I've searched the SQL in tons of mods and I haven't found any that modify what happens to a resource when you improve it, (e.g. - build a farm on wheat, build a quarry on stone)
I can set the BASE values of stone's production, for example, by doing this:
UPDATE Resource_YieldChanges SET...
I'm making a new improvement, but I want it's behaviour to be a little more complex than the improvements in the game right now. Specifically, I want to make a town whose yield is based off of it's neighbouring tiles' yields. I've done all the XML, but how would I do it in Lua?
My idea
UNIQUE IMPROVEMENT: The Suez Canal
is built by a great engineer (by default 2 charges)
Within its borders, on an even surface near the sea,
Gives 1 production and 2 gold,
The trade route (and foreign ones as well) passing through the channel receives a bonus +1 gold (as from the trade...
I'm planning to make Czech Hedgehogs into a tile improvement for Civ, but I'm at a loss for the code. I'm trying to give the improvement, once it's fully built, a way to damage enemy armored vehicles/tanks that pass over its tile. I also want it to provide a defense bonus to infantry-type units...
I've been extensively reading through a lot of these threads and slooowly understanding more of the technical stuff that comes up, but I've mostly been seeing people focusing on units and buildings.
I did see @Amatheria 's resourceful mod, which I've been using as a reference to try and make my...
UPDATE #4: Darn! I forgot a snippet of LeeS' code in the Strategic Resource Improvement Culture Bomb, and, for that reason, the function ResourceIsRevealedToPlayer was not working at all. NOW FIXED. Ok, that's it for now! :)
IMPORTANT, UPDATE #3: There were errors in the code in the previous...
I would like to see the ability to right click on a worked tile when managing a city's population to take a worker off of that tile and add to a pool of unused workers that you can then distribute (and the game would pull from this pool before any currently worked tiles).
As it is, it's a...
I am in love with this game, and most of my gripes are more to do with quality of life than actual mechanics that I think demand an overhaul. However, I have been thinking about the way spies have been implemented and I would like to present some ideas about how the system might be made cleaner...
When mouse scrolling is turned on, the top of the screen only scrolls when the mouse is under the top bar but not at the very top of the screen. This is likely by design, but it would be much better to have it the other way around - scroll only when at the extreme top edge of the screen and not...
While I really like the individualization of the great people and what they do (some of them anyway), I think that we can do a lot better. Please feel free to add your ideas, suggest different bonus or offer changes to these bonuses. All comments are welcome.
Every great person should have...
I think at this point we're all well aware that the Tech Tree could do with some improvement. This hopefully will be an passable solution until Firaxis releases a patch.
Information such as Envoys, Embarkment, Improvement yields have been added to the screen. Be forewarned this mod is NOT...
This mod allows you to build farms on tundra. You can also build farms on tundra hills once you have the civil engineering civic.
It's my first mod so I went for something simple. Feel free to give feedback.
CIVILIZATION 6 - A Call to Modders A call from modd addicts
I am only a little a skyrim mod creator but if I were a civ6 mod creator, hell I would like to see a sum up of what I could work on. So I gathered the things brought the more often on the table in the last weeks. I also removed those...
Builders seem pretty pointless and just clogs the screen. At least one other person has thought the same.
So instead, if possible, move the improvement action to the city screen instead. Actually makes lot of sense when you do all tile management in that screen anyway. Including districts, tile...
Hello fellow Civfanatics!
I started modding a while ago and I enjoy it a lot. However I already hit limits in what can be done, and it is good.
Except I cannot add an improvement without breaking UI and found no hint on the forums.
What I did: (actually I tested this with Machiavellis xml (a...
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