civ 5

  1. Recursive

    Community Ideas: VP Leader-Specific Diplomacy

    Hello all, For this beta version I added some diplomatic approach weight to three leaders: Montezuma, Gandhi and Ashurbanipal. As of yet, there doesn't seem to be any complaints about this, and it seems to be performing well, so I'd like to expand this and give each leader their own unique...
  2. civplayer33

    Great General/Admiral buffing City Strength

    Recently, the ability of Great Generals and Great Admirals to boost City Strength has been removed without any discussion. I was against this change and posted it in the October 23 thread, but without much response: ==============================================================================...
  3. Recursive

    Vox Populi Diplomacy Feedback

    Hello all, Diplomacy has always been one of the key foundations of the Civilization game experience, and a core component of player immersion. I have somewhat of a fascination with the diplomacy mechanics, and I've recently taken a particular interest in improving the Civilization V diplomacy...
  4. civplayer33

    Promotion Flags EUI for VP

    Since I've now updated Promotion Flags EUI to the latest VP and added some functionality (and akamal is absent for more than a year) I'll post this in a separate thread here so people can find it more easily: Based on the great work by akamal, who integrated Thal's Promotion Flags with bc1's...
  5. civplayer33

    Promotion Flags EUI for VP v3

    Based on the great work by akamal, who integrated Thal's Promotion Flags with bc1's EUI in his old version and is now unfortunately absent from the forum since last year, I present to you an updated, fully VP compatible and improved version of Promotion Flags EUI! Changes include: updated to...
  6. Recursive

    Backstabbing Penalties Rework

    I've been working on improving backstabbing penalties, because the way they currently are (mostly by Firaxis choice) is...lacking in terms of nuance. :) Examples of silly situations that can currently happen: - Poland backstabs France by declaring war on them. You decide to join Casimir in...
  7. Pcyoung

    Looking for Help

    Hello My name is Andrew and I am looking for someone to help me with mod development. For the past few months I have been trying my best to make a mod. I have come pretty far, but I have come to a road block. And note I know almost nothing about SQL XML and Lula. I have decided to come...
  8. C

    How long does your average Civ5 session take? +help

    For me, I play for 10 hours straight. When you really get the territory you like and start building a civ, the concept of time just vanishes. I have an ergonomic mouse, a cool table and one of those pink gaming chairs with bunny ears that is ergonomic and as far as my physical health I think...
  9. A

    Condensed/Non Condensed Top Panel for VP (EUI Only) 4.6

    Latest Update Compatible with VP 2.5 - Download Important! Delete the "ImprovedTopPanel" folder under "(3a) VP - EUI Compatibility Files" I've made some personal improvements to this mod created by the user Enginseer (here link), and I've decided to share my modifications with anyone that...
  10. R

    [BNW] In the SDK when I try to change the names of Civs a problem shows up

    Lets say I change the name of the Shoshone to the Sioux, I go and change both the displayed name and the "file" name or whatnot so there is no conflict with loading the renamed civ in. However, only the name changes show up and no units, buildings, or civ flags/banners load in. I believe this is...
  11. R

    [BNW] With the Civ 5 SDK what is the best way to create a separate pool for Great Merchants?

    I want to have Great Merchants have their own pool for spawning to make them somewhat viable in higher difficulties. I think Engineers and Scientists sharing a pool is fine. What is the best way to achieve this in the SDK?
  12. A

    Condensed/Non Condensed Top Panel for VP (EUI Only)

    Latest Update Compatible with VP 2.5 - Download Important! Delete the "ImprovedTopPanel" folder under "(3a) VP - EUI Compatibility Files" I've made some personal improvements to this mod created by the user Enginseer (here link), and I've decided to share my modifications with anyone that...
  13. T

    [BNW] Making a Mod - Proofreading and Help

    Hey everybody, I'm new to Civ 5 modding and have been having trouble creating an actual working mod. I'm not concerned with it being the most amazing project or anything. My goal is small and personal. Make a mod that I can enjoy in singleplayer and mess around with. Been working on this...
  14. Recursive

    VP Diplomacy - AI Approach & Opinion Demystified

    NOTICE The information in this thread is outdated! For current information on AI diplomacy in Vox Populi, please see the wiki article: https://civ-5-cbp.fandom.com/wiki/Detailed_Guide_to_Diplomacy If you have questions or comments on AI diplomacy in Vox Populi, please see this thread...
  15. P

    [BNW] Unit Production Cost

    This might be kind of a stupid question, but I am having troubles finding something that seems pretty basic to me. Where the hell do we find/edit how much units cost in production? Can't find it anywhere! I want to make a unique unit cheap to build as one of its strengths. Thanks. EDIT...
  16. P

    [BNW] Free Promotion through traits

    TL;DR: How do I add promotions to ONLY civilian or specific unit types THROUGH a civ's trait ability? I don't think I am running into any kind of bug, I just don't know the proper methodology. The solution should only be xml or sql based. If this is not possible, let me know...
  17. T

    [BNW] SQL Building to automatically change yields to all other x buildings?

    I'm trying to create a world wonder, and while i have all the effects i want and the art ready i wanted to give it a special effect, which would be to give +1 gold for every gold producing building (e.g market, bank) it would be extremely tedious to do by hand for each building so i remembered...
  18. civplayer33

    Capture Great People for VP v3

    This mod is based on Whoward's original Capture Great People and allows the capture of many unit types that cannot be captured otherwise in VP; the following unit types are actually captured, such that they are then controlled by the capturing player: Great Artists Great Writers Great Musicians...
  19. W

    Major game issues

    Hey Everyone, I guess long story short, I am having a couple of issues that are completely destroying any attempt to do a playthrough of Civ V with Vox Populi. First off, I can't establish trade routes. I can build caravans, but the game won't let me send them anywhere. I have granaries in all...
  20. R

    [BNW] Question About Trying to Create New Civilization

    The first question is my difficulty to get my mod actually working in game. I use ModBuddy and have the XML's of all the civs. So what I do is go in, create a new project, add the XML's into the project, edit what I what, debug, then set up activation, then build it. However, the only time I've...
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