1.6 feedback

If there are any vista users watching this thread, could you please try an experiment? We have learned that most or all vista users must choose "run as administrator" to load the mod. This is because our mod is built on top of BUG, and BUG reads and writes a lot of ini files to the top directory of the mod. The recommended location for installing the mod is inside Program Files, and vista does not allow normal user programs to write files inside Program Files.

The BUG team has a solution; could you please try this and see if it works?

Go to your My Games\Beyond The Sword folder and create a folder called "BUG Mod". Inside that folder create a folder called "UserSettings". Then try running the game without "run as administrator". If that works, please let us know and we can put that instruction into the main install page and possibly the install script.

See this post for the instruction; I have a followup at the current date in that thread.
 
I would test, but AFAIK my standard Vista account has administrator privileges, so doesn't that mean that I can't *not* run the dame as administrator?
 
The tech flavors seem to make a difference; the AI gets Defense tactics pretty early, and uses cash from goody huts to upgrade soldiers to infantry, so its considerably harder to blitz them.
 
Great, now i will make break in my HUD advance (its alot of work really hehe) and will get to testing!!!!!!!
 
Odd, again Paul founded Mahdi but there alot turns passed and some his cities are Mahdi and he still in Imperial.
 
Found Bug SL09

When building (was Ecaz) Offworld Landing NW if you finish them both at same turn you will get popup only once. Contract is lost and you cant build more . So i have 1 resource only.
I think if you build tem within different turns it will solve problem.

Also it cost 1 hammer - is it supposed to be so? I think old cost is better b/c of this bug at least.

Also i like hammer costs, but Paul still kickable 1vs1 on immortal. Sharing big chunk of land with him and biting him with flanking quads.
 
When building (was Ecaz) Offworld Landing NW if you finish them both at same turn you will get popup only once. Contract is lost and you cant build more . So i have 1 resource only.

I haven't tested this in the current patch, but in past, when 2 landing stages finish in the same turn, 1 of them triggers a contract that turn, and then the other triggers a contract the next turn.

Also it cost 1 hammer - is it supposed to be so?
Yeah, I thought this was kinda weird. Any reason for this?
The AI prioritizes them anyway even at full cost, because it loves trade yield bonus buildings.

but Paul still kickable 1vs1 on immortal
So? If you play an aggressive leader, you can blitz a non-aggressive leader in vanilla without too much trouble if you start near them.
The AI has never really been able to deal with harassment strategies, its always been pretty easy to choke them with pillaging.
 
I playing not aggressive leader

And now it wont trigger landing stage next turn :(
i passed turn, no popup and its not buildable anymore. 1 resource thats it.
Loaded autosave - built 2nd next turn - all worked
dunno why.
 
of course you need to update to 3.19,

why haven't you done it so far??
Thank you.

Because it will break a number of other mods that I play which have not yet been updated to 3.19. When they update, then I'll update my copy of BTS. Also, when the patch came out, I was playing Galactic Civilizations II, and so didn't notice. I just came back to Civ a couple weeks ago.
 
Ok Paul was easy but on immortal i'd say its interesting for me to play. There is a challenge.

I have also feedback on new Ecazi Smuggler - i think its cost too hight. It cost 150 hammers and makes 135 gold. Good transormation for Offworld trade , where roller cost 135 gold having 195 cost of hammers. I am not sure thats good rate compared to wealth building..... If you produce wealth it converts hammers at what rate?
 
Thank you.

Because it will break a number of other mods that I play which have not yet been updated to 3.19. When they update, then I'll update my copy of BTS. Also, when the patch came out, I was playing Galactic Civilizations II, and so didn't notice. I just came back to Civ a couple weeks ago.

Welcome! I am curious to know which other mods have not updated to 3.19 yet. Are these mods still in active development? I have updated Fury Road to 3.19 but never released it. There is a funny lighting effect on my system but not on other peoples' systems.
 
I am curious to know which other mods have not updated to 3.19 yet.

Warhammer :-)
We're working on it.

There are also plenty of mods that are no longer in active development, but that people still want to play. They'll never update to 3.19, so you may as well play them to death before patching.
 
Mmmmmmm Seems my pool isnt updating again (HW units) :(
Isn't all fixes been integrated into 1.6.3 including koma's fix?? i didnt installed letter patches, i had 1.6.2 before. (1.6 > 1.6.1 > 1.6.3 installation)

Should i install that fix and then again 1.6.3?

I cant find how to fix that
1.6.1 > 1.6.3 > HW pool not updating :(

Should i try to install letter patches? i lost track of them :(

also may be its just Ecazi bug. dunno.

Well game quuuuuuuuuuuuuite challenging. Seems difficulty comes closer to vanilla. +0.5 to +1 level adjustment is quite nice. :)
In ffh if you build stack of fire mages games stops to be interesting even on deity :P.

Last changes discussed between me and Ahriman + tech priorities adjustments are working very well it seems, and thats quite nice. Rush is balanced, AI gets Infanries early, and while i killed Paul (almost) with quads, it took alot of effort and planning and micromanaging, and atm i am struggling very hard (very) by enormous stacks of Irulan which DoWed me. Sure i lost quite alot of units sieging Paul and when was DoWed i had remains of my quad stack damaged, so i didnt killed those gunships and transports. When she unloaded transports it became very serious problem ,because of stack composition (Rockets - anti Vehicle bonus + Bladesmans - CR) and quantity (alot).
 
Welcome! I am curious to know which other mods have not updated to 3.19 yet. Are these mods still in active development? I have updated Fury Road to 3.19 but never released it. There is a funny lighting effect on my system but not on other peoples' systems.
My main concern at this time is RFC, the one that comes with the BtS disk. In the patch thread, people report that the 3.19 breaks it, so I'm holding back for now. Next BUG War is another one I use, but that's not in active development. Also, at the moment I'm playing Fury Road, and so I don't want to break my saves. Eventually I will have to patch since I will want to play FfH2 again and try some of the new modmods for it. Heck, I bought BtS for the sole purpose of playing FfH2!

@Keldath: Final Frontier wasn't enough to sate my desire for a 4x, so I bought GC2 for a change of pace. GC2 is a decent game, but I still like M002 better.

As for lack of MP, that was a conscious design decision on their part to make a better SP experience, since their surveys indicate the bulk of their customers only play SP. IIRC, they are thinking of a MP expansion for GC3 (should they make GC3). This way only people who want to play MP need buy the extra expansion.
 
we need to play more DW multiplayer, just a side note. DW is very potent MP wise (more than FFH, i am sure - bc of more even civs.)
Just a side note, if we will, that will take game to next level , just need to find OOS issues if any, and then pvp games can be really nice thing.
 
Another issue with city names SL10

I started huge map with 5 teams (ordos+ix, harkonnen, atreides+freemen, corrino, Btl + BG + Ecaz)
3 in each, as ix. (total 15 players)

(This way i'll see behaviour of ai and as well with test huge map.)

The issue that my Ordos ally (Roma) capitol named New Bandalong.
Seems because certain civs have not 1 player but more all things messed up.
But its very odd that Ordos have BTl capitol name, while BTl in game.

Also bc DW have only 9 civs playing with multiple leaders for 1 civ is quite reasonable. It can be also insteresting RP/lore wise.

Mey be need to assign more than 1 capitol name for civ? (lets say 3 and each game you will have random one of 3 name for capitol)


Edit: entered worldbuilder - all names messed up totally. Atreides capitol named Fogwood Labding, Harkonnen - Imperial Basin for Baron, Chapterhouse for Rabban.
 
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