cephalo
Deity
This latest version 0.51 of Arrakis.py should be ready for serious playtesting on a 'Standard' size map. It's a continents based map rather than archipelago, more like what we see on the fictional maps.
@Fenring: Here's a mirror link for 1.5.1.
On minus side - my first game after 30 instanses of map generation got nastily hung after 10 minutes of gameplay during the switch of turns. It was randomly happening to me under 1.5 too.
Muchos gracias!
First impression of 1.5.1.- new Arrakis map randomiser gives really good results on many different map sizes. Still when you pack 9 civs into Duel map (yep, I am a masochist of Deity-level deathmatches) you do not get any plants whatsoever (a plight of all duel random maps in Civ 4 I played), but neither does it crash nor does it pop you up stuck on a dune in the middle of nowhere. The map generator gives landmasses that are really fanciful and dunish: the donut is rarely closed, it has one to several outlets to open desert from inner circle, small outcroppings often appear on perimeter. The differentiation of levels between mesa, sink and graben is very cool, it produces real gorges. Although in most cases the polar area disappears enitrely, probably due to consisement. The bug I noticed is that the destination marker does not coincide vertically visually with the map grid, it's moved to roughly half of the lower one, so it's easy to misclick and move where you don't want to.