19th and 20th Century mod

The mod crashes still and I have asked help from these forums but no one doesn't know how to fix it. I'll try to find the cause of this error, but if I don't find anything important I'll have to redo the whole mod and it'll take atleast few months. :( Sorry.
 
After lots of searching and help the mod works properly. Now I'll play some test plays to see if everything works. It'll be out this weekend if everything goes as planned. Enormous thanks to jdog5000. Without the help I got, this mod wouldn't have ever been released.
 
Well there has been some weird error witch crashes the game. Thats why I kinda started rebuilding the mod. And in the meantime it'll be playable for 3.19.
:confused: there were only sdk changes from 3.17 to 3.19, so why it does not still work?
This mod was made for 3.17, I tested it and it doesn't work in 3.19. If you mean it should, then I don't know what's happening. :dunno:
 
Ok, now it starts to look good...mayby. I've got a 3.19 compatiable working DLL with Better AI and ranged bombard. :)
But now my problem is that I can't get JRouteNative work. I have already asked help, but I thought that if I won't get it work, should I leave it out from the release? I mean do you want it to be in? If yes, then it will move the many times moved release date further. I thought that I could just use the code I have. Most likely I would leave the fixed borders out too. I'll play with them later.
So, what you think?

PS: That would also mean no railroad artillery...
 
I am so relieved that hear that this mod is still on its feet. Just like my other question "When is the estimated released date?" I hope that it will be soon. Don't give up and never surrender!
"The Guard will die rather than surrender!!"
 
I am so relieved that hear that this mod is still on its feet. Just like my other question "When is the estimated released date?" I hope that it will be soon. Don't give up and never surrender!
"The Guard will die rather than surrender!!"

So do I. The release date is quite hard to tell. I have got a "working" mod for BTS 3.19, but it still crashes. I'm going to take a closer look in crashes today. Even though I'm running out of ideas, this mod WILL be out some day. I have used so much time on making it so I can't leave it unfinished. :king:
 
Sorry I haven't done anything for about a week now. My computer was broken and I just recently got it back. I'll continue making the patch as soon as possible and publish it. Mostly it will be just fixing and balancing version, nothing big. I have paper full of things I'm going to change or add. Hope you can wait little longer. :D
 
Ok, I have tested the game a lot now, and noticed that all balancing things I had done to research speed didn't actually affect at all. I have to test the game more and unfortunately it takes lots of time. So the next version/patch won't be out soon. I try working with it as much as I can, but my school takes most of my time. :(
 
Is there a world map included with this mod?? Any pictures?

I'm terribly sorry, but right now there are no scenarios in this mod. You have to play with the maps that came with the game. I haven't had time to work with them. I have my hands full of work when trying to balance the mod atleast near realism. Also the ideologies, events and global warming need more fixing.
I would be pleased if someone could try to do some scenarios for the mod. I could try to do it by myself but that will take some time.
 
looks interesting!
 
This thread has beed quiet for a long time so I thought I should post here the current situation of this mod.

This mod isn't dead. Atleast I hope so. I'm currently working on the next version, but I'm having troubles with my SDK. xml and art are pretty much ready for the release, but until I get the DLL run nice and smoothly I can't confirm that. This next version will be mostly balancing. I think 2.1 will be the first playable version. :lol: (that may sound weird) One big thing in the next version might be my own adds to DLL and minor annoyance's global warming mod. Though the major part is the techtree, it's pretty much redone (not entirely though) and the balances to research speed. Also depending on when I get the SDK work I might try to make a simple secenario to it.
The release date depends on when I get the SDK work. I guess week or two after it might be good. I'll have to check the events and that everything works as planned.

Live well, play well and try to hang on little longer. It'll be out some day. :D
 
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