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  1. DrDraker

    Can someone please do a BATTLECAM that shows ALL skirmishes

    Hi everyone. Remember civ 5 where you were jumping around on the map looking at other countrys fights. civ 6 only show YOUR battles. If one has removed the fog of war with a scout for example, then if there is an AI battle there the cam would move there showing how the world is doing.So you can...
  2. Tdot1

    The AI settles their cities too close to one another

    Pretty self-explanatory here, but has anyone else found this? They are settling really close together, much to their detriment, and this seems especially an issue when there is plentiful space. I thought this was particularly poignant when watching 'Drew Durnil' AI only battle where Russia was...
  3. @Rob76

    Multiple upt Mod Request

    The 1upt design decision has always been controversial. There is a mod available that allows multiple units per tile. But the problem w/ it is that the AI can't use it. It continues to plod along at 1upt. So we only get a taste of the potential improvement. We need a game revision that frees the...
  4. MyopicCat

    Deity++ 1.0

    Want a more difficult single player challenge? You've come to the right place. This mod adds two new difficulty levels, Deity+ and Deity++, by extrapolating linearly the AI bonus progression of starting units and yield boosts. The mod also adds two alternative rulesets, in which the AI gets...
  5. V

    2016 Winter Patch - Combat AI...?

    Please, report here as if any changes to AI combat behavior after the 2016 winter patch... like: - Does AI attack and capture cities (especially walled cities)? - Does AI use defending range unit in its cities to defend? - Does AI use its damaged units to attack when it is reasonable? - Does...
  6. Zaal

    Optimal Settings for Stable Gameplay.

    Hello Guys, i'm new here and kinda new to mod, being too frustrated with C2C which can't be enjoyable anymore once industrial revolution kicks in, due to the turns lasting 1000 minutes.. I was looking for sort of an alternative, a good compromise between content and quality ! Seems like ROM...
  7. B

    Make Peace Exploit?

    When attempting to make peace with a AI civ after I captured a good portion of their empire, I find that not only are they willing to cede me the cities I took over, but they are also usually willing to give me some other, and in a lot of cases all their other cities but their capital. Is...
  8. Cosmic Fox

    Is there a reason on maps larger then huge the AI seems to quit?

    I love gigantic size maps, I enjoy the exploration part of the game a lot. :) I am using Mynex Map pack, (I've used all of the map scripts same results) Immense allows 24 players, I added only 10 figuring that will give AI and myself a lot of land to explore and give some promotions...
  9. cof125

    Harder AI 2

    Now only affects AI removed tech tree and resource rebalance, also Ai will compete a lot harder with the player and care more what the player is adoing and adjust strategy accordingly now. Don not use AI+ Please!!! Links to my other mods: Rise of Mankind Resource Rebalance
  10. Azmodanrom

    Diplomacy AI improvements

    The diplomacy design is good, but the implementation is quite lacking. So I’m proposing some modifications – I hope the devs read this. All the numbers here are just to make the point – proper balance should determine the final values. First, the "attitude" of the AI should be split into bands...
  11. S

    AI+ v13.1

    Update: Now compatible with Rise & Fall Hi, this mod will be an ongoing project that attempts to make the Civ VI AI more competitive. During this project I'll try to maintain the following points as a design philosophy: - Stick entirely to changes that only impact the AI without impacting the...
  12. S

    AI Civilization spreading foreign religion ...

    I don't know if this is a real bug, but it has occurred several times and it's pretty frustrating. While a was playing a 4 players map, Rome converted the whole Scythian empire, which already had his own religion. And several years later, Scythian missionaries came to my territory to spread ...
  13. dexters

    Civilization Eliminated - Good or Bad ?

    So I've been noticing as I go up on difficulty this is happening more and more. My most current immortal game saw, 4 Civs I haven't met elimited on a large map. That's something like 40% of the Civilizations on the map. Is this a good or bad thing for the Civilization meta game as a whole...
  14. Z

    [BNW] Crash during AI turn

    I have had my first crash when the world congress was founded and I had to assign my delegates. It crashed during the AI's turn, so I thought it might have had to do with them trying to assign their delegates. The crash fixed after I saved during the processing of the turns (or I was lucky and...
  15. B

    AI does not upgrade units? Build in two different spaceport problem

    I have finished my first game (difficuty: prince, speed game: normal). Id ton't know if it depends on diccifulty, but I thinkk that AI doesn't upgrade units and in later stages I had helicopters and AI had spearmen, catapults etc... Maybe on higher level AI upgrade units but it was still stupid...
  16. Delnar_Ersike

    Delnar's AI Cleanup

    Delnar_Ersike submitted a new resource: Delnar's AI Cleanup - Delnar's AI Cleanup Read more about this resource...
  17. B

    in CIV 6 AI Turn speed performance very slow

    Hello I start to play CIV 6 and I see that AI is very slow I wait about few minutes between turns I play on huge map graphic are OK and fast, just turn speed is problem on my PC My Rig is Lenovo ThinkCentre M58 with Intel Core 2 Quad Q9550, 12 GB DDR3, Radeon R9 270 2GB, SSD as OS HDD, Win 10 x64
  18. greyTiger

    Limiting AI city settle distance

    In the AI battle royale stream by Firaxis one of the most idiotic moves by the AI for me was Russia settling it's second city on the opposite side of the map where it had no hope of defending it. This settling strategy for me is a large issue. I have thought about a possible solution and would...
  19. Zares

    Starting Era: Classical+ = strange AI behaviour

    I like playing Epic speed, but hate to go through Ancient Era, so I usually set starting era - Classical. Then AI behaves strange, they don't expand, have only the Capitol. I guess it's because of a lot of buildings available. Isabella founded a Pantheon very late and 2 of 10 Civs didn't found a...
  20. ScooterDWiebels

    Civ 6 vs VP

    Iv'e been lurking around the Civ 6 forums and it sounds like the AI in Civ 6 is a step backwards from VP. I really like playing VP a real challenge and the AI really gets me involved. I was wondering if people will skip on VP and go directly to Civ 6. To me Civ 6 has some really interesting...
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