11 Teuton Units

danrell

Warlord
Joined
Jan 5, 2007
Messages
291
Location
Hong Kong
teuton_01_K6Z.jpg

teuton_02_k98.jpg

teuton_03_66i.jpg

teuton_04_bzU.jpg


Enjoy :)
http://forums.civfanatics.com/downloads.php?do=file&id=6433&act=down

Axeman -----------------------------use "Warrior" animations
Archer--------------------------------use "Archer" animations
Swordsman------------------------has been included
Pikeman----------------------------use "Pikeman" animations
Spearman--------------------------has been included
Maceman---------------------------use "Swordsman" animations
Chariot------------------------------use "EgyptianWarChariot" animations
Knight-------------------------------has been included
Horseman-------------------------has been included
Crossbowman-------------------use "Crossbowman" animations
Longbowman---------------------use "Longbowman" animations

Rabbit,White 's "How to add units, a guide."
http://forums.civfanatics.com/showthread.php?t=176460
 
As usual A+ work - Firaxis should learn from you how to make units :)
 
Those are very nice. Its interesting to compare your units to the ones in the picture you provided, and there area lot of simimlarities. Great work!
 
danrell - I'm missing something terribly easy. I can't get my new "Celtic Swordsman" unique unit class to use your Teutonic Swordsman graphics. Well, it's not your fault. I know how to do mod nearly everything - except actually being able to get new graphics used for units.
Can you help me?
 
As I listed a little further up - I'm just missing one detail. How to name the files and have the associated with the xml files... I've got everything else done... Help me finish! :)

Celtic%20Swordsman%201.jpg


plays out correctly in game too (except when I go to move it locks up because of the pink guys):

Celtic%20Swordsman%202.jpg
 
OK.. changed the filenames back to what the were and I'm not exactly getting what is pictured. When you say use swordsman animation... are you saying copying swordsman animation files to that directory? Or just use the swordsman text from Civ4ArtDefines_Unit.xml with just the Maceman.nif renamed in the xml?

The only time I've gotten anything close to what you have is when I used xml from the Charlemagne mod. But the shield had really bad clipping over the bottom of the unit's robes. Can you please help? Maybe even post the appropriate xml section?

This is the only thing that got me close:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CELTS_SWORDSMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Celts_Swordsman/Maceman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF/>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

and here's the result:

Celtic_Knight.png
 
OK.. changed the filenames back to what the were and I'm not exactly getting what is pictured. When you say use swordsman animation... are you saying copying swordsman animation files to that directory? Or just use the swordsman text from Civ4ArtDefines_Unit.xml with just the Maceman.nif renamed in the xml?

The only time I've gotten anything close to what you have is when I used xml from the Charlemagne mod. But the shield had really bad clipping over the bottom of the unit's robes. Can you please help? Maybe even post the appropriate xml section?

This is the only thing that got me close:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CELTS_SWORDSMAN</Type>
			<Button>,Art/Interface/Buttons/Units/Worker.dds,Art/Interface/Buttons/Charlemagne_Atlas.dds,2,2</Button>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/Celts_Swordsman/Maceman.nif</NIF>
			<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman.kfm</KFM>
			<SHADERNIF/>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>


Just change this: <KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
 
Perfect! Ohhhh, I was so close too! Thanks for coming in and saving my sanity. As I said in your other threads... your work is phenomenal. All rated A+

... and is that shadow file correct? <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>

Last but not least. How did you get such a nice shot of all the spearman lined up and in formation?
 
Perfect! Ohhhh, I was so close too! Thanks for coming in and saving my sanity. As I said in your other threads... your work is phenomenal. All rated A+

... and is that shadow file correct? <ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>

Last but not least. How did you get such a nice shot of all the spearman lined up and in formation?

Use this:
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>

You can find similar unit's <UnitArtInfo>, then copy & patse to create the unit.

sorry my bad english:)
 
Use this:
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>

You can find similar unit's <UnitArtInfo>, then copy & patse to create the unit.

sorry my bad english:)

I see your from Hong Kong. My sister lives in Suzhou and speaks Mandarin as a second language... so I understand :)

So how did you get the spearman all lined up so nicely? (see pic)

Spearman.png


You have them in a formation I never see in-game.
 
I see your from Hong Kong. My sister lives in Suzhou and speaks Mandarin as a second language... so I understand :)

So how did you get the spearman all lined up so nicely? (see pic)

Spearman.png


You have them in a formation I never see in-game.

You can add my CIV4FormationInfos.xml in XML\Units,
then open CIV4UnitInfos.xml to edit this:

<iGroupSize>------"how many units"
and
<FormationType>------"FORMATION_TYPE_A to FORMATION_TYPE_E"

e.g.
<UnitMeshGroups>
<iGroupSize>9</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>9</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>3</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_ENG</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_C</FormationType>
<HotKey/>
 

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