spies

  1. sTAPler27

    Quartermaster (Espionage Commander)

    https://docs.google.com/document/d/1n8FgoSitMDm6tM-HkPvRJuNrvL0lvSw3WKYOmzccuQA/edit?usp=sharing This is still a Work In Progress so feedback is appreciated.
  2. W

    Build spies in Rising Tide

    How do you build spies in Rising Tide?
  3. Infixo

    Better Espionage Screen (UI) 2.1

    New v2.1 as of 20.01 - Chinese language, works with the base game. Improves the Espionage Screen and Operation Chooser. Adds filters, side screens, extra info, etc. This is an enhanced version of the well known astog's Better Espionage Screen. It has the following features (see also...
  4. King Phaedron

    Vinland CANT enter the Renaissance

    The Vinland civilization is irredeemably broken! You can't have them in the game or play as them past the Medieval age. The creator apparantly did not give them spy names or something like that. I am playing a game with Siuc, Vinland, Ayutthaya, Gael, Catatania, Amazons, Bohemia, and Eagleland...
  5. TyrannusRex

    Naming Spies, Archaeologists, etc.

    Is there a way that civilizations get names for their Spies & Archaeologists? They seem to be different from the 20 or so "citizen names" that the wiki gives for each civilization (that I believe are drawn from for delegate names).
  6. pineappledan

    Poll: How should Free Spies & WC Votes from Policies and Wonders Scale?

    Policies and wonders that give free spies and WC votes scale with the number of CS in the game Right now, the scaling on these bonuses fluctuates based on adding/removing CSs over the course of the game. This means the power of these bonuses can increase/decrease through player action. You...
  7. C

    [GS] Mod Request: Disable Spies

    Looking for a mod or a way that disables spies or the entire mechanic.
  8. CanusAlbinus

    PolyCast 354: The Third Primer

    The three hundred-and-fifty-fourth episode of PolyCast, “The Third Primer“, features regular co-hosts Stephanie “Makahlua”, Philip “TheMeInTeam”, and Jason “MegaBearsFan” Grade with guest co-host DanQ and discusses the following: Senate - 00h01m11s | Using Spies - 00h37m55s | Navies and Naval...
  9. That One Communist Fellow

    [SOLVED]Spy limit?

    I am trying to fix an issue with Community Call to Power. After a certain number of spies (6~8) the game seems to be unable to handle them anymore, which causes the Espionage Overview to stop working and any save games afterward to corrupt. I've been wondering if there is a hard-coded limit to...
  10. Flatline23

    No Spies 1.01

    I can't remember where I originally got this from, but it works a treat, and I see it requested a fair bit. All it does is increases the cost of Spies to 10,000 (higher than that and it seems to bug Civ6 out...), and puts the AI interest in spies to zero. Effectively, it removes the spying...
  11. Dark-Light

    [GS] Ideas for next DLC/game Civics, Policy cards, Religions, Religious beliefs, Techs, Buildings & Units

    New things can bring the longevity of a game to a height not for seen. Some of these ideas will play on other ideas I have had in other threads that I've started. To keep the thread "short" I will only discuss new policy card, religious beliefs, tech, buildings and unit ideas. I will make...
  12. shaglio

    I (don't) Spy

    I really dislike the Espionage system in Civ 6. Lately, I've been toying with an idea I heard mentioned around these forums many moons ago, which is to increase the cost of Spies to some ridiculous number like 9999999. I hesitate to do so for three reasons: 1) Catherine's free Spy would give...
  13. nzcamel

    Two spies with the same name [1.0.0.220]

    Not a biggy, but def a nuisance. I have two Nils!
  14. FearSunn

    More Spies 2018-02-18

    Doubles number of spies allowed by civics, techs and buildings.
  15. FornaxTorak

    Great Zimbabwe + spies = OP - science vic strategy

    Hello! Just did deity science win twice in one day using this easy strategy. Standard/standard/continents(pangea). - Build only slingers/archers until you have 8-10. Use them to conquer your neighbours while you have no penalty. On Deity civs forward settle you, and this is good. Fill in the...
  16. L

    Ideas to improve espionage

    I think espionage should be made relevant in some form for the entirety of the game. Why should any civ get (for free) statistics showing you who has the most powerful military / scientific output / religious output? These should be hidden behind espionage walls, with increasing specialisation...
  17. psychoneirik

    Send spies as diplomats

    I really like the way spies work in civ 6 as I really like the whole cold war feeling they give. However, I think the espionage system could be expanded to be more interesting, so my suggestion is that when sending a spy to another civ's capital, there would be another option called "Send as...
  18. regeneration64

    Secrets about spies

    Calling all spies! I am seeking the community's guidance and knowledge about how spies work. A discussion about their benefits and any secrets would be most welcome. I played CiV: BNW and really enjoyed the espionage system in that but I am struggling to fathom how to really make the most of...
  19. usadefcon1

    Spy Games

    Spies are real units. Spies get a limited number of “operations” which they can use to either detect other spies, or perform missions in foreign territory. (This is similar to builder “charges”, but spies with zero operations remain on the map) Spy “operations” automatically regenerate once...
  20. avl8

    Espionage is not fun?

    Guys, I seriously dont understand the idea behind espionage mechanics. Its probably me, who dont understand it, or its a flawed game design. First, training spies costs A LOT. Base cost is like a district (300 hammers on standart speed), then each next spy will cost even more, like +100 hammers...
Back
Top Bottom