
Moral: Okay
Projects: Pan Itallic Culture (spreads and revives Roman culture…) *COMPLETE*
Notes: May seem small, but Rome is part of a larger whole – the Commonwealth of Sinhala. Rome was fully annexed by Egypt during the war, but with the arrival of Greece, was liberated. Rome is the doing by far the best compared to the other commonwealth members besides Sinhala itself. A new nationalist movement is also gaining momentum to become a full republic, free of the Sinhalese commonwealth.

Sinhala
Ruler/Player: Plexus
Government: Democracy
Age: Modern Age
Treasury/Economy: 6/6
Technology: 2
Army: 72 Infantry Divisions, 39 Armor Battalions, 18 Marine Divisions, 21 Airborne Divisions, 15 Artillery Batteries
Navy: 19 Battleships, 28 Destroyers, 31 Cruisers, 6 Carriers, 31 Dies. Subs
Air Force: 30 Fighter Squadrons, 21 Bomber Squadrons
Education: 37
Infrastructure: 36
Trade: 38
Industry: 36
Defense: 32
Moral: Okay
Projects: “Gindara Paara" - Highway project to improve infrastructure throughout Sinhala and Commonwealths. [1/10]
Notes: Sinhala is the leader of the Sinhalese Commonwealth – a group of nations that hold Sinhala as the chief of state. The Sinhalese, with the world’s strongest pre-war economy after Egypt, was drawn into the war when the Sumerians attacked Kashmir, and the Egyptian invasion of the Italian peninsula against the Commonwealth. Mostly unaffected at the homeland, the Sinhalese were able to easily transform their huge industry into a fighting machine, and was able to defeat Sumer in the north and Egypt in Batahirra. However, moral is low from the amount of soldiers lost, and many want a more liberal, smaller army and for Sinhala to take a smaller stance in the world.

South African Republic
Ruler/Player: Specialist290
Government: Republic
Age: Modern Age
Treasury/Economy: 0/1
Technology: 5
Army: 15 Infantry Divisions, 11 Armor Battalions, 2 Marine Divisions, 13 Airborne Divisions, 12 Artillery Batteries
Conscription: 55 Infantry Divisions
Navy: 1 Battleships, 8 Destroyers, 6 Cruisers, 2 Carriers, 10 Dies. Subs
Air Force: 4 Fighter Squadrons
Education: 4
Infrastructure: 28
Trade: 25
Industry: 30
Defense: 19
Moral: Terrible
Projects:
Notes: Fighting a stalemate war with Congo, and finally signing a peace treaty that did nothing for them, the Africans felt betrayed from their European allies.

Union of Soviet States of America
Ruler/Player: Amon Savag
Government: Socialism
Age: Modern Age
Treasury/Economy: 0/2
Technology: 3 (has Juggernaut tank, Dragon Fly Artillery)
Army: 46 Infantry Divisions*, 20 Armor Battalions*, 1 Marine Division, 3 Airborne Divisions, 16 Artillery Batteries
Navy: 5 Dies. Subs
Air Force: 17 Fighter Squadrons*, 14 Bomber Squadrons
Education: 31
Infrastructure: 25
Trade: 20
Industry: 34
Defense: 26
Moral: Better
Projects:
Notes: The USSA delivered supplies to the Egyptians during the war, but ceased to do it when the war looked lost. By the time the war was over, the fledgling USSA achieved economy superiority of Egypt.

Union of Socialist Soviet Republics
Ruler/Player: Kamilian
Government: Socialism
Age: Modern Age
Treasury/Economy: 5/5
Technology: 4
MOBILIZED MILITARY
Army: 40 Infantry Divisions, 28 Armor Battalions, 8 Airborne Divisions, 10 Artillery Batteries
Navy: 24 Cruisers, 12 Destroyers, 2 Carriers, 10 Dies. Subs
Air Force: 25 Fighter Squadrons, 18 Bomber Squadrons
Education: 32
Infrastructure: 23
Trade: 23
Industry: 36
Defense: 23
Moral: Good
Projects: Soviet Reconstruction (+1 infrastructure a turn) [2/10]
Notes: The USSR was pulled into the war when Egypt’s only European ally, the Scandinavians, declared war. Having a small air force to defend itself, the Scandinavians took full advantage and leveled many of the Soviets fine cities. Finally the Soviets occupied Scandinavia, and after the war, helped to create the new nation, but left most of it in shambles.
 
NPC’s

Commonwealth of Apulia
Ruler/Player: NPC Permanent
Government: Commonwealth Republic
Age: Modern Age
Treasury/Economy: 0/2
Technology: 5
Army: 8 Infantry Divisions, 4 Armor Battalions
Navy: 8 Cruisers
Air Force: 1 Fighter Squadron, 1 Bomber Squadron
Education: 2
Infrastructure: 6
Trade: 18
Industry: 12
Defense: 6
Moral: Awful
Projects:
Notes: May seem small, but Apulia is part of a larger whole – the Commonwealth of Sinhala. Along with its northern Commonwealth members, Apulia was invaded and annexed by Egypt during the war, but Greece liberated them. Apulia was especially hurt by the war – Naples was fully leveled. But the Apulians are rebuilding, and with the help from Sinhala, will hopefully not fall to the growing Socialist movement.

Arabia
Ruler/Player: Sultan Mohammed Shakir/NPC
Government: Democracy
Age: Modern Age
Treasury/Economy: 1/5
Technology: 2
Army: 34 Infantry Divisions, 29 Armor Battalions, 10 Marine Divisions, 6 Airborne Divisions, 15 Artillery Batteries
Navy: 6 Battleships, 20 Destroyers, 10 Cruisers, 4 Carriers, 10 Deis. Subs
Air Force: 17 Fighter Squadrons, 8 Bomber Squadrons
Education: 34
Infrastructure: 31
Trade: 31
Industry: 27
Defense: 23
Moral: Okay
Projects: Arabian Oil Refineries (set of highly modernized oil refineries) [0/6]
Notes: The Arabian government is known for its democratic favor throughout the world. Being neutral during the war greatly helped keep the moral high.
Notes2: 1 Econ. Invested into new ways to improve economy

Argentina
Ruler/Player: NPC
Government: Corporatism
Age: Modern Age
Treasury/Economy: 2/1
Technology: 5
Army: 12 Infantry Divisions, 11 Armor Battalions, 14 Marine Divisions
Navy: 7 Battleships, 3 Destroyers, 16 Cruisers, 2 Carriers, 7 Dies. Subs
Air Force: 10 Fighter Squadrons, 10 Bomber Squadrons
Education: 13
Infrastructure: 21
Trade: 23
Industry: 30
Defense: 21
Moral: Okay
Projects:
Notes: A neutral nation during most of the war, descendent from the Prussians.

Commonwealth of Battahirra
Ruler/Player: NPC
Government: Democracy
Age: Modern Age
Treasury/Economy: 0/3
Technology: 4
Army: 15 Infantry Divisions, 10 Armor Battalions, 2 Marine Divisions, 2 Airborne Divisions, 4 Artillery Batteries
Navy:
Air Force: 11 Fighter Squadrons, 8 Bomber Squadrons
Education: 20
Infrastructure: 24
Trade: 29
Industry: 33
Defense: 4
Moral: Awful
Projects:
Notes: Batahirra was pushed back until Sinhala arrived during the war, and the combined nations pushed Egypt all the war back to the Nile and forced peace. Batahirra is part of a larger whole – the Sinhalese commonwealth.

Kingdom of Belgium
Ruler/Player: NPC
Government: Monarchy
Age: Modern Age
Treasury/Economy: 1/1
Technology: 5
Army: 12 Infantry Divisions, 2 Armor Battalions, Artillery Batteries
Navy:
Air Force:
Education: 12
Infrastructure: 14
Trade: 21
Industry: 17
Defense: 8
Moral: Good
Projects:
Notes: One state that broke from France during the Anglo-American war.

Finland
Ruler/Player: NPC
Government: Democracy
Age: Modern Age
Treasury/Economy: 6/2
Technology: 8
Army: 12 Infantry Divisions
Navy:
Air Force:
Education: 12
Infrastructure: 10
Trade: 10
Industry: 10
Defense: 10
Moral: Great
Projects:
Notes: The Finns were in upward revolt from the Scandinavians and pleaded from Russia for support. The Russians took the challenge and invaded to liberate the nation. And liberate them they did.

Kingdom of France
Ruler/Player: NPC
Government: Monarchy
Age: Modern Age
Treasury/Economy: 1/1
Technology: 5
Army: 25 Infantry Divisions, 3 Armor Battalions, 3 Marine Divisions, 8 Airborne Divisions, 3 Artillery Batteries
Navy: 1 Battleship, 8 Destroyers, 3 Cruisers, 2 Dies. Subs
Air Force:
Education: 23
Infrastructure: 14
Trade: 24
Industry: 26
Defense: 7
Moral: Terrible
Projects:
Notes: Civil War.

Germany
Ruler/Player: NPC
Government: Democracy
Age: Modern Age
Treasury/Economy: 2/2
Technology: 6
Army: 29 Infantry Divisions, 8 Armor Battalions, 4 Marine Divisions, 4 Airborne Divisions, 8 Artillery Batteries
Navy: 4 Battleships, 13 Destroyers, 8 Cruisers, 2 Carriers, 11 Dies. Subs
Air Force: 12 Fighter Squadrons, 10 Bomber Squadrons
Education: 26
Infrastructure: 30
Trade: 22
Industry: 31
Defense: 9
Moral: Hurting
Projects:
Notes: The people of Germany, forever rebellious, are now settling down. Neutral during the war, the Germans have made enough money now to build up their nation.

Soviet Republic of Hamar
Ruler/Player: NPC
Government: Socialism
Age: Modern Age
Treasury/Economy: 1/1
Technology: 8
Army: 2 Infantry Divisions
Navy:
Air Force:
Education: 12
Infrastructure: 12
Trade: 12
Industry: 11
Defense: 10
Moral: Okay
Projects: Soviet Youth League (dedication to USSR) [0/4]
Notes: The Republic of Hamas is actually under the direct control of the Primer of the USSR, but has nearly unlimited freedom.

Kazakhstan
Ruler/Player: NPC
Government: Democracy
Age: Modern Age
Treasury/Economy: 2/1
Technology: 8
Army: 13 Infantry Divisions, 12 Armor Battalions
Navy:
Air Force: 13 Fighter Squadrons, 4 Bomber Squadrons
Education: 12
Infrastructure: 18
Trade: 12
Industry: 17
Defense: 10
Moral: Okay
Projects:
Notes: Kazakhstan was created by the victorious Sinhalese, and still hold strong ties to their creator nation, while holding grudges towards Sumer.

Commonwealth of Morocco
Ruler/Player: NPC Permanent
Government: Commonwealth Republic
Age: Modern Age
Treasury/Economy: 0/2
Technology: 1
Army: 14 Infantry Divisions
Navy: 3 Dies. Subs
Air Force: 3 Fighter Squadrons, 2 Bomber Squadrons
Education: 6
Infrastructure: 8
Trade: 4
Industry: 10
Defense: 5
Moral: Terrible
Projects:
Notes: Morocco, who sided with Egypt in the war, was invaded and annexed by Sinhala. After the war, it was greatly penalized in terms of size of the military, and had to remain part of the Sinhalese commonwealth. Very little sympathy was shown to the torn nation after the war, and very little money was contributed to the reconstruction.

Oslo Peoples Republic
Ruler/Player: NPC
Government: Socialism
Age: Modern Age
Treasury/Economy: 1/1
Technology: 8
Army: 4 Infantry Divisions
Navy:
Air Force:
Education: 15
Infrastructure: 13
Trade: 14
Industry: 16
Defense: 2
Moral: Okay
Projects:
Notes: The Oslo Peoples Republic is actually under the direct control of the Primer of the USSR, and whose autonomy is extremely limited.

Pacifica
Ruler/Player: NPC
Government: Monarchy
Age: Modern Age
Treasury/Economy: 5/1
Technology: 9
Army: 21 Infantry Divisions
Navy: 21 Cruisers
Air Force: 10 Fighter Squadrons, 4 Bomber Squadrons
Education: 14
Infrastructure: 20
Trade: 20
Industry: 20
Defense: 20
Moral: Awful
Projects:
Notes: Pacifica, the last of the string of Eastern monarchs, fought a civil war the same time the Oceanians did, only against Japan. Once united, Japan also awaits with its ally in Oceania for a new war to prove themselves. However, because of the treaty of Hawaii, the treaty of the last world war, the Pacificans do not have a chance to build a stronger army, or economy.

Kingdom of Rhineland
Ruler/Player: NPC
Government: Monarchy
Age: Modern Age
Treasury/Economy: 2/1
Technology: 5
Army: 12 Infantry Divisions, 2 Armor Battalions, Artillery Batteries
Navy:
Air Force:
Education: 12
Infrastructure: 14
Trade: 21
Industry: 17
Defense: 8
Moral: Good
Projects:
Notes: One state that broke from France during the Anglo-American war.

Sahara
Ruler/Player: NPC
Government: Fascism
Age: Modern Age
Treasury/Economy: 4/2
Technology: 2
Army: 21 Infantry Divisions, 8 Armor Battalions, 5 Marine Divisions, 10 Artillery Batteries
Navy:
Air Force:
Education: 4
Infrastructure: 19
Trade: 14
Industry: 10
Defense: 10
Moral: Awful
Projects:
Notes: Facing many Allied bombing raids, Sahara finally gave up and paid reparations for peace.

Spain
Ruler/Player: NPC
Government: Fascism
Age: Modern Age
Treasury/Economy: 0/4
Technology: 4
Army: 18 Infantry Divisions*, 10 Armor Battalions, 1 Marine Division, 11 Airborne Divisions, 3 Artillery Batteries
Conscription: 35 Infantry Divisions
Navy: 5 Battleships, 4 Destroyers, 2 Carriers, 2 Dies. Subs
Air Force: 10 Fighter Squadrons, 15 Bomber Squadrons
Education: 24
Infrastructure: 12
Trade: 16
Industry: 15
Defense: 2
Moral: Bad
Projects: Russian Siberian Oil [2/4]
Notes: The worse-off nation in the world after the war, the Spanish government is luckily more or less stable, but the people need something to raise moral. Colonial revolts are quickly becoming a reality.

Sumer
Ruler/Player: President Neia/NPC
Government: Democracy
Age: Modern Age
Treasury/Economy: 8/4
Technology: 5
Army: 24 Infantry Divisions, 4 Armor Battalions
Navy:
Air Force: 2 Fighter Squadrons, 2 Bomber Squadrons
Education: 2
Infrastructure: 20
Trade: 18
Industry: 24
Defense: 18
Moral: Terrible
Projects:
Notes: Loosing the war and 75% of its land, Sumer is left with just Mesopotamia. Democracy was forcefully installed by the British and Greeks when they captured Ur and Baghdad. All the oil fields have also been designated International Land, under British supervision, which means no profits from the oil go to Sumer.

Kingdom of Switzerland
Ruler/Player: NPC
Government: Monarchy
Age: Modern Age
Treasury/Economy: 1/1
Technology: 5
Army: 12 Infantry Divisions, 2 Armor Battalions, Artillery Batteries
Navy:
Air Force:
Education: 12
Infrastructure: 14
Trade: 21
Industry: 17
Defense: 8
Moral: Good
Projects:
Notes: One state that broke from France during the Anglo-American war.

Tunis
Ruler/Player: NPC
Government: Democracy
Age: Modern Age
Treasury/Economy: 0/2
Technology: 2
Army: 9 Infantry Divisions, 3 Armor Battalions, 10 Artillery Batteries
Navy:
Air Force:
Education: 4
Infrastructure: 19
Trade: 14
Industry: 10
Defense: 10
Moral: Awful
Projects:
Notes: Freed by the Greeks.

Union of South America
Ruler/Player: NPC
Government: Democracy
Age: Modern Age
Treasury/Economy: 0/3
Technology: 5
Army: 32 Infantry Divisions*, 22 Armor Battalions, 13 Artillery Batteries, 4 Marine Divisions
Conscript: 53 Infantry Divisions
Navy: 1 Battleship, 7 Destroyers, 2 Cruisers, 13 Dies. Subs
Air Force: 14 Fighter Squadrons*, 14 Bomber Squadrons
Education: 23
Infrastructure: 32
Trade: 36
Industry: 31
Defense: 25
Moral: Awful
Projects: Emergency War Time Economy (+1 economy per turn, every 2 turns) [0/4]
Notes: The huge nation was neutral during the war, but faces much rebellion in the form of a large African population against the natives, who are also against the European descendents of colonists. The nation is on the verge of collapse.

Commonwealth of Venice
Ruler/Player: NPC Permanent
Government: Commonwealth Republic
Age: Modern Age
Treasury/Economy: 0/1
Technology: 3
Army: 3 Infantry Divisions, 2 Armor Battalions, 1 Marine Division
Navy: 2 Destroyers
Air Force: 2 Fighter Squadrons, 2 Bomber Squadrons
Education: 2
Infrastructure: 13
Trade: 3
Industry: 10
Defense: 6
Moral: Hurting
Projects:
Notes: May seem small, but Venice is part of a larger whole – the Commonwealth of Sinhala. The small nation was hurt badly in the war, being fully occupied by Egypt and freed only when Greece liberated them.

Vietnam
Ruler/Player: NPC
Government: Monarchy
Age: Modern Age
Treasury/Economy: 6/2
Technology: 5
Army: 23 Infantry Divisions, 22 Armor Battalions, 15 Marine Divisions, 14 Airborne Divisions, 14 Artillery Batteries
Navy: 5 Battleships, 8 Destroyers, 15 Cruisers, 2 Carriers, 10 Dies. Subs
Air Force: 14 Fighter Squadrons, 4 Bomber Squadrons
Education: 23
Infrastructure: 25
Trade: 14
Industry: 25
Defense: 28
Moral: Okay
Projects:
Notes: Neutral during the war and most of the world’s wars. The Vietnamese also have the world’s oldest and most stable Monarchy.
 
Chief Oil Import Country for Each Nation:

(only 2 nations produce enough petroleum to export, and only 3 others produce enough to sustain themselves)

Canada: Canada
USSA: USSA
Mexico: Sumer
USA: Sumer
Argentina: Sumer
Britain: Sumer
Denmark: Denmark
Scandinavia: Sumer
France: Sumer
Spain: Arabia
Germany: Sumer
Prussia: Arabia
Russia: Arabia
Greece: Sumer
Co. Venice: Arabia
Co. Rome: Arabia
Co. Apulia: Arabia
Co. Morocco: Arabia
Egypt: Egypt
Sahara: Arabia
Co. Battahira: Arabia
Congo: Arabia
Conf. South Africa: Arabia
Mozambique: Arabia
Madagascar: Arabia
Israel: Arabia
Kazakhstan: Sumer
China: Arabia
Pacifica: Arabia
Vietnam: Arabia
Oceania: Arabia

Conclusions: While it seems Sumer controls the imports of the Americas and Europe, Arabia is able to export to the huge population sources in Africa and Asia. OPEC controls nearly 97% of the world's oil.

Graph: Compares the amount of oil from each oil-producing country that is used by its buyers each year. (estimate, of course).

Winter, 1901
 

Attachments

  • Oil Chart 1.gif
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The Technology of War

You may research and design your own planes, ships, tanks, rifles, anything you wish. It will help if you put more money into the research (you must pay 3 economies to get the research started), or spend money on your Defense Budget and say that it is also for this (though not as effective as just putting money directly into the research, but you get a point in Defense). When it is done being researched, you can tell me what you wanted (is it heavy with armor, light, long range, huge cannon, fast, stealthy, quiet?, etc) and I will take it into consideration, then look at your tech stat, your defense, your education, the world situation, and many other things and finally give you a final product.

Right now, everyone has the generic kind of weapons.

Tanks
- Israel - Merkava Battle Tank: Light weight but carries a huge gun, this tank is moderately priced and not a bad overall tank. However, it is out-armored by various European generic tanks. (Finished, 3 econ invested)
- USSA – Soviet Juggernauts: Heavily armored, and armed with a heavy gun, the Juggernaut’s only defect is being on the slow side. However, this is one of the most feared tank in the world. It is very expensive. (Finished, 7 econ invested)
- Denmark - Venom Tank - heavier and stronger armor then a normal tank and with better firepower (Not Finished, 3 econ invested)

Airplanes
- Madagascar - Angel II fighters: This newest addition to the arsenal of Madagascar includes a light fighter that can reach 500 mph, the fastest in the world. It is armed with a gun on the nose, and has the ability to drop two light bombs. The armor is relatively soft, made so for the faster speeds. (Finished, 5 econ invested)
- Madagascar – Oriole I: The newest bomber in the world, the Oriole has the longest range (more then twice that of normal bombers) and can carry an extra and more explosive payload of bombs. (Finished, 5 econ invested)

Ships
- USSA – Underwater Fortresses – submarines that are quieter and faster. They have faster torpedoes too. (Not Finished, 3 econ invested)

Arms
- Oceania - Ocea AR-1: The Oceanian assault rifle 1"(7.62 mm) standardizes all ammunition calibers for the airborne, infantry, and marine divisions, making it a lot cheaper to produce ammo. The gun is very powerful compared to the rest of the world, though it is also a bit more inaccurate. (Finished, 3 econ invested)
- USSA – Bazooka – A weapon that is capable of firing a rocket-tipped grenade, very good against vehicles. (Finished, 3 econ invested)

Artillery
- USSA - Dragon Fly Artillery: The larger and more efficient artillery can fire a great deal further, though with less accuracy then normal artillery. (Finished, 5 econ invested)

Other
- Monogram – Madagascar (not finished)
- Canada - Warlord ArInfTr: The heavily armored infantry carrier is used to ferry troops to the front of the line under the best of protection. It has a mounted machine gun on top that is controlled from within. It is also very fast. (5 econ invested, Finished)
- Rome – Kevlar: (4 econ invested, Not Finished)
 
This NES is dedicated to Sheep2, Amon Savag, and AnarchyRulz all three who made stJNES4, what this NES is based off of, the best I have ever modded. Of course there were other great players, of whom i cannot mention all, but these three made the NES what it was.

FLAGS OF THE WORLD
-If you wish to have your flag put here, give me a link (that I can use IMG tags with) and your what you want your full official name of your nation to be, and I will put it here.

DEMOCRATIC REPUBLIC OF ISRAEL


THE FEDERAL DEMOCRATIC REPUBLIC OF MADAGASCAR


COMMONWEALTH OF SINHALA


THE GREAT MING DYNASTY OF CHINA


UNITED FASCIST STATES OF GREECE


THE MEXICAN EMPIRE


GREAT FASCIST NATION OF CANADA


SOUTH AFRICAN REPUBLIC


THE SINHALESE COMMONWEALTH OF ROME


SOCIALIST STATES OF THE CONGO
 
Union of Soviet States of America
Ruler/Player: NPC
Government: Socialism
Age: Modern Age
Treasury/Economy: 0/5
Technology: 4
Army: 66 Infantry Divisions, 22 Armor Battalions, 15 Marine Divisions, 8 Airborne Divisions, 16 Artillery Batteries
Navy: 13 Battleships, 10 Destroyers, 14 Cruisers, 4 Carriers, 14 Dies. Subs
Air Force: 17 Fighter Squadrons, 14 Bomber Squadrons
Education: 31
Infrastructure: 25
Trade: 32
Industry: 34
Defense: 26
Moral: Better
Projects:
Notes: The USSA delivered supplies to the Egyptians during the war, but ceased to do it when the war looked lost. By the time the war was over, the fledgling USSA achieved economy superiority of Egypt.


I shall join as this country...As I was at the end of StJNES4.
 
Arabia
Ruler/Player: Sultan Mohammed Shakir/naervod
Government: Democracy
Age: Modern Age
Treasury/Economy: 0/4
Technology: 2
Army: 34 Infantry Divisions, 24 Armor Battalions, 10 Marine Divisions, 6 Airborne Divisions, 15 Artillery Batteries
Navy: 6 Battleships, 13 Destroyers, 10 Cruisers, 4 Carriers, 10 Deis. Subs
Air Force: 10 Fighter Squadrons, 4 Bomber Squadrons
Education: 34
Infrastructure: 30
Trade: 30
Industry: 27
Defense: 18
Moral: Okay
Projects:
Notes: The Arabian government is known for its democratic favor throughout the world. Being neutral during the war greatly helped keep the moral high.

Someone new...
 
Kingdom of France
Ruler/Player: NPC
Government: Monarchy
Age: Modern Age
Treasury/Economy: 0/5
Technology: 5
Army: 32 Infantry Divisions, 3 Armor Battalions, 4 Marine Divisions, 8 Airborne Divisions, 3 Artillery Batteries
Navy: 2 Battleships, 13 Destroyers, 4 Cruisers, 1 Carrier, 2 Dies. Subs
Air Force: 15 Fighter Squadrons, 3 Bomber Squadrons
Education: 23
Infrastructure: 16 (hurt by war)
Trade: 24
Industry: 31
Defense: 7 (hurt by war)
Moral: Okay
Projects:
Notes: The monarchy is as strong as ever.


It goes against my instincts...but...here goes
 
A little note: I will strive to make this NES not an NES that has it where there is one war, then the whole world is drawn in. I want it to be where you can have regional wars, wars to institute your own dictators in weaker nations, wars for land, etc. that do not turn into a world war. I may be a little biased in some decisions because of this...so...

Also, wars will be fought longer, and will be harder. They will have more of an impact on your nation too.

Jason
 
COMMONWEALTH OF SINHALA



Sinhala
Ruler/Player: Prime Minister Sanjaya Kumari/Plexus
Government: Democracy
Age: Modern Age
Treasury/Economy: 0/6
Technology: 3
Army: 72 Infantry Divisions, 31 Armor Battalions, 18 Marine Divisions, 21 Airborne Divisions, 15 Artillery Batteries
Navy: 19 Battleships, 28 Destroyers, 31 Cruisers, 6 Carriers, 31 Dies. Subs
Air Force: 30 Fighter Squadrons, 21 Bomber Squadrons
Education: 31
Infrastructure: 29 (hurt by the war)
Trade: 38
Industry: 36 (hurt by the war)
Defense: 29 (hurt by the war)
Moral: Hurting
Projects:
Notes: Sinhala is the leader of the Sinhalese Commonwealth – a group of nations that hold Sinhala as the chief of state. The Sinhalese, with the world’s strongest pre-war economy after Egypt, was drawn into the war when the Sumerians attacked Kashmir, and the Egyptian invasion of the Italian peninsula against the Commonwealth. Mostly unaffected at the homeland, the Sinhalese were able to easily transform their huge industry into a fighting machine, and was able to defeat Sumer in the north and Egypt in Batahirra. However, moral is low from the amount of soldiers lost, and many want a more liberal, smaller army and for Sinhala to take a smaller stance in the world.
 
One more thing (making a new post for those who already read my post above):

This game will deal with internal things almost as much as international things. Also, it would be a good thing when not in war to build a treasury - when you are in war your economy may lower from all the money being spent on the war, and if your populace does not like the war, so you may want some extra moola to continue to pay for your army's equipment, training, and supplies.

Jason
 
From:USSA
To:France

Sure...We would gladly accept your offer of alliance.
 
I think ill take that Turkey thing if not that eygpt

Edit:
Greece
Ruler/Player: NPC
Government: Military Dictatorship
Age: Modern Age
Treasury/Economy: 0/2
Technology: 4
Army: 85 Infantry Divisions, 34 Armor Battalions, 23 Marine Divisions, 24 Airborne Divisions, 28 Artillery Batteries
Navy: 8 Battleships, 19 Destroyers, 24 Cruisers, 6 Carriers, 13 Deis. Subs
Air Force: 28 Fighter Squadrons, 16 Bomber Squadrons
Education: 21
Infrastructure: 20 (hurt by the war)
Trade: 18
Industry: 35 (hurt by the war)
Defense: 34 (hurt by the war)
Moral: Terrible
Projects:
Notes: By far one of the most powerful nations after the war, Greece is torn apart by the huge rifts in unity. Many revolts are common, as people in northern Europe wish separate countries, as well as in Turkey, and the Steppe in the northeast. It will either take cessations or a strong fist to keep this ancient nation alive.
 
Union of Socialist Soviet Republics
Ruler/Player: NPC
Government: Socialism
Age: Modern Age
Treasury/Economy: 0/5
Technology: 4
Army: 42 Infantry Divisions, 16 Armor Battalions, 8 Airborne Divisions, 10 Artillery Batteries
Navy: 23 Cruisers, 4 Destroyers, 10 Dies. Subs
Air Force: 17 Fighter Squadrons, 4 Bomber Squadrons
Education: 28
Infrastructure: 21 (hurt by the war)
Trade: 23
Industry: 35 (hurt by the war)
Defense: 22 (hurt by the war)
Moral: Bad
Projects:
Notes: The USSR was pulled into the war when Egypt’s only European ally, the Scandinavians, declared war. Having a small air force to defend itself, the Scandinavians took full advantage and leveled many of the Soviets fine cities. Finally the Soviets occupied Scandinavia, and after the war, helped to create the new nation, but left most of it in shambles.
 
I think I'll try. Do I have any colonies apart from Greenland, by the way? Also, Alaska is a Chinese colony, right?

One last question - can anyone tell me the brief history of Canada in StJNES 4? It will probably be very helpful.

Canada
Ruler/Player: NPC
Government: Fascism
Age: Modern Age
Treasury/Economy: 0/3
Technology: 4
Army: 42 Infantry Divisions, 11 Armor Battalions, 5 Marine Divisions, 2 Airborne Divisions, 10 Artillery Batteries
Navy: 4 Battleships, 8 Destroyers, 10 Cruisers, 2 Carriers, 10 Dies. Subs
Air Force: 10 Fighter Squadrons, 4 Bomber Squadrons
Education: 32
Infrastructure: 21
Trade: 27
Industry: 24
Defense: 25
Moral: Okay
Projects:
Notes: Canada was a source for Britain’s failed Fascist party, who gained power and led Canada to independence. Canadian troops helped the British army in the war.
 
I'll give Itallian unifacation a 3rd try in the stJNES series ;)

Commonwealth of Rome
Ruler/Player: NPC
Government: Commonwealth Republic
Age: Modern Age
Treasury/Economy: 0/3
Technology: 3
Army: 13 Infantry Divisions, 8 Armor Battalions, 3 Marine Divisions
Navy: 4 Battleships, 8 Destroyers, 8 Cruisers, 10 Dies. Subs
Air Force: 15 Fighter Squadrons, 18 Bomber Squadrons
Education: 14
Infrastructure: 12 (hurt by the war)
Trade: 4
Industry: 23 (hurt by the war)
Defense: 24 (hurt by the war)
Moral: Okay
Projects:
Notes: May seem small, but Rome is part of a larger whole – the Commonwealth of Sinhala. Rome was fully annexed by Egypt during the war, but with the arrival of Greece, was liberated. Rome is the doing by far the best compared to the other commonwealth members besides Sinhala itself. A new nationalist movement is also gaining momentum to become a full republic, free of the Sinhalese commonwealth.
 
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