.01 - Guerrillas!

Well, Played 15 turns, everything went well!

I focused my turnset building military until monotheism and stone hook up comes in. At this point in the game barbs are attacking mainly form our south borders, so i tried to make some kind of perimeter around there.
Stone is 5 turns away yet.

Nothing much happened, so here are some screens:

Buddhism spreads in Tokyo! (but not in our second city :confused: )

Civ4ScreenShot0019.jpg


Izzy gets to writing and propose an open borders agreement (wich i acepted)

Civ4ScreenShot0023.jpg


Monotheism comes in, i headed towards pottery for cottages.

Civ4ScreenShot0024.jpg


Some Facts:

*Stone is 5 turns away
*A missionary is being built in Bibracte, we may want to whip him to spread Buddhism in 2nd city and begin the myds
*A worker is heading towards the cows, Next player will have to decide what kind of protection will give to him.


Greetings from our southern borders:

Civ4ScreenShot0025.jpg


The save: View attachment .01 BC-0550.CivWarlordsSave (sorry, dont know how to attach the save to the postcard.)

My opinion for next turns:

Build duns in bibracte, spam a couple of archers and head for 3rd city spot.
Try to rush the myds in our second city.

Please post your opinions about trying to get the myds.
 
Dear Crotazzo, thank you for resizing! :goodjob:

Buddhism spreads in Tokyo! (but not in our second city :confused: )
I think, that :confused: is not the proper icon. I think it'd better be

:dance: :woohoo: :dance:

The reason is, that if you manage to convert Toku to your religion he tends to be a really decent friend and ally. That's from my experience with him so far. Even open borders and trading techs is easily possible then. :D

see above said:
My opinion for next turns:

Build duns in bibracte, spam a couple of archers and head for 3rd city spot.
Try to rush the myds in our second city.

Please post your opinions about trying to get the myds.
If we want the mids, we should probably start pre-chopping some grassland forests ...
!

Yes. I'll start with that asap. I'd like to give it a try - the mids, that is. :crazyeye: And I think that the grassland hills should be mine-chopped first - for the +1 :hammers: and the chopped :hammers: as well. But it's rather obvious to only finally chop them when stone is hooked up and buddhism is in the city. I'll also check on how long it would take to get us to maths. ;)

Btw, this is my Got it! I'll play either tonite or tomorrow evening. Keep your thoughts coming, gentlemen.

@bob: Are you back again? Still with us? I hope you enjoyed Germany ... at least a bit despite working. :p
 
I am indeed back in the States. Jet lag put me down pretty hard this past weekend. Had a good time in Germany and brought back a wonderful selection of wines (since beer doesn't pack near as well!).

The game looks like we're progressing nicely. Feel free to just keep me in the pre-set order and I'll take my turns when I come up naturally.
 
Sorry folks, I'll need another day. Been a rather busy day and before I screw this :crazyeye:

Expect my report within 24 from now.

Good to see, that you're back again bob. :)
 
Gosh. Well, yes, buddhism spread to toku. That's cool. But he's fricking close to us.

Spoiler tokugawa :
tokuclose.jpg
So I moved an archer on to some scouting duty after I had a brief look around and hit enter. Everything looks good until I noticed that a worker was set on autoroute. :eek: I totally missed that you had pointed it out, Crotazzo. So I stopped him on the forest north of Vienne cause a barb axe turned up there. I ordered him to built a road and to wait for our axe (due next turn) to accompany him.

Once the axe was built I ordered the big tetraeder in Vienne.

On the IBT the barb axe moves towards our worker/axe duo. So I let the worker continue the roading and fortify the axe in the forest.

:mad: Never trust the RNGod.

workerandaxelost.jpg


Alas, revenge is swift!

kill2.jpg


On the next turn we get to know that ...

ToAiafal.jpg


On the same turn the quarry is built. I can give new orders to our remaining two workers. But what do I have to see? They are stacked! That means we're losing worker turns. See below.

workers.jpg


I'm all for letting two or more workers work on the same improvement but please don't stack them! That's a luxury we might allow ourselves in the late game. There are improvements that take an uneven number of turns. And that would mean that one of the workers is more or less permanently having a tea break if he's stacked to the one still working. :gripe:

In other news Peter turns up asking for OB. And I agree.

OBpeter.jpg


And also in 490 BC I decide to whip the buddhist missionary. And that's been rather productive!

thewhipping.jpg


:D

In 460 BC buddhism spreads to Vienne.

Spoiler manual spread :
buddhainGE.jpg
And a turn after that we have our first level 1 Guerilla I archer:

level11.jpg


Else the turnset was rather quiet. Not many barbs but - due to my :smoke: and the &%$?ing RNGod - effective ones.

Teching
Pottery came in. I've set research to writing. I've been pondering whether it might be worthwhile to try for the oracle. But I don't really think that we have a chance.

>> Important notes for the next player up! <<

archersonautoroute.jpg

  • I have set two archers on an autoroute! The western one is moving to a kind of choke point to spot out for tokugawa. Maybe we want to squeeze another city in there? The one in the east is heading for Vienne. I just wanted him to be there if backup is needed.
  • Production in Bibracte has been set to an archer. I think that'd be well needed before the settler for blue dot. But we shan't wait to long with that either.
  • Bibracte still has one :mad: from the whip!

Greetings from our quarry!

 
The situation in the North.

north.jpg


I think that it may be wise to move the axe (maybe along with our new archer) north to check on blue dot while we're attempting to settle there. Blue dot was meant to be one tile west of the wine. But some more scouting might be wise!

The situation in the South.

south.jpg


Nappy is sending a visitor. And we could move one of the marked axes to the north to help out there, imho. Thoughts?

Other stuff.

RP.jpg


Well, ramdom personalities are on. So Toku might not be Toku. We can't really know who's a backstabber and who's not. So let's keep that in mind. We might have a japanese Mansa Musa around who'd be a decent ally later.!? Who knows ... :p

Gentlemen, input is as always much appreciated. :scan:

Good night.
 
I am surprised by the decision to build the pyramids in Vienne instead of the much more productive Bibracte. We will lose the pyramids. Workers better all scramble to Vienne and start chopping.

Forget about anymore wonders .... we probably shouldn't have gone for mids .... let's concentrate on building solid defense and grabbing as much tourist spot for future postcard as possible.

PS> could we at least have the roster posted on every new page of this thread please. I played in so many SG, and with OOP and skips, I can hardly remember the roster.
 
I am surprised by the decision to build the pyramids in Vienne instead of the much more productive Bibracte. We will lose the pyramids. Workers better all scramble to Vienne and start chopping.

Forget about anymore wonders .... we probably shouldn't have gone for mids .... let's concentrate on building solid defense and grabbing as much tourist spot for future postcard as possible.

PS> could we at least have the roster posted on every new page of this thread please. I played in so many SG, and with OOP and skips, I can hardly remember the roster.
Hmm, looks like I got trapped there by my habits. Great Person habits seem to be sealed in so deep into the bone marrow of my spine that I didn't even think about building the Mids in Bibracte. :blush: :hide:

I agree to forget about most of the other wonders. At least the early game wonders. And I agree o focusing on build up of defenses and expansion.

As for the roster: I'm sorry, Fox. I should have taken care of this. :blush:

Does everybody agree with - let's say - posting a roster at the end of every report? So it'd be everyones duty - from time to time. Good?
 
Well, The idea of scouting blue spot is good, we should start a settler in bibracte after the arches is finished as well

If blue spot is taken we should discuss some of these:

My favourite

Civ4ScreenShot0028-1.jpg


Some of this 2? (maybe scouting a little more)

Civ4ScreenShot0026-1.jpg




And about the myds: Maybe was a better idea to build them in bibracte, but the plan was clearly stated in the previous posts, and always asked for suggestions and ideas, in my opinion now its not time to complain about it. Now its done.


PD: sorry about the pic size... photobucket seems to be working really slow, and i just cant change their resolution for now.
 
For the sake of clarification,

(1) I wasn't complaining, I was merely pointing out that I don't think Vienne is the best place to start the mids; Since although Vienne has some tress for chops, they are less than what can be found in Bibracte, thus will affect health. Plus we need to chop trees in Bibracte anyway to create lands for cottages and also to remove terrain bonus for barbs.

(2) while I agree with the observation that "its not time to complain about it. Now its done" in its strictest literal sense (as in I agree its[sic] not time to complain), I disagree with its possible interpretation. One of the point of SG is to learn to play the game better from one another, and raising alternative about "what's done" is one way of learning. That's why I tend to be grumpy. If anyone is not comfortable with my grumpiness, I would gladly restraint myself in this SG;

(3) As far I can tell, (but most likely it's because I did not read the post carefully, for that I apologize), the consensus to build mids in Vienne was made when we still intend to have the pure-GE city. I thought the plan was abandoned, and so does the team consensus to build mids in Vienne;

(4) I think I did mentioned something about chopping the forests around Bibracte for mids and also to get cottages up, but maybe I did not conveyed my thoughts clearly enough.


Now back to discussion on future stuff:

I don't know abt the brown dot ... its a tad difficult to road that city, being blocked off by the peaks. But it is a good site otherwise. Maybe a future one when we can afford more troops to fend off the barbs that will be there?

I like red dot better than pink dot ... only slightly. Red dot has more commercial potential, pink dot has more production potential.

--
 
Well, this needs to be brief cause I gotta be off to work:

Gentlemen, relax!

GreyFox, I for one don't have a problem with your grumpyness. Since you're right! As I stated above I figured that some strategies are simply things that happen without thinking. And now, there's sth I've already learned from this SG. :cool: So, be grumpy as much as you want. :D And thank you for the clarification.

I'll say sth later about the dots, Crotazzo. But when it comes to red or pink dot I tend to be against it because both interfere with blue dot.

'Til later ...
 
Well okay, I see the save, though I probably won't be playing it before tomorrow. So go ahead with what you want to say about the dots, dot. I may add some comments of my own once I've had a chance to re-familiarise myself with the save.
 
Grey, sorry about my reaccion. You are a great civ player, and i surely can learn a lot from you and the other guys in this SG.

About the dots, they where intended to post an alternative if for some reason blue dot becomes unavailable.
About brown dot, you are right Grey, i didnt thought about the almost impossible roading, that trashes the spot for now i guess.
 
I wonder ...

dotmap.jpg

... if it wouldn't have been better to move red dot one tile east since we are not going to settle green dot because of it's "crappyness". But that's idle wondering. That's been done.

But what I wanted to state about the dots: I think it may be wise to scout out yellow dot. And maybe also some of the map NW of blue dot. The tile SE of yellow dot might be a decent chokepoint for our empire. The question will be whether or not we might want to move it. But that has to be seen after pushing back the fog, hum? I also think that we might want to settle towards Tokugawa? But all the spots there seem to lack ressources ... :(

Well, there might be more to discuss after Scowler pushed back some fog! ;)

Go, Scowler, go!
 
Oh, and in other news: I haven't been able to remove the signs for some reason. I don't know why. I can post new ones and remove them again, but I can't remove those. Maybe one of you guys can get rid of them. Thanx.
 
GreyFox has spoken of jinxes. I think I would have to agree that somebody is attracting bad luck to this game . . .

We already lost a worker in the previous turnset thanks to the RNG. Nothing can be done about that, but is is particularly inconvenient when we need all hands on deck to grab the Pointy Thing. The remaining workers will have to do their best and carry on chopping.

Meanwhile, military units are issued orders - an archer sent to Blue Spot, an axeman to continue NE to push back the remaining fog in our dot map, and another archer N to do the same closer to Toku.

So far so good. The archer at Bibracte is finished so I invest 2 turns of production into a Granary while waiting for the city to grow to size 6. Then I switch to a settler. In that same turn Writing is done. I set research to Priesthood for the Temples and because it is reasonably close (7 turns). Maths and IW are important, but both some way off.

Next comes the first surprise of the turnset: Wang Kon declares war on Ragnar!

Then two Prophets are born in quick succession in far away lands.

And then, the RNGod decides to play his next cosmic joke on us, courtesy of an unpromoted barb axeman:


image1ue9.jpg


We had 95.6% odds . . . :mad:
So much for the Pyramids. The barbie pillages the quarry and then settles down on the stone to heal. The following turn he is sporting a shiny new Combat II promotion :mad:

Our units are all tied up elsewhere. I switch production at Bibracte to another axeman (4 turns). I leave the workers to carry on chopping, but the Pyramids have now lost over 10 turns in production.

With the fogbusting ongoing, I've made a clearer version of the existing dotmap. Nappy's borders are just visible at the top:


civ4warlords20070819044xk3.jpg


Our axeman is now working his way SE.

Here is a closer look at the NW area around Toku:


civ4warlords20070819044lt0.jpg


Notes for the next player:
  • I forgot to do this myself due to the distractions, but Toku is now willing to sign Open Borders, and I think we should go ahead.
  • I've been doing some micromanagement at Vienne to help with production - be aware of this and remember to switch back to faster growth as and when appropriate.
  • We need more workers!



"Sometimes violence is justified"


ROSTER:

-- Dot
-- Scowler
-- Bobrath == UP
-- GreyFox == ON DECK
-- Crotazzo
 
Heh, too bad abt the barb axe. We probably should not continue with the chops if we can re-connect the stones fast enough. Pre-chopping is okay though.

Yes, I agree with the pre-chopping. We should better take out the barb axe and hook up those stones again, even if it means to suicide a unit into him. We might try one of those 30% withdrawel archers on him - followed by an axeman of ours?! :trouble:

Scowler, thanx for the new and shiny dotmap! :goodjob: I think that blue and yellow would both be fine ... if we can manage to get there before anyone else does. :mischief:

Gentlemen, I'll be OOP until Tuesday or Wednesday this week. I'll be on a concert in France. :D The latest I'll be back is Wednesday, Aug 22nd evening hours (GMT +2).

No more thoughts from me at the moment. Have fun and enjoy the game. :)
 
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