ai

  1. Lord.L.

    AI respawn

    I have seen civ 1 speedruns and noticed that ai respawned in the same place in all of them (https://www.speedrun.com/Sid_Meiers_Civilization#), look at the Russians and French. Is it meaning that ai respawn place is somehow determined and I can already know where will it be?
  2. Djungelbear

    Do the AI change behavior depending on victory conditions used?

    Hi, I’m not a big fan of religious victories and would like to disable that victory condition. However, I don’t want to win on Deity by not winning fair and square. So, will the AI change behavior if I disable certain victory conditions or will it go on spamming e.g. tons of missionaries without...
  3. O

    AI players switch envoys between city-states at will!?!

    Am I missing something? Playing King. China has Zanzibar with 3 envoys, Mohen... with 1 on turn 60. I declare Surprise War. A few turns later Zanzibar makes peace with me - China's envoys are gone - zero !?! They show up next turn in Mohen, much closer to me and now China is suzerain with 4 and...
  4. FearSunn

    AI Strategy Conditions Fix 2018-03-24

    UPDATED 2018.03.24: Another bug with Medieval Strategy fixed: "MedievalSettlements" added to Strategy_Priorities. With this, AI should be more active with settling new cities in Medieval and later Eras. ------------------------------------ There is an error in game code where AI Strategy...
  5. Shiroifushicho

    Limited Cities (Maximum of X)

    Hello there anyone that reads me, I am sometimes a bit doubtful about the concept of spamming cities in this game. Whenever it is AI or me going with the AI flow by trying to catch em up / prevent them to win. I play since civilization 1st and i am a huge fan of the serie, but that part really...
  6. FearSunn

    Adaptive Difficulty

    FearSunn submitted a new resource: Adaptive Difficulty - Dynamically adapts game difficulty (AI bonuses) during gameplay. Read more about this resource...
  7. FearSunn

    Adaptive Difficulty v.3

    OUTDATED! GS compatible version on STEAM only. Dynamically adapts game difficulty (AI bonuses) during gameplay. AI gets additional units (combat and religious) depending on human player gameplay actions. Bonuses are individual for each AI player. These bonuses stack on top with any other...
  8. Shiroifushicho

    A Civ6 R&F Call to modders here !

    Hello there anyone that reads me, I am sometimes a bit doubtful about the concept of spamming cities in this game. Whenever it is AI or me going with the AI flow by trying to catch em up / prevent them to win. I play since civilization 1st and i am a huge fan of the serie, but that part really...
  9. Kurnn

    The GOOD AI thread

    Civ 6 really moved up a level regarding its whole AI impact. What in YOUR view, is working great with AI, or got upgraded? How would you like to see the AI evolve? Instead of "informed" superusers who can tell us what to like or not in games :p, I'd like to hear views regarding GOOD...
  10. Nahimi

    [R&F] Specific Wonders for specific Civs

    I am trying to make a mod based on the steam workshop mod: Civ Specific Wonders (Which is only available on the steam Workshop). But I need help creating it :3 --------- The mod should disable wonders to certain civs that do not reflect real history. Ej: France cannot build the Stonehenge, only...
  11. Cladius

    Optimal game difficulty

    I'm playing a marathon game on Warlord difficulty and huge map, I'm at 600 AD and I find the game a bit easy, only met 3 civilizations, but already seems like I'm the best on the map anyway. I thought given VP's AI overhaul, Warlord would be more challenging (also using the mod AnC-Flavors - for...
  12. D

    Strange Diplomatic Decisions From AI

    Hey ppl! I am playing at Prince difficulty and i am number 2 at the game. Renaissance era, map commitinas.. So I like wars, i closed all the victories but domination. But i limit my borders and does not grow unlimited.. After i found out my borders i want to have, i just try to balance other...
  13. S

    Diplomacy AI bonkers

    Playing as Gilgamesh (Emperor/Standard/Continents/Standard) for a casual DV and my neighbour Cleo has been savaging Ghandi for ages, taken at least two of his cities and I butter him up enough to get friendly - to the point where we can declare a joint war on Cleo but as soon as I do I cop a...
  14. Daveyleo10

    More than 64 Civs?

    Sounds greedy I know but my pc runs quite happily with 64 civs on the giant earth map. I understand why there is a limit but after downloading custom civs I could easily push the 64 up to 70. Is this even possible or a good idea?
  15. T

    [R&F] Expectations for AI?

    What are people's expectations for the AI improvements from R&F? I've held off buying because of the lame AI but am considering the Humble Bundle deal but still reluctant given terrible AI.
  16. lqwertyp

    [R&F] AI city state murder

    Didn't find a threat regarding this in r&f, but mods, feel free to merge if so. When watching quills and marbozirs LPs, it seemed that the AI was extremely happy killing all the CS's again. Wasn't this a major problem of the summer update from last year? And did anybody else notice this when...
  17. Rockafellar

    Difficulty Level Means Nothing it's All Starting Location

    Love the Civ series and in Civ 6 have worked my way up to winning Immortal games. But in Civ 6 I can't get over the fact that the difficulty setting seems to be meaningless because: 1 - Start Locations - Almost all of the difficulty in a game is determined by your start location and it's so...
  18. T

    Is AI still brain dead?

    It's been six months since I checked in with the board on the status of the Civ6 AI. Consensus then was that it still needed a lot of work, especially combat management and AI civ management. Has it improved much? I was eyeing the 50% off sale but would rather wait until there's a working AI...
  19. MadManCam

    Automated Builders + Archaeologists BETA 0.98.2

    Steam Workshop Page Updates I am working on: - Check if hot seat mode is now properly working. If not, try to add support. - Add Automated Unit Manager to process most efficient movements. - Add UI Window to enter Settings more easily and see a list of all automated units. There should be an...
  20. Infixo

    Self-adjusting Handicap Bonuses

    An idea to discuss for an alternative approach to AI Handicap Bonuses. All values are examples, for better understanding. AI gets a bonus in regular intervals (e.g. every 3-5 turns). Bonus is given for each yield separately and is not the same (i.e. yields are valued differently). What yields...
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