145.4 Freeze

:confused:
I've now played thru about 300 turns without a crash using 149.3 and Perfect Worlds 3. The only difference in settup vs my crash experience is:

1. I took out the Ethnic Diversity mod
2. I told CSD I was using VEM, and
3. I'm using a Std size map rather than Large, even though I have 4GB of memory.

I have a Intel Core I7 2,8 GHz with 8 threads and 8 GB. Graphics is medio core/OK (ATI Radeon HD 4800 1GB) and I've set all graphics to low. Furthermore I used to be able to play huge maps fine until I eventually got tired of the game around turn 300-400.

I'm also playing on a Perfect world 3 map even though I've modded the script somewhat - lowering water percentage, removing tundra/snow/ice... The map is roughly 75*65 making it "large" I believe.

Do you have Korea/wonder dlc and what speed do you play on? Finding it somewhat "funny" that its always around turn 40 (44, 46 and 50 so far) on marathon speed that it crashes. Why is that - its not as though I've explored æarge parts of the map by then :confused: Might start a game on another speed and see if there's any difference.

I've contacted Firaxis support even though I believe its a long shot as they'll propably just say they don't support modded games - Don't think I've ever played a game without VEM though.

\Skodkim
 
I can't explain it either. I'm on a laptop with min graphics power for this game. Accordingly, I use DX9 with all low settings, but then that is not new either.

I am playing Korea, so yes, I have that DLC. I play on Epic.

Do you use CSD? CSD for me is like VEM - a must have. Thal and Gazebo have each created an options.sql file that lets you tell the other it is being used.

I also have combat animations set to show in thal's option.sql file.

I must admit it has been a long time since I had a truly great game of Civ, especially on a setting of Immortal, but this one I'm playing now is one of the best experiences I've ever had with Civ. Hats off to Thal and Gazebo for these incredible mods. I'm just glad it isn't crashing and burning, a problem I've encountered pretty routinely for over a year, even with much higher end hardware.
 
Have you tried it on Epic speed instead of Marathon? It would help if we can conclusively determine it's a gamespeed problem... or something independent of gamespeed.
 
Have you tried it on Epic speed instead of Marathon? It would help if we can conclusively determine it's a gamespeed problem... or something independent of gamespeed.

Thats actually next on my "todo-list" but my day off was converted into a day with a sick child :sad:

\Skodkim
 
Just FYI - when my games where crashing at the beginning of this thread, my speed was set to Epic which is the speed I always play.

Dont take away my fragile hope ;)

Anyway, I know I'm almost certainly heading for a crash. It would be interesting if it happened in a totally different turn though - I gotta do something so I can play CiV again.

\Skodkim
 
Well, I just had my first crash for this game on turn 418.

I have essentially won but had to take down Egypt in the industrial era before they got too far ahead in technology. After doing that and thinking I was home free, I realized that Gandi had completed 6 Social Policy trees and could win by building Utopia so I had to take him out too and quickly.

Both Gandi and Egypt were strong culture and technology competitors and kept a large enough military to stop other AI players, but not enough to stop me. The military civs lagged quite a ways back in tech but had large armies. Napolean was probably the most balanced. All expanded quite effectively, although Montezuma kept sending unescorted settlers out to lose them to barbs and me. No real learning going on there.

Simply one of the best Civ games I've ever played. Probably gave me 20 hours of 'on the edge' play. Lua log attached.

Settings: Immortal, Perfect World 3, Epic, Std size, Korea, CSD.
 

Attachments

Just started a game on epic speed. This time the game crashed on turn 11 with the usual lack of error messages.

Dont know if its of any importance at all but its always been on turn ~45-50 on marathon. Another thing: Its usually some turns after I've selected Legalism as my first policy. On a side note after I selected Legalism the following occured in the lua.log file:

CheckAdoptedPolicyEffects Augustus Caesar POLICY_MONARCHY

\Skodkim
 
Hi

Just to follow up, I've found that the turn the game crashes is indeed dependant on game speed. Tried another game on epic and it crashed on turn 10 (in previous epic game turn 11), afterwards I tried a game (same scenario) on Marathon and it crashed on turn 50 (previous games turn 44, 46, 50 on marathon).

Before this I've tried completely reinstalling CiV (inclusing manually deleting leftover files, removing registry keys, etc.) and defragmenting HD.

I dont even have to move any uits to make it crash - I just fortify all my units at the beginning of the game. Hadn't met any CS, only one AI civ, no techs had been researched (but two free were given in scenario) and Legalism policy was obtained.

\Skodkim
 
Just did a full chkdisk and it turned out fine too.

After that I started two new games on epic. First was with all normally used mods save VEM and second was with VEM 151.1 "straight out of the box" (not even options.sql altered). First game ran without problems until turn 50 or so where I quit. Second (with only VEM) crashed on turn 11.

Mind you this was Epic speed again . there's definitely some kind of dependence on game speed here!

\Skodkim
 
Another observation.

I removed all CS'ses from my scenario, and removed the culture bonus and the two free techs I had at the beginning of the game and suddenly it didn't crash (quit after turn 17). Afterwards I tried loading the old scenario again and it crashed at turn 10.

Hope I have time to do some more digging!

Edit: I think I might have stumbled upon something. I took my old scenario and removed all CS'ses from the scenario - nothing else. After this the game ran smooth until I quit at turn 35. :confused: Uploaded the scenario as I think it may help find the bug. Try starting a game on epic and see if it crashes at turn ~10. Then remove the CS'ses from the scenario and load it again and se if the crash is gone. At least it seems to work for me...

\Skodkim
 
Started two games with my scenario including CS'ses

On Epic speed it crashed on turn 10 and at Standard on turn 8.

Afterwards I started two games with my scenario without CS'ses.

Both on Epic and Standard Game speed the games ran without crashes until I stopped at around turn 25.

Mind you the scenarios are identical but for the fact that in one of them I removed the CS'ses. I've included both in th post.

\Skodkim
 
Does it work if you comment out this line in vem/wwgd/WWGD_Events.lua (Search for "SpendExcessAIGold " and type -- at the front):

--LuaEvents.ActivePlayerTurnEnd_Player.Add( SpendExcessAIGold )
 
Hi Thal

Tried changing the line as you mentioned but the game still crashes. I also tried deleting the entire file (dont know if this is "allowed") and it still crashes.

Using 151.1

More info: Looking through the firetuner log I noticed that apparently something is going on between OnTurnEnd and OnTurnStart. If you look at a turn where the game does not crash the log goes like this:

Spoiler :

...
TU_Initialize: INFO Turn 6 OnTurnEnd Done
Tutorial: WorkerBuildCheck begin
Tutorial: UnguardedSettlerCheck begin
Tutorial: BesiegedCityCheck begin
Tutorial: begin FirstConstructionCompleteCheck
Tutorial: Cycling through cities
Tutorial: StartTurn
Tutorial: End StartTurn
TU_Initialize: INFO Turn 7 OnTurnStart
...


Whereas the turn where the game crashes it goes:

Spoiler :
TU_Initialize: INFO Turn 7 OnTurnEnd Done


How and if this is important I do not know. Apparently the WorkerBuildCheck entry comes from c:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\Assets\Tutorial\lua\TutorialChecks.lua

\Skodkim
 
A bit more info: Just took my map but didn't load the scenario this time. I picked the same Civ, difficulty and game speed as usual though (Rome, Immortal, Standard). The game started with the default number of civs and city states placed by the computer this time.

I the played the game for 20 rounds and didn't experience any CTD's. Will have to experiment more with this. Could it be more related to loading players (city states) from a scenario? Really confused right now...

Edit: Just tired it two more times. As long as I dont use the scenario but let the computer control city states and civs tge game doesn't crash. I can even control the number of city states.

To sum up my experiences so far:
-load scenario with x civs and x city states -> crash
-load scenario with x civs -> no crash
-load map only from scenario ->no crash
-load map only from scenario and control human civ and number of city states -> no crash

Still using 151.1 and no other mods.

\Skodkim
 
Hi

An update to the situation.

This morning I started a new game with VEM 151.10 including other mods.

I started the game using my scenario map but didn't load the actual scenario. I did however choose my civ, one AI civ (letting the other 7 be random) and selected how many CS'ses I wanted. Upon entering the game I edited the starting positions some so they more or less fitted how my scenario was.

I've now played the game for 90 turns on Marathon speed and haven't seen any CTD's - keeping my fingers crossed.

Right now it seems my assumptions in post 58 are correct.

\Skodkim
 
Tried changing the line as you mentioned but the game still crashes.
Darn. AI purchasing activates at turn 10 on standard speed, so I figured that might be it. I guess not. Hmm... opportunities don't activate until turn 20, so that's not it either... I can't think of anything else that kicks in on turn 10. :think:
 
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