Simon_Jester
Prince
- Joined
- May 13, 2011
- Messages
- 495
Alas, my BTS CD has gone missing; I won't be able to play the new releases for some time, until I find it.
Dagnabbit.
Dagnabbit.
regarding inflation, I may be the only one experiencing it because I dont see anyone posting about it and I doubt the game is playable with this inflation rate. my first game was with vikings/saga/emperor and by like turn 350 (like 200 AD) my inflation was over 180 gold per turn with about 18 cities. inflation rate was like 60%, which can be compared to late soviet russian inflation before it collapsed. worst thing is, the crap keeps increasing faster than my economy. It may not be game breaking but very annoying so I deleted all the inflation and raised tech cost by 50% and the game is much better now from my point of view.
if anyone knows where and how to edit the compound interest of the financial trait to make it unlimited and not depend upon era please post here, I will be most grateful
Looks like I have stuffed up the inflation calculations. It's too high and it's amplified the slower the gamespeed you're playing. On Odyssey it's pretty much double what it should be. Attached is a fix, the file replaces the one at /History Rewritten/Assets/XML/GameInfo/CIV4GameSpeedInfo.xml. As always, be aware that swapping a file like this can potentially break games in progress.
I suppose the intention is to have it running in the background, but I am interested as to how the human player (or for that matter the AI) can manipulate and/or temper inflation?
My best guess is that it could be, in gameplay terms, a function of army size and/or introduction of currency/banking etc?
As this possibly is an interesting subject, I was wondering whether anybody could share the parameters of "inflation" as a HR mechanic? For example: would growing or shrinking population/improvements/army size have an impact? What about improving resources or overproducing workers?
from what ive read in some bts thread, higher maintanance speeds up inflation greatly. so having many cities will not only make your maintenance higher, but will also speed up the gain of the inflation. also i read that buildings like courthouses reduce the inflation upon being built. I havent confirmed this though as I have completely deleted inflation from this map, and the other mod that I play basically doesnt have it (rhyes and fall of europe)
To XYTH & his Chums
![]()
![]()
![]()
![]()
Amazing Work !!! All is Good : beautifull graphs , greats new concepts and a really good trip for the gameplay
Merci à toute la Team d'History Rewritten pour ce Super Mod offert pour les Macgamers !
testé & adopté par un Civ H.R. Fanatic
![]()
A quick note to mention that I'm treating the end of March as the deadline for the release of 1.17. Saying that publicly hopefully means I'm more likely to make it happen![]()
Maybe you are aware of this, I started a game as the Polynesia Leader Te Rau,
who is Traditional, and I did not see the extra happiness in my capital.
And each civilization's unit art selection is looking more attractive than ever.
Quite believe it. Meanwhile, you have the agony of choice. By now, you could field two alternative Celt armies with two different sets of unit art garment. But even the good unit makers sometimes go for quantity rather than quality, just to fill the ranks of a particular civilization quickly. Maybe they feel, that too few people really mind the difference, or that unit art makers don't get the reward they deserve, or both. Most of the feedback sounds rather respectful and thankful, that a certain unit art is "available", rather than honestly appreciative. A good "selection" can make up for this a bit.
Ahem. While we're on the subject of civilization-specific jet fighters...
Some hero just did this.
http://forums.civfanatics.com/showthread.php?t=457539
We now have distinct 'skins' of the MiG-21 jet fighter (one of the world's most prominent combat aircraft during the mid-Cold War) for "Cambodia (for Khmer), China, Egypt, Ethiopia, 2 for India, Iraq, Mali, Mongolia, and Soviet Union."
Perhaps the Iraq fighter skin could be used for the Mesopotamian civs?![]()