This was not the case before, allowing a map to load when the start positionner failed for some civs and allowing to reserve some players slots for later use in mods/scenario without spawning their units on first turn by preventing Starting Plot assignment during map generation.
The workaround for scenario is to give them a starting plot then delete their units on first turn, but this lead to unwanted civ-specific naming of geographical features around their starting location, and potential diplomatic meeting between civilizations that shouldn't in a scenario case.
Even if it's now simply "working as intended" in the code side and allowing slot reservation this way was never a planned feature, there is still an issue:
the error message says "One or more of the startup scripts has an error. See lua.log" but no error message is written in any of the logs, making it hard to debug.
The workaround for scenario is to give them a starting plot then delete their units on first turn, but this lead to unwanted civ-specific naming of geographical features around their starting location, and potential diplomatic meeting between civilizations that shouldn't in a scenario case.
Even if it's now simply "working as intended" in the code side and allowing slot reservation this way was never a planned feature, there is still an issue:
the error message says "One or more of the startup scripts has an error. See lua.log" but no error message is written in any of the logs, making it hard to debug.
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