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001 Monarch Series--Germany

Discussion in 'Civ3 - Succession Games' started by serttech2003, Oct 22, 2015.

  1. thepiwizard

    thepiwizard Chieftain

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    Overrated, who needs it anyway:
     

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  2. Lord Plebian

    Lord Plebian Chieftain

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    Looks like a productive set of turns. I will hopefully be able to play this week if serttech doesn't check in. Things have been a bit messy lately, but I should be good to go in a few days. I like the move to pick up Bach's. It may be a bit biased (it's my favorite wonder for purely personal and sentimental reasons, being a classical music enthusiast), but I think it will really help especially since you've also picked up sanitation. I would argue though that not a lot of cities most likely need hospitals. Even several cities in our core would probably be better off without them due to the spacing. I like the decision to go for more libraries and harbors though. Fishing villages can bring in a good amount of gold, and keeping that research at four turns is priority number one until the end of the game.

    If you'd like to, I think you're welcome to join the rotation, thepiwizard. :) We could use a third/fourth member.
     
  3. thepiwizard

    thepiwizard Chieftain

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    I'll feel free to join.
    So the tentative roster as I understand it:
    -thepiwizard (Just played)
    -Lord Plebian (up)
    -serttech (if he's around)
    -Albatross (on deck until proven otherwise)
     
  4. thepiwizard

    thepiwizard Chieftain

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    I did hospitals in our core, New Munich, and Ollantaytambo, plus one other I can't remember. So not that many.
     
  5. Lord Plebian

    Lord Plebian Chieftain

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    Sounds good, then. We just need to make sure we can keep the cities happy. Bach's will definitely help with that. I probably won't be able to play until later this week, just so you all know. Real life is a little crazy. It's very rude to my Civ time. :lol:
     
  6. Lord Plebian

    Lord Plebian Chieftain

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    Got it! Should be able to play this weekend.
     
  7. Lord Plebian

    Lord Plebian Chieftain

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    Location:
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    Preturn: I notice that quite a few units have been left unmoved. I'm not sure if you left them unmoved on your turn 10, or if you went ahead and pressed enter before ending your session. I'm going to consider this as my turn one. If we need to play 11 later to get back on track that's fine. Just so you know, general practice is to give the save before hitting enter on your last turn but after moving most/all of the units.

    Early: Mostly worker movement. I check in with our friendly rivals. India and Russia seem to be the only ones willing to deal in GPT, so I decide to go ahead and make a deal. I give them Navigation since it's an optional tech, and in return we get a total of 105 gpt, all 192 of Russia's gold, and Russia's world map. Both of them immediately start on Magellan's Voyage. I also upgrade our Rifelmen to Infantry. For the musketmen on our annexed island, I rush a barracks to upgrade them. Refining comes in, and we have 3 sources of oil. I set sights on Steel next, being sure to keep four turn research.

    Middle: Start on Battlefield Medicine. More worker movement. All of our defenders are upgraded. We complete Universal Suffrage. China wants a Mutual Protection Pact. That's a good joke. I respectfully decline. Steel comes in, and I start on Combustion. We are having to do 80% research in order to keep four turns going, so we may have to do some specialist optimization in the near future. I start building Wall Street. Some AI galleys are spotted, mainly just exploring our continent.

    Late: More Railroad and Farming Simulator. All of our cities should be connected by rail now, and most of the work left is in former England and former China. More curios galleys from the far continent poke around. Some cities get put on wealth because there is simply nothing else to build unless we need Cathedrals later with the larger populations.

    Final Notes: Combustion comes in next turn. I was only able to turn down Science to 70% for it. We might want to build or upgrade a couple ships for our navel fleet just to have it show up as our strongest unit. Soon, we'll need to go through and organize our specialists. We need more scientists. I also forgot to go through and upgrade our cannons to artillery, so we'll need to do that. We are on good terms with most of the AI, and the ones who are still mad at us are too small and backwards to matter at this point (Babylon and China). The AI galleys made me nervous, but they're very respectful of our borders so far and I believe them to just be exploring. Pollution levels are still very manageable, and I only got hit a few times over the course of my turns. Only one city went into Civil Disorder as well, though I expect that number to go up soon, what with the hospitals and all. Technologically, we are beginning to take off. I didn't check in on turn 10, but around turn 8 or so the closest AI hadn't even gone Industrial yet.

    All in all, I'm feeling pretty good. Barring any unforseen incidents, this one should be in the bag.
     

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  8. thepiwizard

    thepiwizard Chieftain

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    I left them unmoved, as I wasn't sure if you wanted them unmoved or not. So we will have to play 11 at somepoint or another, but it will probably be arbitrary at this point - this is in the bag. (For future reference; check if the date is odd or even, and if it matches the previous save's, you've played 10 or really messed up and played 12 or 8)
     
  9. thepiwizard

    thepiwizard Chieftain

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    Roster:
    Lord Plebian (just played)
    Albatross (up unless Serttech returns)
    thepiwizard (On deck unless Serttech returns)
    Serttech (in limbo)
     
  10. Lord Plebian

    Lord Plebian Chieftain

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    Ah. Yeah, I should have paid more attention to the date. Good that that is cleared up though. And yes, this one is basically smooth sailing to the end at this point.
     
  11. albatros13

    albatros13 Chieftain

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    Okay got it, i will try to play in near future(like 2-3 days). School/work and stuff.
     
  12. thepiwizard

    thepiwizard Chieftain

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    It's been five days since Albatross posted the 'got it' - I'll play if we don't get something before Sat. afternoon.
     
  13. thepiwizard

    thepiwizard Chieftain

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    Playing now.
     
  14. thepiwizard

    thepiwizard Chieftain

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    Pre-turn:
    I do the suggested mass upgrade of Cannons to Artillery, at the cost of 1400ish gold.
    I change every single specialist bar a Civil Engineer in London to a scientist.
    I buy everyone’s maps. You never know.
    Russia has 1 source of oil, ditto Japan and Babylon. India and China have none.
    I buy India’s 2 luxes for our 5 :eek: and 1300 gold, making a ton of specialists redundant, which I go back and fix. I do the same thing w/ Russia, getting their Incense for 650 gold and our luxes.
    I rush a courthouse in York, which will now be a pretty good city for commerce.
    I hit enter.
    Turn 1 (1410 AD):
    Combustion is researched, I start on Mass Production (I want those Commercial Docks)
    London Courthouse - Library.
    A large number of places go WLTK.
    York Courthouse - Univ.
    Ashur Stock Exchange - Hospital (it’s a good city, and right next to our FP)
    The interesting thing is WLTK helps w/ corruption, so lux-buying was a better move than I originally thought.
    Stuttgart Bank - Stock Exchange.
    New Nuremburg Harbor - Library.
    New Salzburg Market - Univ.
    Our palace gets HUGE.
    Rails.
    I execute a jungle chop at New Leipzig 2 to remove its chances of disease.
    Enter.
    Turn 2 (1415 AD):
    Hamburg Hospital - Wealth.
    New Frankfurt Harbor - Aqueduct.
    Frankfurt Library - Courthouse.
    N.L. 2’s jungle chop finishes. The resulting grassland is not bonus. I rail and mine it.
    More rails. I also do a similar jungle chop at Ica, but it doesn’t finish.
    Enter.
    Turn 3 (1420 AD):
    Nuremberg Stock Exchange - Magellan’s.
    Wall ST. completes in Salzburg - Wealth.
    New Berlin Factory - Bank.
    Rails.
    Enter.
    Turn 4 (1425 AD):
    Nanking Harbor - Aqueduct.
    Coastie Harbor - Lib.
    Rails.
    I plant forests near Bremen 2.
    Enter.
    Turn 5 (1430 AD):
    Research on Motorized Transportation.
    Cuzco University - Factory.
    Hastings Harbor - Aqueduct.
    Heidelburg Battlefield Medicine - Wealth,
    Heidelburg 2 Harbor - Library.
    I rush a Battleship in Bremen so the AIs don’t get any ideas.
    The Foreign Advisor says that Babylon has betrayed our friends (?) the Chinese. Umm…
    To avoid confusion in reports, I rename the Hamburg outside our core Hamburg West. This same thing happens to Frankfurt, Salzburg, Nuremburg, and Heidelburg.
    I leave this report here in order to get some feedback off you: I’ve noted that our Palace and FP are pretty redundant. Should I, and where, execute a palace jump? Some promising targets are Heidelburg West, Nottingham, York, and Heidelburg 2.
     

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  15. Lord Plebian

    Lord Plebian Chieftain

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    I like the move to purchase the luxuries actually. The excess entertainers and such should be turned into scientists though. We don't particularly need a whole bunch of buildings in our more corrupt areas, especially seeing as we are going for space race. I would not do a palace jump myself. Considering our current point in the game and especially the amount of work our workers have put in, jumping our palace seems like it would be more trouble than its worth. That's just my opinion though.
     
  16. thepiwizard

    thepiwizard Chieftain

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    Right, next batch coming up. Those specialists are still scientists. No palace jump it is. It shouldn't really matter anyway, we're so far ahead.
     
  17. thepiwizard

    thepiwizard Chieftain

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    Still 1430 AD (5):
    I upgrade a Galleon to a Transport.
    I buy Printing Press off Cathy for all of 500 gold. Whee.
    The jungle chop @ Ica finishes. We get a bonus grassland *gasps*, and it gets railed and irrigated.
    Rails are built.
    Enter is pressed.
    1435 AD (6):
    Canterbury Harbor - Commercial Dock.
    Bremen Battleship *rubs hands together* - Commercial Dock.
    Brandenburg Stock Exchange - Wealth.
    Rails, rails and mines *clap clap*
    Enter.
    1440 AD (7):
    Ollantaytambo Factory - Bank.
    Ashur Hospital - Wealth.
    I put us on max science, and we’re still running a surplus.
    Interturn, India asks us: “Peace and brotherhood requires sacrifice, Bismarck. From you.” I turn down. (They wanted Horses, if you’re wondering)
    1445 AD (8):
    Machu Picchu Univ. - Factory.
    Uruk Hospital - Commercial Dock.
    Vitcos Library - Aqueduct.
    Hannover Library - Commercial Dock.
    Stuttgart Stock Exchange - Wealth.
    Tatung Harbor - Library.
    New Berlin Bank - Commercial Dock.
    New Munich Factory - University.
    I accidentally put a few workers on mining mountains while the rest were on rails. Never bring a pickaxe to a spade fight.
    Enter.
    1450 AD (9):
    Motorized Transportation researches! We now have Panzers, as if we couldn’t wipe the AIs off the face of the earth before. In four turns, we’ll be Modern, courtesy of Flight.
    Newcastle Harbor - Library.
    Cologne Stock Exchange - Factory.
    Berlin 2 Library - Aqueduct.
    Rails are built.
    Enter is pressed.
    1455 AD (10):
    Nuremberg West Harbor - Library.
    Surprisingly, that’s it on the interturn.
    I build rails, and leave it off there.
    Just for the record, Magellan's finishes in 2, mostly so the AI's don't have it. 6-move battleships sure wouldn't hurt either.
     

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  18. thepiwizard

    thepiwizard Chieftain

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    *bump* Is this game RIP?
     
  19. jiikoo

    jiikoo Warlord

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    Finish it, please + some pictures. Yep, it looks like it.
     
  20. thepiwizard

    thepiwizard Chieftain

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    I'll give it a day - if I get nothing else, I'll finish it off.
     

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