19Delta's ship yard

Well, I don't, but I wish him luck. And I hope that so much sand around him will motivate him to do some more ships when he's back home. ;)
hmm.. Mosul, rocky and dusty land of Arabs and Kurds and a dangerous set of asphalt. Fingers crossed in any case.
 
Short answer is it's on hold. The model is about 95% of where I want it. But right now I'm doing WW1 stuff.

UpgradeCompare2.png

Was this finally finished OR ???

It looks a beauty.....
 
Was this finally finished OR ???

It looks a beauty.....

Yes it's finished you impatient :nope:Moderator Action: Censored :nope:.


Ares just needs a little bit of time to do the sounds.

All you ever do is request, request, request, and request EVERYTHING.

Go back over all your posts and see how many times you keep asking for things. Then look to see if I pay any attention to you.

Do you have ANY clue as to how tiresome you get???

DO YOU?

JEEZUS MARY AND JOSEPH!
 
Thanks for the prayers, and yes, all of this sand and general nothingness has got the creative juices flowing. I am working on a new ship, but that's all I'm going to say right now. I don't want to spoil the surprise. I have less than 90 days left here, so I'm trying to finish it before I go back. I will say that it's coming along nicely.
 
Thanks for the prayers, and yes, all of this sand and general nothingness has got the creative juices flowing. I am working on a new ship, but that's all I'm going to say right now. I don't want to spoil the surprise. I have less than 90 days left here, so I'm trying to finish it before I go back. I will say that it's coming along nicely.


Oew nice! Are you gonne tell us the type of class? Battlecruiser, cuiser or...? :D
 
@19Delta,

What kind of reference material do you generally use for your models; blueprints, photos, all of the above? Your models always turn out real well.
 
I've used both, but I have to have photos for them to turn out good. I don't like trying to guesstimate what part goes where because it never turns out the right way. With a photo I can accurately build a model of whatever it is I have the photo of, and I have to have photos from multiple angles so I can get all of the edges and little details right.
 
The minds (well just one mind really) at the what-if design bureau have been hard at work recently, and this is what they have come up with. I wanted to wait until it was complete to post it, but now I've hit a wall and I need some outside ideas on how to handle this obstacle.

Here is the overall ship. Yea, the title of the photo is correct.

USS Bismarck.jpg


Here is the problem. I have the two helicopter pads, but they are in the way of the sheds where the seaplanes used to go. I'm not sure if the helicopter pads are too large or if they are the right size. This is the best location I can find for the helicopter pads. Anywhere else either looks too strange, or they get in the way of other equipment. Any thoughts?

USS Bismarck amid ship.jpg
 
LOL, I saw that model as he was building it on the Whif site.
 
hehe, I know which one you're talking about. I did draw some inspiration from that model, but I wanted to go in a different direction. I wanted to put the landing pad on the stern, but I realized that it is a bit too small for what I want to do. I decided instead to place two stinger missile firing positions there. Speaking of which, if anyone can find pictures of what those look like on a US Navy ship, I would appreciate it. I'm thinking of taking those pads off, but I'm at a loss as to where to land a helicopter because every where else just doesn't make any sense, and float planes and catapults have fallen out of use in the modern era.
 
Stinger launch spots are nothing more than a sailor standing in a crows nest since they are MANPADS.
 
You could always remove that #4 gun turret and trade firepower for some ASW. There'd be plenty of room then, kinda like an Iowa. Right now the pads sorta look like diving planes. :p Which I guess makes sense since the ship's spent more time submerged than it did on the surface.
 
Little?

I've done more work since the last time I posted. The forward superstructure is almost complete, and I removed the two helicopter pads on the sides. There has to be a place for a helicopter to land, and the next most obvious place is the stern. I think it is big enough to land a Seahawk, but nothing much bigger than that. I was also thinking of building an octagon shaped landing pad that would meld into the stern itself. It would be a little larger surface area wise than the deck back there.

I'm sure you're all interested in the combat capabilities of this ship, so here it is.

8 16" .50 Mk 7 guns

12 5.5" .38 Mk 12 guns

6 to 8 Phalanx CIWS

4 Talos dual missile launchers

M2 Browning .50 machine guns

25mm crew served positions

4 Stinger missile positions

This ship has also been upgraded with new air search radar, electronics, fire control, and range finders to bring her up to the technology standards of the Iowa class battleships.

One other note about the main battery and the secondary battery. I actually went as far as to measure out the length of the guns. For example, for the 16" guns, I actually took the diameter of the bore and laid it out 50 times and made sure the barrel's length matched up to it. This is the most detailed model I've ever attempted. I'm even going as far as to put up portholes, doors, and the railings. I know that this won't be visible at civ scale, but I just want to see how good I can make it look.
 
Are you doing it by using 'scale' and then typing in the exact number? Cool, another one like me who likes good proportions. :)
 
I'm not sure if Blender has that feature. I don't know how to use it either way. What I did was I made a copy of the inside of the bore, turned it sideways to make it parallel with the barrel, and then I made 49 copies of the same circle. I extended the barrel to match, and then I resized it to match up with the turrets.
 
Hmmm. If you press 'S' (scale) then you can type in the number, you can restrict it to one axis (press X/Y/Z once for global axis, twice for local axis) and voilá! you get the exact number you wish for. Otherwise you can combine between Ctrl and Shift while doing it with the mouse. :)
 
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