[1.0.0.262] YIELD_GOLD affects scoring of GPP policies (and PSEUDOYIELD_GPP does NOT)

Infixo

Deity
Joined
Jan 9, 2016
Messages
4,034
Location
Warsaw
This I would gladly see confirmed by somebody else.
I have been playing with PseudoYields and how they affect Policies' scoring.
I found out that the value of the PSEUDOYIELD_GPP_XXX is not properly applied when scoring policies that grant Great People Points. So, e.g. POLICY_REVELATION that gives +2 Great Prophet points is scored the same no matter what value is assigned to PSEUDOYIELD_GPP_PROPHET. Same with POLICY_INSPIRATION and POLICY_LITERARY_TRADITION and respectively PSEUDOYIELD_GPP_SCIENTIST and PSEUDOYIELD_GPP_WRITER.
I am also sure that those PseudoYields DO work e.g. when scoring Campus or Theater Square. Increasing the value of the PseudoYield increases the value of the district (because they generate +1 GPP).
As a result, the AI will never be able to properly slot those policies (as per current strategy, agenda, etc.)
 
I found out, totally by accident, that those policies that generate Great Person Points are affected by... YIELD_GOLD.
PSEUDO_YIELD_GPP doesn't affect them, no other yield affects them. But Gold affects them.
First of all, changing Value in AiFavoredItems when Item="YIELD_GOLD" directly changes the scoring for those policies, by a given percentage.
Second, changing the DefaultValue of the Yields table also proportionally changes the scoring.
 
Back
Top Bottom