improvement

  1. CanusAlbinus

    PolyCast 352: The Road Goes Ever On

    The three hundred-and-fifty-second episode of PolyCast, “The Road Goes Ever On“, features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade with guest co-host DanQ and discusses the following: News - 00h01m23s | Canus Gives a Short...
  2. Sergean Toad

    [GS] City Sprawl Improvement

    A city sprawl improvement(not district!) that adds housing, food and production and others if adjacent to a appropriate district and is unlocked in modern/atomic era. I've seen a 'downtown' district mod but it's clunky and it doesn't work with latest update of Civ6. I think that a generalized...
  3. billw2015

    Production Popup

    i.e. The one that appears once the build queue is empty in a city. It might be hidden for some people via the option in BUG. This was a bad cause of performance issues even when disabled. This manifested either as a long pause as each production popup was shown at the start of a round, or a...
  4. TheOneHitPupper

    Great Admiral Aquaculture 2

    Make use out of your Great Admirals! Overview As a way to make Great Admirals more useful throughout the game, I put this together using an old mod based on the same idea as a framework. In addition to the two base-game actions, Great Admirals can now build the Aquaculture improvement on...
  5. TheOneHitPupper

    Great Admiral Aquaculture Improvement 2

    Make use out of your Great Admirals! Overview As a way to make Great Admirals more useful throughout the game, I put this together using an old mod based on the same idea as a framework. In addition to the two base-game actions, Great Admirals can now build the Aquaculture improvement on...
  6. C

    Bank of values, economic sanctions, routes of trade, nuclear pumps, UN, European Union, NATO, and OT

    Hi, my English is not very good, but I hope you understand. I do not know how to make mods, so I wanted someone to do it, but finally, I thought of a mod similar to the Cities Skylines that has the following things: 1- Stock exchange - That is, to give more value to money, the civilization that...
  7. Zefyrinus

    [C3C] Strange AI behavior

    I'm working on this scenario with 11 AI players. The first time I played it through, only three of the AIs built any city improvements, while the other eight only units. I'm going through a second playthrough now, and this time only one of the AI players is constructing any improvements, and...
  8. Fabars

    Tack/pin shortcut

    Not sure if this thread exists already (or this shortcut for that matter but I don't seem to find anything) but I love the new tack/pin system they have implemented, BUT, I think it's way to many clicks to place a tack. What I want is just a shortcut and then you can click on the map where you...
  9. Zefyrinus

    City improvement: theatre?

    There doesn't seem to be a thread for requesting buildings. I was wondering if anyone knew of things I could use for a theatre that looks different depending on the culture. The cultures I'm concerned about are: Middle-Eastern (Akkad/Assyria/Egypt/Hittites/Phoenicia) European...
  10. J

    improvement modding

    I've created a new improvement which works but the recommendation popup gets mixed up between this and other improvements. Is this a bug or am I missing something? I've only changed the database, no lua or anything else. xml attached. The Improvement_Yield addition was just to see if it made...
  11. Airier23

    [GS] Implement RF's Improvement on the CUSTOM CIV, it shows a red exclamation on Tiles, How to fix this?

    I made a CUSTOM CIV beloved by me, and I gave it the traits for building improvement of others. <CivilizationTraits> <Row CivilizationType="CIVILIZATION_CUSTOM" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_PAIRIDAEZA"/> <Row CivilizationType="CIVILIZATION_CUSTOM"...
  12. jarcast2

    [BNW] Some lua questions

    Hi everyone, I have some lua enigmas: 1) It is possible to code a unit promotion that allows to move in selected rival territories according to a condition (e.g. only in territories of civs you have a trade route with)? 2) Is it possible through a custom mission to lock a naval unit over a...
  13. killmeplease

    Windmill improvement

    I want to make the windmill improvement (buildable in hills, while mines only to improve resources). Is there a windmill model, or is it possible to rip a windmill from the dutch polder? or import from civ4? and how to do that? thanks
  14. Wit

    [R&F] Tile Yield Reference Sheet

    Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any...
  15. sman1975

    Making Improvements Obsolete?

    Hello, I'm working on a mod that adds a few improvements throughout the tech tree, but it would be nice if I could remove some of the earlier ones when their later (and better stats/more capable) versions become available. Since the Improvements table doesn't have an ObsoleteTech entry and I...
  16. sman1975

    Airbase Terrain Improvement

    This mod adds the "Airbase" Terrain Improvement, allowing you to station aircraft in places other than cities and aircraft carriers. Download: https://forums.civfanatics.com/resources/airbase-terrain-improvement.27169/...
  17. sman1975

    Airbase Terrain Improvement V1.1

    New version fixes the aircraft disappearing problem. Main change is you now need an Open Borders agreement to use another major Civ's airfields, not the DoF. You may now also use City State airfields if you are their ally. There is a minor graphics bug when an AI unit moves into a city...
  18. N

    NUT9931's Twaek mod v0.1 2018-11-25

    this mod insert not mod folder, insert Sid Meiers Civilization VI base folder. PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.] ---- Reference mods Fish Farms (for better water tiles) 1.8.5 PassableMountains Workable Mountains Strategic Timber (V. 1.05) Lumbermills...
  19. N

    [R&F] my personal setting. meny change unit, building, district, Improvement, features, Alliances.....

    this mod insert not mod folder, insert Sid Meiers Civilization VI base folder. PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.] Reference mods Fish Farms (for better water tiles) 1.8.5 PassableMountains Workable Mountains Strategic Timber (V. 1.05) Lumbermills for...
  20. Protok St

    [Lua] Create Improvement by lua of the map, how to? Solved

    How to create Improvement by lua of the map? There is a LUA's scripts for creating a separate maps. In those we can do like this: plot:SetPlotType(PlotTypes.PLOT_LAND); and this: plot:SetTerrainType(TerrainTypes.TERRAIN_PLAINS); and this...
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