• Civ7 is already available! Happy playing :).

19th and 20th Century mod

tsentom1 has included a Tornado event in Thomas' War 3.5a (which disappears again after a no. of turns). Perhaps you should check that out (or just ask him)?
 
Yes! Thanks JEELEN, I got the tornado work. Now it disappears in few turns. I'll try to get the volcano work too.

EDIT: Yes! I got the volcano work too. The volcano appears somewhere and turns after few it turns back to a mountain. :woohoo:
 
You think you can post a screenshot of those hundred Tornadoes and Volcanoes? It would have been quite cool too see.
 
Aw...Unfortunately I don't have them anymore.:(
I tested the mod this weekend and I found out few errors what I can't solve myself. So could someone help me.

1) The mod puts a mountain on the city when
"A heartrending ballad written by an artist in [city name] is inspiring cultural pride amongst the [civ name] people." or "The [civ adjective] city of [city name] took a direct hit from a powerful hurricane." event happens. (See two first screenshots.)

:confused::confused:I don't realy know what to do with them. Could anyone wiser help me?

EDIT: Removed those problems that were fixed.
 
2) I downloaded a guerrilla unit from these forums. Its graphics are working but when you move the screen further from the unit there where should be its button is pink. (See the third screenshot.)

Did you correctly add the button?
The pre-installed units from civ have to ,button1,button2, but i think your unit has only one, so you can remove the "," from the button-tags.

3) There are 4 different WW2 transport graphics in the game. USSR, German and Asian countries have their own and the European is the normal. As you can see the graphic is working in the game but in that little picture you can see only the shape of it. (See the fourth, fifth and sixth screenshots.)

:confused: are you playing with low graphics?
 
It has been a while since I have written here. I have been adding new things to my mod when I realized that I have to redo the hole mod to fix some problems. Well, don't worry those who like my mod. There will be next version of it. It'll fix the errors and add bunch of new things, hopefully.;)
 
Ok. I have published the third version of my mod. Sorry for it taking so long. The exams and other unexpected things have taken most of my time. So...

But anyway. Here it is. It mostly just fixes errors and problems. But I added also few new things to it. There is three new civs: Iran, Iraq and Vietnam. There is also Better BTS AI and Ranged Bombard.

I'll try to add lots of things to next version. And I'll try to publish it sooner.:D
 
Ok, Houston we have a problem...
I'm using sevopedia and it has Unit upgrade graph page where is shown how the units will upgrade. But somehow mine disappeard. I only added units and unit graphics when it disappeard.:confused::confused: Can someone that knows modding more than I do help me?
Everything else is working. I think so...:hmm:
 
It has been quite quiet here!
Only me posting :D

But anyway, those that are reading this thread version 2.0 (that's what I thought it would be) is going on well. Major errors have been fixed by the help of this great community. :goodjob:

And a little "sneak peak" to the next version:
There will be the JRouteNative again. Someones may have noticed that it was removed in version history. Reason: because I had no unit that could use it. But now we have, thanks to Snafusmith, The Railroad Artillery!! I also found an interesting component from Rise of Mankind mod mods, the fixed borders. It allows you to claim territory and improves the culture borders in some other ways too. There will be also lots of new units, techs, buildings, wonders, new terrain and probably more civilizations, civics, traits. (Don't know yet.) And the biggest add is lots of graphical units. Also there will be added lots of little things that you probably won't ever find. :( But I had fun adding them.

Hope you can wait 'till I release it. It will be most likely uploaded into different page than the older one. And I really hope that people are interested in my mod.

PS: Wow, :eek: this must be my biggest post ever.
 
Just a suggestion, why not replace the religions by political movements and instead use the civics page for religion (Same function as in Chinese Unification Mod for Warlords). Then you could have people converting to the Governments of Facism, Republic, Communism, Monarcy, Anarchy, Military Dictatorship and Theocracy.
 
That's an interesting idea. Though there might be some parts of the code that are important. Like a missionary that needs a specific religion.

OR, if we remove compeletely spreading religions and change it into political movements. :) Religions would have been replaced by SCIENCE. Like it really did. Though political movements would be less effective if they were changed to religions... :hmm:

But if we still leave some civics there and make them require a RELIGION. :eek: Just thinking...

I like your idea. Do you know would it need coding the DLL or could it be done by python? I mean making civics require a religion.
 
Wow. :eek:
Never found that. Thanks. :goodjob:
Unfortunately I can't use internet on my computer so I have to wait few days, weeks... Who knows... But I'll get that component then and few other things that I found. :D
You can post your suggestions here. I will be reading them and mostlikely I'll add them to my mod.
 
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