gfeier
King
Originally posted by tao
2x1GHz MDD. And in my current game, the temporary lock-ups happened only twice in the Ancient Age. No "problems" afterwards.
Maybe this bug only shows up on dualies?
Originally posted by tao
2x1GHz MDD. And in my current game, the temporary lock-ups happened only twice in the Ancient Age. No "problems" afterwards.
Originally posted by sirromdivad
Anyway, I have notice Txurce's problem -- after moving all the units the "continue" button flashes slower than usualy, and scrolling the map is slow and choppy.
Originally posted by Brad Oliver
Has anyone experienced this in a game that wasn't GOTM related?
Originally posted by dojoboy
Yes, I've noticed it during some of my beta_1.29_1 games; however, I don't think I've noticed it w/ the beta_1.29_2 patch.
I've seen it with 1.29b1 and 1.29b2 on normal single play games and GOTM. [Correction] I have no note of it happening on 1.21, and when I reported it here originally I didn't indicate that I'd seen it before.Originally posted by Brad Oliver
Did it ever happen with 1.21f or g?
Originally posted by Brad Oliver
Did it ever happen with 1.21f or g?
Originally posted by dojoboy
Yes, I've noticed it during some of my beta_1.29_1 games; however, I don't think I've noticed it w/ the beta_1.29_2 patch.
It's certainly a bit slow on my system, but I haven't played the Earth map before, so I have no way to compare it. I've also never seen that many cities go up in flames all at once, so I wonder if it's just that it's trying to animate an awful lot of smoke . Have you tried backing up and seeing what happens if you wind up the entertainments budget before this turn?Originally posted by dojoboy
Well, I have now.
The "delay_bug" is currently taking place w/ this posted save file.
See it here! Live!
Originally posted by AlanH
I'll set up a MacSSH session into it from my other Mac (OS 9) and run top to see what changes when the slowdown next occurs. Is this likely to help, and are there any special top settings that could provide more info?
Originally posted by AlanH
Dojoboy: Does the slow behaviour and/or crash on quit happen again if you reload the .sav file you sent?
That's what I'm thinking. 'Specially now you've reported a crash.Originally posted by dojoboy
No, the game responds normally upon reloading. Memory leak?
Originally posted by AlanH
Will do. I have MacSSH all set up.