1205 AD on GEM

Yes, I know of the Latin Empire, but really, it was just a vassal of Venezia for all intents and purposes. Wasn't it? I mean, I guess it doesn't matter too much, as it gets smoked... but, since it was around for about 50+ years, why not make it part of Venezia? I mean, that act definitely put Byzantium at war with Venezia anyhow! The sacking of 1204 I mean to say.

Re: Bucharest, you are right! I had my history all jacked up :blush:
Yes, Varna/Constanta, it is a problem...
That's the crux of the problem I guess... the mod is Eurocentric, and really, that makes sense for the time period, but the map is the whole world... That is why I was thinking to do a huge map of Europe/Near East... based in the same period... but I really don't know where to begin with a mod. I can make civs fine enough... but that is pretty easy really.

Yes, I could just "build" culture in the city, instead of trying to build a theatre or something... I didn't really consider that.

Thanks again for your hard work though. Definitely a good mod!
 
The leaders scrolling is not working at intended. It is about 1472 and the top two point leaders are not in view and I can not contact them using any of the screens, so trading etc... with them is not an option.

Just need to tweek the scrolling a bit.
 
The leaders scrolling is not working at intended. It is about 1472 and the top two point leaders are not in view and I can not contact them using any of the screens, so trading etc... with them is not an option.

Just need to tweek the scrolling a bit.

That's annoying. As you know it depends on the resolution.
Here is the fix. It is quite easy, you should probably lower the font size to 16. I seem to recall I set it to 18.

http://forums.civfanatics.com/showpost.php?p=8275902&postcount=24


EDIT: I just checked. I did set it to 18, therefore you should lower it to 16.
It is under ASSETS/Python/EntryPoints/CVMaininterface.
Open it with notepad.
Then just press ctrl+F and copy there: def updateScoreStrings( self ).
Click find.
Once you find the line just lower it from 18 to 16 and save it.
You are good to go and it will fit more civs.
 
Another odd bug to report.

I thought I had wiped out a civ (it did not list any cities) but after taking it the leaders was still on the board and I could communicate with him.

Several turns later the same thing happened again with another leader... so I used world builder and the two civ's are both gone from the map but the leaders still appear and the captured cities still show the culture and effects as if they still has a city somewhere else which they do not.

Weird....
 
Alright, after about 2 hours of playing, here's an update:

It's 1300, and I have Poland vassalized. They built up their forces in L'viv, and I did not want to waste units taking a small city, so I offered them peace. They offered to vassalize to me, and I accepted. I then transfered all of my units West, and healed them up until they were at full strength. Then, I invaded Bohemia, and am currently heading to Prauge. I'm still deciding what to do next, as I have a growing dream of a complete German Empire, including the HRE and maybe parts of France.
 
Played a game as mongolia and after about 130 years i had an reached the extent of the historical mongolia, but it wasnt that hard considering i started with hundreds of units across the whole map. great mod though!

2 things:
why does mongolia start with units outside venice?
many rivers on the map are broken, there are some that you have layed wrong and therefore the graphics are a bit messed and there are some that go into the coast in china. you may want to go over the whole map checking rivers.
any chance of RevDCM being added to this mod as it was to GEM?
 
Hi folk,

Thanks for the feedback. I'm taking notes and will implement some changes in the next update (review river placements, adding a holy city for Confucianism - likely in the Jin Dynasty China territory).

With regards to the bugs about still existing leaders after the civ has been wiped out: I have no clue. It happened to me also in other GEM games. I really dont know why they still exist. Perhaps they dont disappear until they lose all their units, or until their cultural border influence doesnt completely goes down to 0 in a few turns?


Mongol units are in Hungary because I want them to interact with Europeans. As you know due to the gem size game mechanics would never allow them to move from distant places of the map to Europe in few game years. It would take them forever to reach certain areas, therefore some units of scouts and keshiks are already exploring different areas.

I dont have Civ Revolution, therefore until I get it I dont think I will add it to the mod.
But Christmas is approaching :)
 
FYI....

This is by FAR the best balanced scenario for GEM. WWII etc.. are not playable, unless you avoid the obvious flaws.

Should there be a shrine in Rome at the start? I am not sure as it might be too tempting a target for a Human playing a close power?

Also in Denmark there is a Pasture with no resource... forgot the name of the island.

Currency
I think it should be given to almost every European and Asian leader. Why does Japan not have it? Not a huge deal but.... it is a basic element of civilization which Japan would have acquired at this timeline...
 
FYI....

This is by FAR the best balanced scenario for GEM. WWII etc.. are not playable, unless you avoid the obvious flaws.

Should there be a shrine in Rome at the start? I am not sure as it might be too tempting a target for a Human playing a close power?

Also in Denmark there is a Pasture with no resource... forgot the name of the island.

Currency
I think it should be given to almost every European and Asian leader. Why does Japan not have it? Not a huge deal but.... it is a basic element of civilization which Japan would have acquired at this timeline...

Thanks. I am glad you enjoy it.
I admit I playtested the mod quite a bit, to avoid a single civ would lead too easily in every game.
The fact no civ starts with more than 8 cities helps. Plus, the two that do have 8 or more, Kwarezmia and Ayubidd, are immediately under heavy attack from other civ (i.e. Ayubidd are being attacked during the 5th crusade, while Kwarezmia has a large Mongol army at its north-eastern border).


I will fix the Denmark resource bug.

With regards to the shrine in Rome I decided not to add it, on purpose. It can unbalance the game...if it falls in the hands of a twisted civ player ;)
I also just added a holy city for the Confucianism now. Initially I didnt include one in the game, on purpose, but if the Jin Dynasty doesnt get too much of a boost having one, I will leave it there.
In the current download it is in the city of Jinan.

re: Currency.
Some civs have it, some dont, but it is easy to trade for it.
Plus, for game mechanics I often gave buildings to civs no matter if they had the right tech, as my main concern was to pay attention to game balance.
Therefore I believe Japan might have 1-2 markets in its cities at game starts even though they dont have currency (yet), and perhaps Venice might have a bank even though I'm not positive they discovered banking yet (or they might be the only civ having banking...).
My rationale was to just "push" the civilization in a "historical" direction (i.e. Venice to be trade-corporation oriented rather than a warmongering land power) leaving the game as much balanced as possible.
I didnt abuse of this option but I did use it once in a while.

I applied the same criteria for the more vanilla among the World Wonders. For instance, I gave Heroic Epic to Spain and Mongols, as I wanted them to build an army.
Likewise, if I recall correctly, Portugal might have the Moai Statues to facilitate its naval expansion. There are others of these examples, but of course I didnt mess up too much, and didnt go against history handing something like the Colossus to Norway instead than to the city of Rhodes (Byzantines).


Out of curiosity, in your games, if you reach at least 1450AD, what are the civs that are leading?
Saladin, Mongol, France, Byzantines, Song or Hohenstaufen?


EDIT: I'm also curious to hear if the Teutonic Order systematically becomes vassal of Saladin in every game. If it happens once in a while or at certain level (like Emperor) that's ok.
But if it happens every time I could also remove Acre and have the TO start without a city, then reinforce their army in the Baltic - that is where they historically expanded. In fact I think the AI's stupidity works like this: TO is weaker than Saladin, Saladin takes their capital, therefore TO wants to submit to avoid repercussions. Obviously it disregards completely the fact the TO cities in the Baltic (3), would never be reached by Saladin's army, and are instead growing nicely.
 
FYI....

This is by FAR the best balanced scenario for GEM. WWII etc.. are not playable, unless you avoid the obvious flaws.

I cant comment on the modern scenarios because I dont play them as with 4GB of Ram it still takes too long for my taste (I will begin though, as next week I will finally have a new pc with 8 GB and windows 7 :D).

I play and love 1500 AD on GEM and also 200 BC on GEM. On these scenarios I just had to tweak the wbs and include the raze cities option, that I believe it is essential, at times, on GEM cramped cultural borders.

Ming China is quite a threat in 1500 AD, that's true, but if you attack it early you can crash it before it becomes unstoppable (with the Mongols I accomplished that, to my surprise, shattering the Ming before 1560 AD). Of course, if you start in Europe, you are screwed.
 
WIN7 Alert!

Try to set up a dual boot with XP. Win 7 does not include XP it is an emulator only, which means it will not use your video card at all, whic is a big factor for Civ.

Also 8GB vs 4GB does not matter as Civ does not recognie more than 4GB.

Your processor speed + 4GB, and vid card is the best settup for Civ. Dual processor is all you need as well as quad has ZERO effect on 90% of all games and software.
 
Wait a minute... Why would you not add the Christian Shrine in Rome?
Humans throughout the ages have had their eyes on it, and taken it, from time to time. The Normans of Sicily basically ran the show there, for example.

Having it meant more money and influence. I think this is something that was seriously strived for during this period.
 
Wait a minute... Why would you not add the Christian Shrine in Rome?
Humans throughout the ages have had their eyes on it, and taken it, from time to time. The Normans of Sicily basically ran the show there, for example.

Having it meant more money and influence. I think this is something that was seriously strived for during this period.

I should know about it, I was born and live in Rome!
Anyway, I can try to add all the religious shrines (Rome, Jerusalem, Constantinople, Varanasi, Mecca and the Confucianist one in a Jin Dynasty city) and then we should monitor the scenario to see what happens.

I'm not sure about the cultural-money boost impact on game balance. But it might be worth a try. Perhaps I can remove some building from the aforementioned cities to tone them down a bit.

Once I implement these changes I'll post it here.
 
Do not add the shrines.... WAY too unbalancing. I Took rome and got a shrine up an running after a while and it is over 100GP a turn. If you place a shrine, than 100% of the time it would be the best strategy to take it... and the AI is not smart enough to try and take it back.

So don't do it
 
Do not add the shrines.... WAY too unbalancing. I Took rome and got a shrine up an running after a while and it is over 100GP a turn. If you place a shrine, than 100% of the time it would be the best strategy to take it... and the AI is not smart enough to try and take it back.

So don't do it

Halt,

Thanks for the info. Facts speak louder than words. 100gp/turn? ouch.
The game is better off without shrines.
 
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