Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
I do not like that ordinary roads now provide no movement bonus at all.
The larger the map the bigger the effect.
Roads were important for moving armies as well as for trade at least as far back as 400 BC (for example the Persian Royal Road.) Delaying paved roads, and thus the first movement bonus, until Engineering seems somewhat too late in history. (Engineering does seem like a good tech for paved roads.)
From a game standpoint, now pre-Engineering the invader and the person being invaded move at the same rate. This makes it harder to defend against an invasion than it was before when the CIV being invaded had a movement advantage. Not sure that this is either desirable or planned.
This also makes the Aggressive Trait with its free commando promotion not useful in early wars.
I don't mind the small cost for building each road.
I do not believe that early paved roads used fancy stone.
So I agree that the Stone requirement is at best iffy.
Having some sort of advantage for stone when building paved roads, such as with building forts and castles makes sense.
Not sure what if anything should or could be done on the whole road issue, but I am providing some preliminary feedback.
By the way this worrying about road spamming is misplaced in my opinion. This is a strategic level map with spaces about 200 miles across. Most spaces in areas that have been civilized for a long time would have a road running though them.
Now only a few spaces benefit from a road pre-Engineering, where roads are needed to tie resources to cities and cities together in the absence of coasts or rivers.
The larger the map the bigger the effect.
Roads were important for moving armies as well as for trade at least as far back as 400 BC (for example the Persian Royal Road.) Delaying paved roads, and thus the first movement bonus, until Engineering seems somewhat too late in history. (Engineering does seem like a good tech for paved roads.)
From a game standpoint, now pre-Engineering the invader and the person being invaded move at the same rate. This makes it harder to defend against an invasion than it was before when the CIV being invaded had a movement advantage. Not sure that this is either desirable or planned.
This also makes the Aggressive Trait with its free commando promotion not useful in early wars.
I don't mind the small cost for building each road.
I do not believe that early paved roads used fancy stone.
So I agree that the Stone requirement is at best iffy.
Having some sort of advantage for stone when building paved roads, such as with building forts and castles makes sense.
Not sure what if anything should or could be done on the whole road issue, but I am providing some preliminary feedback.
By the way this worrying about road spamming is misplaced in my opinion. This is a strategic level map with spaces about 200 miles across. Most spaces in areas that have been civilized for a long time would have a road running though them.
Now only a few spaces benefit from a road pre-Engineering, where roads are needed to tie resources to cities and cities together in the absence of coasts or rivers.
I've found the Stone requirement to be somewhat of a pain also. It slows down continent-focused maps a lot, and makes redeploying early militaries really tedious and slow. Is it possible to provide a road movement bonus for possessing Stone? Perhaps 1/3 movement for basic roads and 1/4 if one has Stone?