This mod is for Civilization 4 BTS 3.19. These are my changes to the 1860 AD scenario, of the GEM mod. My plan is to go up through history from the outbreak of the American Civil War through World War One. This is only the first step towards that goal. I will play the mod, and update more as I go.
I have added units to make the game more diverse, and I went in a different direction with the tech tree.
I would love to give credit to Genghis Kai for an excellent mod, and to the unit creators at civfanatics forums, and there are several that created excellent units. Special attention to many of the changes go to my friend BenGee171, for adding resources, and reworking many units within the game. For instance, he reworked the coloring of the Confederate Rifleman, and did an excellent job on the CSA Cavalry unit. Many other units were redone by him, to make each civ more diverse from each other. I owe to him a debt of gratitude for his feedback, which changed and simplified the mod itself, helping it to not be so complicated. He helped me by suggesting a more compact techtree, which seems to flow into itself and make more sense. Ben also, created a few very interesting intro screens, of which one we picked, to represent the nature of this mod. All units added, work and look good. This version of 1861 AD runs 38 civs. Australia and Canada are added as playable civs. They are at the beginning of the scenario, vassal states of Great Britain. I have turned off vassals otherwise. My own choice, but you can turn them on easy enough. Just go to the Assets/XML/Technologies folder in the TechInfos.xml open as notepad, find TECH_FEUDALISM and change the 0 in the vassaltrading to a 1.
This will be a complete overwrite of the 1860 AD mod, it is now called 1861 AD. Anyone who downloaded 1860 AD can keep it. This new version will have its own folder, and is seperate from the old download.
If there are any questions or concerns, let me know. I will try to help. If you have any feedback or suggestions for the mod please tell me. Feedback is very important. There were alot of ideas we had planned on adding to this mod. This is as far as we got to this point. But I plan on adding a further update at some point. I am still learning, and there are a few things I would love to add, such as intro music, and a few more intro screens. I have not figured out how to do that yet.
As far as the techtree goes there is of course, room for improvements and additions. I want to get this era done before I start moving more closer to WWI. This mod is of course for, BTS 3.19. Enjoy!
Everyone can download the mod here. 1861 AD Version 2.5
http://forums.civfanatics.com/downloads.php?do=file&id=14962
I have added units to make the game more diverse, and I went in a different direction with the tech tree.
I would love to give credit to Genghis Kai for an excellent mod, and to the unit creators at civfanatics forums, and there are several that created excellent units. Special attention to many of the changes go to my friend BenGee171, for adding resources, and reworking many units within the game. For instance, he reworked the coloring of the Confederate Rifleman, and did an excellent job on the CSA Cavalry unit. Many other units were redone by him, to make each civ more diverse from each other. I owe to him a debt of gratitude for his feedback, which changed and simplified the mod itself, helping it to not be so complicated. He helped me by suggesting a more compact techtree, which seems to flow into itself and make more sense. Ben also, created a few very interesting intro screens, of which one we picked, to represent the nature of this mod. All units added, work and look good. This version of 1861 AD runs 38 civs. Australia and Canada are added as playable civs. They are at the beginning of the scenario, vassal states of Great Britain. I have turned off vassals otherwise. My own choice, but you can turn them on easy enough. Just go to the Assets/XML/Technologies folder in the TechInfos.xml open as notepad, find TECH_FEUDALISM and change the 0 in the vassaltrading to a 1.
This will be a complete overwrite of the 1860 AD mod, it is now called 1861 AD. Anyone who downloaded 1860 AD can keep it. This new version will have its own folder, and is seperate from the old download.
If there are any questions or concerns, let me know. I will try to help. If you have any feedback or suggestions for the mod please tell me. Feedback is very important. There were alot of ideas we had planned on adding to this mod. This is as far as we got to this point. But I plan on adding a further update at some point. I am still learning, and there are a few things I would love to add, such as intro music, and a few more intro screens. I have not figured out how to do that yet.
As far as the techtree goes there is of course, room for improvements and additions. I want to get this era done before I start moving more closer to WWI. This mod is of course for, BTS 3.19. Enjoy!
Everyone can download the mod here. 1861 AD Version 2.5
http://forums.civfanatics.com/downloads.php?do=file&id=14962