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  1. f1rpo

    Advanced Civ 1.10

    An extension of K-Mod. The bulk of the changes concern the AI; a few balance changes; practically no flavor changes; no added content. Multiplayer is supported and has been tested – but not thoroughly. Features Rewrite of the AI parts dealing with decisions on war and peace; revision of AI...
  2. V

    Spring Patch - AI domination combat test

    Game: deity standard speed pangea duel size high sea water information era start no barbs no villages no CSs domination only no turn limit I am Egypt PLAY: meet Aztec and declare war - no own units, only capitaly city 416 - start, my city founded 421 - meet Aztecs - delete all own units I...
  3. Lazy sweeper

    Delnars AI clean up is Excellent at start. Down savegame.

    Way better than AI mode, all civs span units, upgrade them. I have 2x time plus civics and playing fast, not online on Emperor. with Rome declaring war as soon as I met any civs. Declared war to Brasil, America. Germany and Russia. I got Legionares after a pretty while, onegard and eques. Brasil...
  4. Z

    Waging war to protect boundary should not suffer backlashes

    My play style is more focusing on tall cities, so I usually expand slowly and choose better spots for my new settlements, and I don't want ai to steal my land by settling cities just on my boundary. But the fact is that most ai just expand too fast in the early game, claim the best spot with...
  5. Infixo

    How AI thinks in Civ6? (parameters)

    Do we know how AI thinks in Civ6? I mean - on the level of parameters in DB - not talking about programmed algorithms in DLL. E.g. - There are Flavors in Civ5 that say AI the relative value of an object for specific purpose (e.g. what building to build) - what is in Civ6? - How AI decides on...
  6. S

    How to run your own AI Battle

    Hey, I was wondering if there's a way to run my own AI Battle in Civ 6. Does anyone know how to do that? Do I need to install a mod? Thanks
  7. Darth Phrogg

    Does the AI know if a victory condition is turned off?

    Apologies if this has been discussed already. I'm not very familiar with this forum yet. I want to play a game, no-holds-barred, with domination as the only VC. If I do, will the AI know they they have to beef up and fight wars to win? Or will Spain still try to conquer though religion and...
  8. V

    2017 Australia Patch - Combat AI...?

    It is again relevant... so: Please, report here as if any changes to AI combat behavior after the 2017 Australia patch... like: - Does AI attack and capture cities (especially walled cities)? - Does AI use defending range unit in its cities to defend? - Does AI use its damaged units to attack...
  9. J

    1.0.0.56 AI War and Peace?!?!

    I'm playing as Sumeria on a Shuffle Large map. No mods installed. I was somewhat aggressive with War Carts early on to steal settlers and workers from the AI, but conquered no cities. Did happen to backstab Scythia (whoops), which led to them declaring war on me around 20 turns after we had made...
  10. DrDraker

    Can someone please do a BATTLECAM that shows ALL skirmishes

    Hi everyone. Remember civ 5 where you were jumping around on the map looking at other countrys fights. civ 6 only show YOUR battles. If one has removed the fog of war with a scout for example, then if there is an AI battle there the cam would move there showing how the world is doing.So you can...
  11. Tdot1

    The AI settles their cities too close to one another

    Pretty self-explanatory here, but has anyone else found this? They are settling really close together, much to their detriment, and this seems especially an issue when there is plentiful space. I thought this was particularly poignant when watching 'Drew Durnil' AI only battle where Russia was...
  12. @Rob76

    Multiple upt Mod Request

    The 1upt design decision has always been controversial. There is a mod available that allows multiple units per tile. But the problem w/ it is that the AI can't use it. It continues to plod along at 1upt. So we only get a taste of the potential improvement. We need a game revision that frees the...
  13. MyopicCat

    Deity++ 1.0

    Want a more difficult single player challenge? You've come to the right place. This mod adds two new difficulty levels, Deity+ and Deity++, by extrapolating linearly the AI bonus progression of starting units and yield boosts. The mod also adds two alternative rulesets, in which the AI gets...
  14. V

    2016 Winter Patch - Combat AI...?

    Please, report here as if any changes to AI combat behavior after the 2016 winter patch... like: - Does AI attack and capture cities (especially walled cities)? - Does AI use defending range unit in its cities to defend? - Does AI use its damaged units to attack when it is reasonable? - Does...
  15. Zaal

    Optimal Settings for Stable Gameplay.

    Hello Guys, i'm new here and kinda new to mod, being too frustrated with C2C which can't be enjoyable anymore once industrial revolution kicks in, due to the turns lasting 1000 minutes.. I was looking for sort of an alternative, a good compromise between content and quality ! Seems like ROM...
  16. B

    Make Peace Exploit?

    When attempting to make peace with a AI civ after I captured a good portion of their empire, I find that not only are they willing to cede me the cities I took over, but they are also usually willing to give me some other, and in a lot of cases all their other cities but their capital. Is...
  17. Cosmic Fox

    Is there a reason on maps larger then huge the AI seems to quit?

    I love gigantic size maps, I enjoy the exploration part of the game a lot. :) I am using Mynex Map pack, (I've used all of the map scripts same results) Immense allows 24 players, I added only 10 figuring that will give AI and myself a lot of land to explore and give some promotions...
  18. cof125

    Harder AI 2

    Now only affects AI removed tech tree and resource rebalance, also Ai will compete a lot harder with the player and care more what the player is adoing and adjust strategy accordingly now. Don not use AI+ Please!!! Links to my other mods: Rise of Mankind Resource Rebalance
  19. Azmodanrom

    Diplomacy AI improvements

    The diplomacy design is good, but the implementation is quite lacking. So I’m proposing some modifications – I hope the devs read this. All the numbers here are just to make the point – proper balance should determine the final values. First, the "attitude" of the AI should be split into bands...
  20. S

    AI+ v13.1

    Update: Now compatible with Rise & Fall Hi, this mod will be an ongoing project that attempts to make the Civ VI AI more competitive. During this project I'll try to maintain the following points as a design philosophy: - Stick entirely to changes that only impact the AI without impacting the...
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