1.6 feedback

I run DW as a administrator and it works. It is strange because BtS works normally without this kind tricks. I know on the begining was a problem with Vista solved later by patch but why you have it this problem agian?

Second I can't download DW 1.6.3 civfanatics page can not open. Give link to download server with files thanks.
 
Has anyone seen an issue when fighting the Harkonnen where your units suddenly jump back from where they are into your own cultural borders?

Here's my theory as to what is happening:
I have a stack outside a Harkonnen city all ready to attack. A Harkonnen unit attacks the stack and wins the combat. A Harkonnen slave is created *within* my stack. For some reason the game decides that this is not a tolerable situation and teleports my entire stack back into my own cultural border.

Is this a bug or is something else happening that might be teleporting my stack back? It makes it quite hard to take Harkonnen cities whatever it is.
 
A Harkonnen slave is created *within* my stack.

This is the biggest problem with the current implementation of slavery.
Though we've discussed various possibilities like creating slaves in the nearest city or nearest area in cultural borders, even if we don't do any of those we should *definitely* have a design where the slave is be created in the stack of the unit who won the fight that created it, not in the stack of the loser.
Slavery in FFH and other mods creates the slave in the tile of the winner (who owns the slave unit), not the loser (who does not own the slave unit).

Its very weird with the current implementation.
 
No-one replying on my very important post so i repost it here
Seems it just got lost inside those posts in this thread

Mmmmmmm Seems my pool isnt updating again (HW units)
Isn't all fixes been integrated into 1.6.3 including koma's fix?? i didnt installed letter patches, i had 1.6.2 before. (1.6 > 1.6.1 > 1.6.3 installation)

Should i install that fix and then again 1.6.3?

I cant find how to fix that
1.6.1 > 1.6.3 > HW pool not updating

Should i try to install letter patches? i lost track of them

also may be its just Ecazi bug. dunno.
 
I'll reinstall civ now..... then DL patch 1.6.1 then 1.63 again and will try.

May be its just Ecaz - i didnt tried other civ.

I think i 'll do that now.
 
Since my XP box is having graphic issues, I've been playing w/my wife's Vista machine.

However, I downloaded Dune Wars under my non-administrator user but I've had no crashes related to Vista. I'm wondering, however, if another level to ask people is whether or not they are playing the game loaded on their machine or via Stream.
 
Has anyone seen an issue when fighting the Harkonnen where your units suddenly jump back from where they are into your own cultural borders?

This was reported by one other player but they could not reproduce it. It seems serious enough to try some experimentation. I cannot see why this should cause your stack to jump back. It has also been suggested that when Harkonnens are attacking in enemy territory, the slave should jump back outside enemy borders. I will look into both of these together.
 
I run DW as a administrator and it works. It is strange because BtS works normally without this kind tricks.

One of the modcomps inside DW is called BUG. BUG reads *and writes* many ini files in the top level directory of the mod. Unfortunately vista does not allow this. One workaround is to go to your My Games\Beyond The Sword folder and create a folder called "BUG Mod". Inside that folder create a folder called "UserSettings". Then try running the game without "run as administrator".

Could you try that and report if it works? I will try to get the BUG mod team to fix this, or perhaps the install script author to create the directory automatically.
 
I have a stack outside a Harkonnen city all ready to attack. A Harkonnen unit attacks the stack and wins the combat. A Harkonnen slave is created *within* my stack. For some reason the game decides that this is not a tolerable situation and teleports my entire stack back into my own cultural border.

I am not able to reproduce this. I start a game as Harkonnen and DOW some other civ. Using WB, I place a stack of enemy units inside my borders and give myself a bigger stack of stronger units, say, 5 devastators on 3 infantry. Now I attack with my devastators one by one. I wipe out the soldiers and capture several slaves, but the enemy stack never teleports away. Is there some other step missing?
 
Not a bug, just an observation. I reloaded 1.6 with the music back to patch C and now everything is going great except for the occasional tile where the improvement isn't shown (like cottages and wind traps on certain mountains for some reason)

The problem I have is the Revolution mod that was added. I LOVE this mod but the problem I'm running into is on a standard map you only have or (2?) civs not represented. Well after a round of revolution, they enter the game. Thus you cannot create vassals! So after as the Beast Rabban I conqueror the hated Atreidies, I could not then make those cities into a vassal as they were on a different land mass. Now I'm "stuck" with a bunch of cities that do nothing but revolt! :mad:

Plus w/o the revolutions icon on the tool bar, it's a little harder to see in one chart which cities are having issues and which aren't.

Plus, I agree with who ever posted a request for a better way to know when a sandstorm or worm destroyed one of your improvements.

Beyond that, the game seems very stable and aside from the occasional hidden improvement, it's very enjoyable.
 
The problem I have is the Revolution mod that was added.

Thanks for the feedback. The revolutions options are off by default, and DW doesn't provide any way to turn them on. But sometimes if you switch from one mod to another, an option you used in one mod may accidentally correspond to one of the revolution options in this mod. You can turn them off manually by going into your ini file My Documents/My Games/Beyond the Sword/CivilizationIV, open the CivilizationIV.ini file in notepad, go down to game options, eg

; Game Options
GameOptions = biglongnumber

then make sure that every digit of the biglongnumber is 0 - or at least that the last 6 digits or so are 0. Then save the file.
 
Thanks for the feedback. The revolutions options are off by default, and DW doesn't provide any way to turn them on. But sometimes if you switch from one mod to another, an option you used in one mod may accidentally correspond to one of the revolution options in this mod. You can turn them off manually by going into your ini file My Documents/My Games/Beyond the Sword/CivilizationIV, open the CivilizationIV.ini file in notepad, go down to game options, eg

Hmmm, I know some mods say a way to clear stuff like that is do a Play Now! and just go for a totally random game and that will clear out any hidden options from other mods.

Anyway, I like the rebellion mods, I just think that it implies the need for more factions or at least minor leaders of factions such as the Orbis mod has to allow more vassals and rebel leaders.

Come to think of it, the Legends of Revolution game I had played previously also must have turned on the "minor leaders" flag as well since all the players started as minor leaders and I don't think that's a Dune Wars option either.
 
We're not using the Revolutions options. We're using the Revolutions mod because it has a few other nice things, like Influence-Driven War (combat victories and pillaging changes cultural control).
 
This was reported by one other player but they could not reproduce it. It seems serious enough to try some experimentation. I cannot see why this should cause your stack to jump back. It has also been suggested that when Harkonnens are attacking in enemy territory, the slave should jump back outside enemy borders. I will look into both of these together.

I just had this happen to me last night. I had a mixed stack of units inside the Harkonnen territory, they attacked my stack and when they killed one of my units (it may not have been the first, I think it may have been the 2nd unit they killed but I don't remember for sure) the rest of the stack jumped out of their territory. The land units went to a 1 plot piece of unowned territory just outside their borders, but the thopters, suspensors, and carryalls jumped to the adjacent plot which was desert waste (unowned also). That's right - the stack was split and went to two separate plots.

I have no idea why.

Edit: let me revise that: I have no idea why they jumped, but I assume they were split so that land domain units went to land and sea domain units went to sea.
 
I had a mixed stack of units inside the Harkonnen territory, they attacked my stack and when they killed one of my units (it may not have been the first, I think it may have been the 2nd unit they killed but I don't remember for sure) the rest of the stack jumped out of their territory.

I agree this is happening, but I cannot make it happen on my own. I described my steps a few posts back. As Harkonnen, I cannot make an enemy stack teleport like this even though my attacks generate slaves. Is it possible that it only happens if the Harkonnen is an AI? This scenario is harder to set up.
 
One of the modcomps inside DW is called BUG. BUG reads *and writes* many ini files in the top level directory of the mod. Unfortunately vista does not allow this. One workaround is to go to your My Games\Beyond The Sword folder and create a folder called "BUG Mod". Inside that folder create a folder called "UserSettings". Then try running the game without "run as administrator".

Could you try that and report if it works?
For me it doesn't work.
 
Back
Top Bottom