culture

  1. M

    [BNW] [Noob Question] City Border Expansion

    For this video at this starting time (28:28): Why did the border expand for this city in the north? The player hasn't reached 15/15 culture yet, but has this extra tile suddenly nevertheless. The player (teaching us noobs how to play) didn't mention this nifty little part. Edit: nor did he...
  2. GyaruRespecter

    (Social Policies) Having difficulties making a mod that changes building yields after adopting Piety

    The mod I'm trying to make changes, amongst other things, Shrines and Temples to provide +1 Faith when adopting Piety, +1 Happiness when adopting Mandate of Heaven and +1 Culture when adopting Organized Religion. While so far it's managing to do what it needs to do, my issue is that almost...
  3. M

    City cultural borders over coast tiles?

    Civ4 Tile Culture Over Coast by madwheel posted Oct 4, 2019 at 3:07 PM In my image, the city Ayodhya is not adding tile culture to tiles between the purple and black lines, even though the city is clearly a 500 lvl city (so it definitely would be if it were all land). I assume it must only be...
  4. Imperator Knoedel

    [MODCOMP] Scaling Garrison Unhappiness

    Cities become unhappy from insufficient military protection even with garrisoned units, if the garrison's combined Garrison Value is too low when compared with the city's population size. A unit's Garrison Value is now also displayed in its tooltip. Some buildings can help alleviate the...
  5. Imperator Knoedel

    Scaling Garrison Unhappiness 11_11_19

    Cities become unhappy from insufficient military protection even with garrisoned units, if the garrison's combined Garrison Value is too low when compared with the city's population size. A unit's Garrison Value is now also displayed in its tooltip. Some buildings can help alleviate the...
  6. OneWorld

    Easy-Balancing Fixes to Improve the Game Challenge

    Playing on the new Terra map type I experienced that some tiny changes can improve the challenge of a deity game a lot: The reduced size of the main continent caused a lot more wars than usually, which forced me to delay some of the snowballing stuff (expanding, rolling out culture/science) -...
  7. Bangau

    CFC: Fastest Deity Culture Victory

    Civ Fanatics Competition: Fastest Deity Culture Victory Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity culture victory! *** Start conditions To participate, start and play a game that matches the following conditions: #players...
  8. D

    Old buildings all the sudden generate more culture?

    I remember seeing in one of my games that a culture-producing building was listed in the city screen as generating more culture than it should have, I think it was 3 instead of 2 or something like that. And I remember reading about how if a building reaches a certain age, it generates more...
  9. aguaacrobata2

    No international tourism at all

    I am on my Trajan game, already quite advanced about to end the industrial age (turn 280 and year 1818 d.C.). I have a national park, a themed museum and several wonders, but looking at the cultural victory conditions I still have no tourists at all, and what surprises me is that no other civ...
  10. Chuma

    Australian indigenous civ?

    With the Maori being added in the new upgrade any word on if there will be an Australian indigenous civ? I know there are a lot to choose from. Not sure where I saw it, but one of the reasons why they said it will not happen was that it was to complicated?
  11. killmeplease

    New Policy system

    I think policies aren't good enough currently. Its too much bustle with card switching in civ6, and the civic tree feels redundant. Civ5 policies were nice little things you collected throughout the game, very satisfying, but the whole system was too static. What i propose is a new policy...
  12. J

    Did anyone ever want to introduce culture invasion system into Civilization 6?

    I have an idea, but I don't know how to realize it by lua. Could anyone give me some inspiration? Here is what I want to do. Culture and Tourism can increase the amount of loyalty gained from your cities to your cities or other ai's cities respectively. The coefficient of promotion is the ratio...
  13. Stamson

    [R&F] Culture Victory Strategy

    It seems that this forum (and the Civ playerbase as a whole, maybe), are devoid of discussion about strategic Culture Victory discussion in Civ VI. There was a decent thread about quick SV here: https://forums.civfanatics.com/threads/how-to-quick-sv-share-your-view.628174/ . It's...
  14. Gueux

    Science Spread 1.0.3

    Science and Culture spread with civilization that are close enough, When a neighbor Civilization has a tech that you don't have it will give science but only for this tech (same for culture) The amount of science/culute depends on : Number of cities that are close to his civilization, The...
  15. V

    a few Civ 6 questions

    Hey, I've started very late with Civ 6 and have a few questions. What happens with Great Prophet Points after you get your first prophet? Do they just become worthless? In a recent game I kept getting the message: "Your culture has grown sufficient to dominate such and such civilization" - I...
  16. conorbebe

    How to replace a civ's architecture style

    I'm new to modding and have recently tried my hand at creating a very simple mod (in theory) to replace the South American architecture used by Brazil and Buenos Aires with the Mediterranean style. I started by editing the Cultures.artdef file on my end and loading up the game, which was...
  17. sman1975

    Legendary Headstart V3

    The Legendary Headstart Mod adds a variety of bonuses to all major civs at the start of the game. The intent is to provide a richer variety of playstyles, based on the sometimes legendary head starts these bonuses sometimes provide. There are 18 bonuses in all – some of which are much more...
  18. D

    Culture and Tourism

    Hey all, Fairly new to Civ 6 and per usual I am very stuck with the whole Culture thing. I've generated more Culture per turn and more tourism than two other Civilizations however they're both still ahead of me, I'm coming third. If I've got more attractions, more culture per turn and more...
  19. Zefyrinus

    Culture and Religion

    CaR_Gameplay by Zefyrinus posted Apr 11, 2018 at 9:06 PM I made this scenario a long time ago, but it seems like I never made a proper thread for it. In this scenario, governments have been replaced by religions. There are a few city improvements and wonders that can only be built during...
  20. Omega Alden

    [R&F] [VidLP] Deity Cree - Pass That Peace Pipe

    This is the start of my Cree game (standard/continents/deity) where I'm looking to secure a peaceful cultural victory. This is not a style of play that I'm accustomed to, and any advice is greatly appreciated. I record two of these videos a day so there is definitely time to get in advice and...
Top Bottom