.01 - Guerrillas!

Is Random Personalities on? Then Issy may not be the religious b!tch we used to know (and hate).
Yep. That's on, Fox.

Gaellic Warrior is a bit of a waste for defense unless we planning a war of some sort ... (Korean or french ame to mind for that).
I don't think so, sir. He has a free promotion right from the start: Guerrilla I. I know that this is rather weak, but the reasoning is as follows. Guerrilla II is making him a :strength: 9 unit in the hills plus the terrain defence bonus. So it should be pretty ok for defence when aligned with an archer who will start with Guerrilla I for free, too.
If you take into consideration that on a highlands map quite some cities will be found on hills he's a good unit overall. :trouble:
Guerrilla III + CR I will give you a GW that has
  • + 30% City Attack (10 from Unit Ability and 20 from CR I)
  • + 25% Hills Attack (from Guerrilla III) *
  • + 30% chance of withdrawel (from Guerrilla III)
  • + 50% Hills Defence (from Guerrilla II)
  • double movement in hills.
So he's fast in enemy territory without roads - given it has a few hills :rolleyes:. He can withdraw from combat. He is quite a decent defender in hills.
(*) Join this with the + 30% City Attack and you'll have + 55% on City Attack with a 30% chance of withdrawel. :D
And if you build them now and upgrade them to macemen later they keep the guerrilla promotion. And that might be the main point, imho.

I'm a bit surprise with the lack of settlers builds ... we should strive to expand at this phase ... unless we are planning to war.
Well, I only had one settler built in my set. I recommend building a settler in Bibracte after the missionary is in. I haven't built any more because maintenance is already crippling us and we might need to spread buddhism now before all the world goes theocratic. Last but not least I thought it may be wise to wait for CoL to be in to reduce maintenance costs. But yes, we could use more settlers.

On the other hand --- War might be an option???? :mischief: :groucho:
 
It's dark out there and I'm too scared to play. Anyway, if Master Crotazzo plays next it will just be an ordinary swap and the roster can go back to normal afterwards.

For some reason I was expecting to see Mel Gibson's head photoshopped onto one of those warriors. Hmmm.
 
IMO, green dot will grow slowly at best... and without populace, how will it ever generate enough hammers to pump out units? If someone *really* wants to found another city, then lets go with the central blocking site Dot recommended in his last posting.

TGL... we're going to miss out on it. Lets instead consider how we'll apply the Pre-Chopped forests that were supposed to help build the pyramids.
 
@dor: re my gaellic warrior comment: I meant defense, so no point talking abt city attack, fast movement in enemy territory etc. I am just comparing it with an axe. True, GW may have a free promotion, but you need much more promotion than that to make him on par with axe when defending against a barbie with axe.

War is definitely an option.

--
 
:p ok.. i will play now.
I think we are quite late for planning a war, as every civ is going to have feudalism rather soon.

I will concentrate my turnset in religion spreading and claiming A spot.


The turnset: (played 10 turns)

At the very begining... :p

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Missionary suceeded:

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After CoL came in, made a deal with tokugawa to get currency as soon as possible.

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No, not that one :hammer2: .... this one :deal:

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How can luck change a civ game... :wallbash:

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The good way :goodjob:!!! ... (thank god i :whipped: the settler i read a whipping article and now i whip everyting hehehe)

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His settler is still wondering arond


We met saladdin, as he became a vassal of shaka.

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Detailed log:
Spoiler :
Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 225/660 (875 AD) [04-Sep-2007 22:55:20]
Bibracte grows: 9
Bibracte finishes: Buddhist Missionary

IBT:
Attitude Change: Peter(Russia) towards .01(Celtia), from 'Pleased' to 'Cautious'

Turn 226/660 (890 AD) [04-Sep-2007 23:01:53]
Bibracte begins: Settler (8 turns)

IBT:
While defending in Celtic territory near Numidian, Gallic Warrior defeats (4.02/6): Barbarian Warrior (Prob Victory: 99.9%)
Attitude Change: Huayna Capac(Inca) towards .01(Celtia), from 'Cautious' to 'Pleased'
Attitude Change: Huayna Capac(Inca) towards Tokugawa(Japan), from 'Pleased' to 'Cautious'

Turn 227/660 (905 AD) [04-Sep-2007 23:05:34]
Buddhism has spread: Kyoto (Japanese Empire)
Bibracte finishes: Settler

IBT:
Attitude Change: Tokugawa(Japan) towards .01(Celtia), from 'Pleased' to 'Cautious'
Attitude Change: Peter(Russia) towards .01(Celtia), from 'Cautious' to 'Pleased'
Civics Change: Tokugawa(Japan) from 'Paganism' to 'Organized Religion'

Turn 228/660 (920 AD) [04-Sep-2007 23:07:36]
Bibracte begins: Buddhist Missionary (12 turns)

IBT:
Attitude Change: Napoleon(France) towards .01(Celtia), from 'Cautious' to 'Pleased'
Attitude Change: Napoleon(France) towards Tokugawa(Japan), from 'Cautious' to 'Pleased'
Attitude Change: Napoleon(France) towards Shaka(Zululand), from 'Pleased' to 'Friendly'

Turn 229/660 (935 AD) [04-Sep-2007 23:09:40]
Tolosa grows: 5
Buddhism has spread: Gergovia

IBT:

Turn 230/660 (950 AD) [04-Sep-2007 23:10:43]
Bibracte grows: 7
A Village was built near Vienne

IBT:

Turn 231/660 (965 AD) [04-Sep-2007 23:11:49]
A Cottage was built near Tolosa
Tech learned: Code of Laws
Vienne finishes: Worker

IBT:
While defending in Celtic territory near Bibracte, Archer defeats (3.00/3): Barbarian Archer (Prob Victory: 99.9%)
Attitude Change: Ragnar(Vikings) towards Isabella(Spain), from 'Cautious' to 'Pleased'
Attitude Change: Peter(Russia) towards .01(Celtia), from 'Pleased' to 'Cautious'
Civics Change: Huayna Capac(Inca) from 'Barbarism' to 'Vassalage'

Turn 232/660 (980 AD) [04-Sep-2007 23:15:25]
Research begun: Civil Service (32 Turns)
Research begun: Civil Service (32 Turns)
Vienne begins: Buddhist Missionary (6 turns)
Tech learned: Currency
Tech learned: Sailing
Research begun: Metal Casting (15 Turns)
A Mine was built near Tolosa
Bibracte finishes: Buddhist Missionary
Tolosa finishes: Library

IBT:

Turn 233/660 (995 AD) [04-Sep-2007 23:30:56]
Bibracte begins: Catapult (7 turns)
Tolosa begins: Buddhist Monastery (18 turns)

IBT:
Attitude Change: Peter(Russia) towards .01(Celtia), from 'Cautious' to 'Pleased'

Turn 234/660 (1010 AD) [04-Sep-2007 23:36:39]
Camulodunum founded
Camulodunum begins: Granary (45 turns)
A Farm was built near Gergovia
Bibracte grows: 8
Gergovia grows: 2

IBT:
Contact made: Arabian Empire
Team 1 becomes a Vassal State of Team 9
Attitude Change: Saladin(Arabia) towards Isabella(Spain), from 'Pleased' to 'Cautious'
Attitude Change: Napoleon(France) towards Shaka(Zululand), from 'Friendly' to 'Pleased'
Attitude Change: Huayna Capac(Inca) towards Saladin(Arabia), from 'Cautious' to 'Annoyed'
Attitude Change: Peter(Russia) towards .01(Celtia), from 'Pleased' to 'Cautious'

Turn 235/660 (1025 AD) [04-Sep-2007 23:40:29]


Culture war?

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View attachment .01 AD-1025.CivWarlordsSave

I decided to research metal casting after CoL
The other possibilities that i can think of where going straight to civil service (looong 32 turns away) or drama for globe theater in bibracte, building heroic epic too and making a whipping military producer (but that requires further discussion)

NOTE: there is a missionary at the incan territory going towards izzy
and there is another missionary going to the new founded city, in case buddhism takes long to spread naturally. Use him at will
 
Nice report, Crotazzo, and good job with the settler. :goodjob:

And now I have some news. Both dot and I had Random Events during the last 24 hrs.

The dot's event:
The power supply on his notebook has apparently blown so he asked me to say that he probably won't be able to participate for the next couple of days, until he can get it replaced.

My event:
The monitor on my desktop system has just decided to die, and my notebook isn't capable of running [civ4]. If all goes well I might have a replacement by Friday and then I can play my turns. If not, I'll see if it is possible to borrow a monitor from somebody. But in the meantime it is probably better not to wait for me. Sorry :sad:

I can only guess that these acts of the RNGod are the result of the two of us staying up waaaaay too late last night playing MP :blush:
 
Crotazzo: Very nice report. Especially the deal with Toku and the scary bit about the settler. Congratulations! :clap:

Scowler: :gripe: Now you've spoiled our intimacy. :p ;)

Currently I have a friend visiting so I have a power supply for the next 20 minutes. :crazyeye: I hope that I can fix my "event" in the next 24 hours.

Roster

dot -- No power.
Scowler -- No sight. (skipped)
bobrath -- Up!
GreyFox -- On Deck.
Crotazzo -- Saved the A-Spot for the team.
 
Didn't mean to "sound" rude. Hope that you weren't offended by that. After all I'm no native speaker and - additionally, maybe worse - I'm german. So I'm still learning the subtle ways of being polite in english. ;)

And yes, it was meant as an honor to the poster of the funniest bump I've seen so far. :)
 
Funniest Bump? Wow I'll have to work on keeping up to such high standards!

A fairly quiet set of turns for me. We did pop a Great Prophet and the shrine has already resulted in the spread to two new cities. Of course our missionaries did their work and spread to capitals far and wide.

We managed to increase our treasury by attempting Chichen Itza (and failing) - we got 207g from that.

Lets see... Tokugowa converted back to Buddhism on his own. Izzy went jewish, Napoleon went christian... and Taoism was founded.

We discovered Metal Casting and are currently researching Machinery (18 turns @ 80%)

Wang Kon wanted help on my very first turn in beating up the lowly Vikings - I refused and got another -2 with Wang. Ah well.

Napoleon came along asking for Literature, Currency, CoL, and Construction for Feudalism. I said no.
Ragnar wanted to give us Calendar in exchange for CoL and 110g. I bargained with him and got 450g for CoL instead.

I'm camping outside the barbarian city to our south, hoping it will grow to 2 pop soon. We should look into founding another city at site B I think (site D is too resource poor and will be overcome by Tok's culture soon).



Warriors at the Mahab... the Mahop... the pretty religious shrine thing
 
As mentioned, I changed the priest to scientist ... we have no use for priest now. Then this Gisbon dude must rub it in:

dot-AD1166-advance.jpg

Hey man, give it a break! I just change the monk to a scientist ... give him time to do some researching!

Ragnar came asking for help (and he needs it ...)

dot-AD1178-ragnar.jpg

I was tempted to agree ... then the current state of our army made me re-consider. Ragnar dropped to cautious ... petty little pirate.

I played until we got machinery (12 turns I think):

dot-AD1202-machinery.jpg

Trade situation as follows:

dot-AD1202-trade.jpg

Nothing really stands out except feudalism. Should consider it as half the civ already know machinery. Research is temporarily set to Engineering. Could be change to CS, which is an equally viable choice.

I have not build any troops (sorry!), so next player may want to start some in his turnset (like crossbows). We could also really build up (go for CS, and start pumping out maces) and join ragnar in war.

Found a total of 3 barb cities including the one under siege ...

dot-AD1202-barb-map.jpg

Why did we choose to go for the one that will never grow? :crazyeye:

I have a settler heading towards site B. Two workers at capitol will be free next turn to start roading from the corn to that city.

And our exploring axe send back a subspace message:

We've engaged the Borg


--
 
Roster

dot --
Scowler -- still skipped. maybe only swapped?
bobrath --
GreyFox -- just played
Crotazzo -- UP

Well, we definitely have to catch up! :run:

GreyFox, I take it you haven't send a missionary to Ragnar? And I like the hint towards Star Trek even though I'm not anything much of a Trekkie.

And I think that it's probably time to churn out some units. What do you guys think about war?

As for CS, yes that's important. But only after building at least a dozen Gallic Warriors. I'd definitely hate to give up the free Guerrilla I. ;)
 
Got it.

Yes, we should start preparing for war... who we kill is not important right now hehehe...

The thing is that we are teching pretty slow, maybe we will start catching up when aour new cities grow. If we aim for civil service after engeneering we have at least 35 turns to build units.

*anyone knows how much cash do we need to upgrade a gallic warrior to maceman?
*are we playing 10 or 15 turns?

I will play around 10 hours from now.
 
*anyone knows how much cash do we need to upgrade a gallic warrior to maceman?
*are we playing 10 or 15 turns?
* I don't know. Sorry.
* I think we're currently uneven. So you can get us even if you want to. ;)
 
I've regained my sight so please add me back into the roster.

As for CS, yes that's important. But only after building at least a dozen Gallic Warriors. I'd definitely hate to give up the free Guerrilla I. ;)

Our units still get a free gorilla from the duns - at least until Rifling ;)

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But I guess one is never enough . . .

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I would also be inclined to go for CS first.
 
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