1.5 Feedback

This latest version 0.51 of Arrakis.py should be ready for serious playtesting on a 'Standard' size map. It's a continents based map rather than archipelago, more like what we see on the fictional maps.
 
OK, here's the state of play as I see it.

1) The experimental patch 1.5.1 is available here.
2) The latest version of Cephalo's Arrakis.py v0.51 is available here. The Arrakis.py mapscript should over-write the 1.5.1 Arrakis.py in the PublicMaps folder.

I agree. But fortunately the 0.51 version of Arrakis.py is already included in 1.5.1, as mentioned in the release note. I was actually in the middle of uploading 1.5.1 when 0.51 hit, so I canceled the upload and rebuilt 1.5.1 with 0.51 in it.
 
Ah, didn't realise. I'll re-edit the post.
 
AHR10
Harvester improvements aren't being properly removed when the spice under them decays if the tile is still being worked.
 
DV20
Goody Huts should not appear on Dunes (only apparent on Arrakis.py).
 
Could you temporarily upload the patch to an alternative mirror? I apparently just cannot download from the current server.
 
KO10 I can't select hawk thopters and blademen at the same time. :confused:
KO11 events (Atreides draft, spice blows, homeword units, ...) should be scaled to game speed

I have patch 1.5.1.
 
AHR12
Terraforming is broken in 1.5.1; I have been Arrakis paradise for 50+ turns with 2 catchbasins and not a single tile has changed.
 

Thank you. This is the third person who reported being unable to get to the files on my webserver. Yet, you can always get to them. I wish I had some way to figure out the problem. I exchanged like 10 PM's with one person, and then it turned out the next day he could access the site no problem. And the site was never actually down.
 
The joys of internet routing... Well only a couple of people have used the mirror link for 1.5 that I put up in the installation thread so I'm guessing the issue isn't widespread.
 
Muchos gracias!

First impression of 1.5.1.- new Arrakis map randomiser gives really good results on many different map sizes. Still when you pack 9 civs into Duel map (yep, I am a masochist of Deity-level deathmatches) you do not get any plants whatsoever (a plight of all duel random maps in Civ 4 I played), but neither does it crash nor does it pop you up stuck on a dune in the middle of nowhere. The map generator gives landmasses that are really fanciful and dunish: the donut is rarely closed, it has one to several outlets to open desert from inner circle, small outcroppings often appear on perimeter. The differentiation of levels between mesa, sink and graben is very cool, it produces real gorges. Although in most cases the polar area disappears enitrely, probably due to consisement. The bug I noticed is that the destination marker does not coincide vertically visually with the map grid, it's moved to roughly half of the lower one, so it's easy to misclick and move where you don't want to.

On minus side - my first game after 30 instanses of map generation got nastily hung after 10 minutes of gameplay during the switch of turns. It was randomly happening to me under 1.5 too.
 
On minus side - my first game after 30 instanses of map generation got nastily hung after 10 minutes of gameplay during the switch of turns. It was randomly happening to me under 1.5 too.

Do you know how to turn on python exceptions and look into PythonErr.log? If not I can explain. When you see a hang, I would like to know if this is due to a python exception. Also, if you set autosave to a frequent rate, you will have an autosave from 1-2 turns before the hang; you can reload one of the autosaves to see if it is reproducible, and then post the savegame so we can find the reason.
 
Muchos gracias!

First impression of 1.5.1.- new Arrakis map randomiser gives really good results on many different map sizes. Still when you pack 9 civs into Duel map (yep, I am a masochist of Deity-level deathmatches) you do not get any plants whatsoever (a plight of all duel random maps in Civ 4 I played), but neither does it crash nor does it pop you up stuck on a dune in the middle of nowhere. The map generator gives landmasses that are really fanciful and dunish: the donut is rarely closed, it has one to several outlets to open desert from inner circle, small outcroppings often appear on perimeter. The differentiation of levels between mesa, sink and graben is very cool, it produces real gorges. Although in most cases the polar area disappears enitrely, probably due to consisement. The bug I noticed is that the destination marker does not coincide vertically visually with the map grid, it's moved to roughly half of the lower one, so it's easy to misclick and move where you don't want to.

For now, I haven't even looked at duel size. I'd like to get comfortable with standard size first and then I will look to the needs of the others. Duel size maps are always really difficult to make work even for 2 players. You wan't 9 players on duel size? You crazy!! I must make map script for these crazy people!!
 
I have 1.5.2 negotiating tech trades seems to be causing a crash.

Take the attached savegame; Ix proposes a trade. Try to negotiate the deal, and offer both your techs and say "what will you give me for this". He offers both his techs and world map. Accept the trade. -> CTD.

Alternatively, just accept the deal, end turn, and next turn someone else approaches you; try negotiating and again the negotiated deal causes CTD.

*edit*
It seems to be happening from "propose a deal" too. Accept the initial one for one deal, then offer them your tech and ask "what would you give me for this". They offer a tech, and their map, accept it -> CTD.

(Or maybe its from map trading?)

*edit2*
It seems to be from map trading.
 

Attachments

OK. It could be that something graphical on the map is causing a crash when it is revealed by the World Map trade.

Try renaming the folders assets/art/terrain/resources and assets/art/improvement/harvester to something else (e.g. resources1 and harvester1) temporarily and then see if the CTD happens.

It could be the changed bonus graphics that a causing an issue.
 
Actually its assets/art/structures/improvements/harvester .

I renamed both those folders, and the CTD still happens on map trade.
 
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