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Crises... we all have them! Who needs them? They're just like us...
This mod changes the pacing of crises, making them start earlier. BUT WHY? DON'T YOU HATE CRISES? .... I kinda do but the attempt here is to make them feel less like a sudden "everything went bad out of nowhere" thing and more...
Leaders will now face you in most diplomacy screens and your own leader will be hidden.
Effects all scenes except the Leader Defeats because they walk off-screen.
Known Issues:
Some leader models have minor clipping issues on the side you typically don't see them from. Nothing I can do about...
The Pursuit of Historical Accuracy and Immersion
General Overview
Historical Timeline: Tech tree beginning in the Neolithic Era has been reorganized into a historical timeline to provide for more realistic progression through history. Each tech represents an Age instead of an individual...
CIV REIMAGINED
For Players Seeking A Longer Game with More Immersion
Civ Reimagined Version 6.8
FEATURES:
Featuring 130 New Techs, 45 New Civics, over 50 New Buildings, and over 65 new policy cards!
Completely integrated with the Warfare Expanded Mod series!
Completely redone civics and...
Tradition is a simple flavour mod that renames several aspects of the game for accuracy and immersion, with all parts being modular in the settings.
This mod's genesis was with how it always kinda bugged me that the legacy policy cards had such uninspired names, being just the government's name...
Hello all,
I have a couple gripes with how things ended up with the recent expansions but one of them in particular is the timeline. It was marketed as a way for you to look back on your civ's story and a method you could tell your story. I believe it largely fails to accomplish this if i'm...
Civ VI modding really impressed me. Was playing with YnAMP, Rosetta Naming, Sukritact’s mods, Tomatekh’s religion mod, (not to mention them all) and the experience of the game is really something else now! I don’t think it would be too hard, and I’ve seen an alternate victory type mod before for...
This thread is dead. New thread and new project here--------->>>> Historical Timeline Project
This thread is about the development of my newest project, Saga of Man 2. My original mod is available on Steam.
For download information and details of my original creation please go here: Saga Of...
I find the governor's still irk me in terms of breaking me out of the theme of being Civilization "X" during the game. I looked through the mod's and it seems that no one has modded them to being nameless faceless individuals yet...
I found this picture on Scarlet Nossna's reddit page; and it's...
On Steam, there can be found this very, VERY useful, immersive mod which basically stops random civs from building Wonders that do not reflect real life events in history. It is so annoying to see Rome build the stonehenge or in my case; America built the Eiffel Tower while I was France???? HELL...
I think that a war variation on all the civ themes would help alot with immersion.
But i gues this is very intensive to create since you need to pretty much make a complete now score of music.
What do you guys think about this.
I remember someone made a mod for Civ 5 back in the day, it basically had an overlay for the calendar in the top right section of the screen and when you entered a new era the year changed.
The reason I would like to see this is simply for the people(myself included) who rather than play as a...
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