Hi folk,
I am back and have been implementing quite a few of the changes suggested by you all.
Mainly:
- More room between cities (especially in the Balkans around Thessalonica)
- Kingdom of Ethiopia has Christian Orthodoxy as religion, rather than Catholicism.
- 1 extra technology for each civ, as the scenario was quite backward.
- Improved economies of all civs adding a few markets and grocers.
- Removed Dali Kingdom and included Minor Nations and Ottoman Empire.
I understand the Ottomans didnt become a major political power until 1296 AD, however in 1227 AD - after helping the Seljuks against the Empire of Nicaea -they gained their first possession in Anatolia, the town of Sogut.
They seem to be a nice add as in the game I play tested they do take over Turkey and grow nicely.
- However, most importantly, the current problem is that I have not yet been able to upgrade the Mod to BTS 3.19. Since I installed the new patch I cant load the mod, obviously... something in the XML files still eludes me.
I hope to make a breakthrough...
Any advice is appreciated!
Well, a victory, a hollow victory, but a victory nonetheless. I'm STILL awaiting the update, and I'm as patient as ever, knowing that my waiting will just make playing the senario even sweeter.
Nice! Spawning the Ottomans! That would deffinatly be a nasty surprise to any Byzantine player who's let his guard down in his central area, now wouldn't it?
Cool, I am glad this is up!
Just out of curiousity, is the Teutonic Order you used the one I made?
Also, is there a Norman Kingdom of Sicily? (I made one of those too)
I figured as much. While they were around, they were a powerhouse... but hereditary rule being what it is... they went the way of the dodo bird. And sicily traded on set of rulers for another, yet again... beginning a painful several centuries for my favorite island.Norman Kingdom of Sicily isnt there because the House Hohenstaufen received those possessions as a fief at the end of 12th century. Initially I included the Normans in one of the first versions of Clash, but after a thorough historical research I gave those territories to the House of Hohenstaufen.
Alright, sorry for the delay, but I forgot I had an assignment last night.
I started a game as the Teutonic Order, and have a tiny suggestion: Give them Currency. I noticed as soon as I started that the TO was in debt, not a lot (only -28) but enough to stil be in debt by the time I reduced my research to zero. So I gave them currency, and I started to get better. I captured the three cities in the Baltics, and almost immediatly lost Acre. Thus, I now have all but one city (Königsberg) out of Anarchy, and but three cities. However, I'm planning an invasion of Poland and the Welf Dynasty with the units left over from the conquests of Old Prussia.
I haven't really heard of any other events. Oh, and also add the Holy Cities for Catholiciam and Orthodox, which aren't in the game so far. Other than that, great job! So I assume you're back for good?
Huzzah! You're back! I'm really glad that you want to implement actual civilizations, that would be definatly sweet! I am also really glad that you're looking into the civ-spawning thing, even thought it's probibly going to take a while. Hopefully, when I play a game as Byzantium, I'll have to be very careful in how I go about planning my empire!
Anyway, a quick update: I've stormed through nothern Poland with reletive ease, much to my surprise. Is there army powerful? I mean, they always surivive war with Rus, but that may just be to an incomptent AI. Either way, they're left with one city, and it sure wont last for long.
So, I played this last night for a while. Couldn't get to far because the large number of civs and my wife's slow laptop didn't mesh well together.
I played with Hohenstaufen. I easily captured Aachen, Bremen & Stettin, whipping catapults to lower my casualty rates. I then took Rome, as any good Barbarossa should! I was going to move onto the Ottokars next probably, despite our good relationship... just to have some breathing room for my cities.
Because of the number of cities in the small area, one you capture a city, it is practically doomed to starvation and stagnation, because the other cultures will overpower it. Example, I took Stettin... and it never had access to more than its city tile only. This is dooming it... I couldn't even build a theatre short of spending dozens of decades on it...
Anyhow, my crusade in Egypt went the same way as the real one went... failure. It brings up the question, because there really is no chance of winning it, why even do it? But I understand this is a historical thing.
Saladin made vassals of the TO! This was bad news... and obviously unrealistic. They took Acre... that should be it... Vassalizing a nation that is in N. Europe based on the loss of one city...
Constantinople was regained quickly.
I don't really get who the "Latin Empire" is supposed to be, based on the Baldwin, I am going to guess it is the outcast Latin Kingdom of Jerusalem? But you have the TO in the Holy Land... so I didn't get it. I mean, the Latins that took over Constantinople were led by Venice... so why not be a part of Venice, especially since they lose Constantinople very quickly anyhow?
Some of the city choices were great (Hohenstaufen cities for example), others kind of odd I thought... Targoviste instead of Bucharest? Bucharest had pretty much been recognized as the seat of power by then, not to mention, neither Targoviste nor Constanta were Bulgarian at any point in history of which I am aware. I would add the Romanians in for those two cities, or make them minor nations, because Bulgaria... not so much.
Overall, excellent work!
It has inspired me to consider working on a Europe map (like the Charlemagne one) of the same period perhaps... Completely eurocentric.
But, I don't know