Yeah, that's rationale for the proposal, but regardless, my point still stands.This proposal is asking to please consider the plight of the few civilizations whose UUs rely on Iron.
Yeah, that's rationale for the proposal, but regardless, my point still stands.This proposal is asking to please consider the plight of the few civilizations whose UUs rely on Iron.
This isn't about civs that have Iron-based UUs. It is for any build that benefits from Iron reveal. Those include:This proposal is asking to please consider the plight of the few civilizations whose UUs rely on Iron.
It occurs to me that checking "Strategic Balance" will also give access to easily settled iron.If this doesn't pass and anyone wants Iron on Mining the sql code is pretty straight forward:
SQL:UPDATE Resources SET TechReveal = 'TECH_MINING' WHERE Type = 'RESOURCE_IRON'; UPDATE Resources SET TechCityTrade = 'TECH_MINING' WHERE Type = 'RESOURCE_IRON';
None of these are "issues" that need to be solved.This isn't about civs that have Iron-based UUs. It is for any build that benefits from Iron reveal. Those include:
Moving Iron reveal to Mining addresses a lot of the issues that these builds have due to Iron being the only Ancient Era resource revealed at a second column tech tree.
- Pantheons that enhance either mines or resources in general (rather than a specific improvement): Earth Mother, Spirit of the Desert, God of the Stars and Sky, "Rhiannon, the Sovereign".
- Civs that interact with strategic resources directly (Ethiopia, Russia) or indirectly (e.g. Statecraft civs, who can more easily obtain a strategic monopoly with Foreign Service).
- Militaristic civs in general, who have incentives for pursuing the bottom part of the tree.
- Tradition civs, who tend to lack science for Bronze Working and can't rely on simply settling more cities in case no Iron is revealed where they settled.
There are 3 sword UUs.If we decide to move Iron reveal to Classical Era, then expect a lot of requests for "doesn't require Iron" to a lot of UUs for balance sake, as being unable to effectively secure Iron when settling adds a considerable amount of RNG that is out of the control of their civs.
That’s the core of my criticism of your proposal. Nothing is ever “by itself”. The techs and game progression is in relation to all the other techs, etc. your proposal opens a hole in the game progression, pillages a tech with no compensation, and ignores basic due diligence to make sure that techs are actually worth researching, and not just stepping stones to other techs.I said "by itself". The earlier forge doesn't actually need to be tied to iron being moved to Iron Working, it can exist separately to that.
Balance and design regarding RNG. Many Ancient Era resources that were previously on the second column were moved over time to the first column because there was a common recurring complaint about them: that you had to commit a lot of science to see if there was a given resource around, and it would often turn out to have been a waste. Implied to it was that RNG played a big role in how much you benefitted from science in Ancient Era, rather than actual decision making.Is there any reason in particular why the game needs to change to benefit these playstyles instead of the player adapting to the game?
These aren't "issues" that need to be solved.
I'm not against Bronze Working getting compensations and other design improvements. And it isn't in conflict with Iron being revealed at Mining, where it makes the most sense for Ancient Era's balance and design.That’s the core of my criticism of your proposal.
Nothing is “by itself”. The techs and game progression is in relation to all the other techs, etc. your proposal opens a hole in the game progression, pillages a tech with no compensation, and basically ignores to do basic due diligence to make sure that techs are actually worth researching, and not just stepping stones to other techs.
The possibility of having little to no iron nearby is exactly why Iron reveal has to be on Mining, instead of Bronze Working.And none of it matters at all if there isn't iron nearby.
So it's important that we not fix the problem of iron distribution being spotty. Players need to See that we didn't fix the problem.The possibility of having little to no iron nearby is exactly why Iron reveal has to be on Mining, instead of Bronze Working.
Unless you put 2 buildings that yield on the lower tree (barracks, Forge), or better yet, put one directly on Bronze Working.In order to see if you can commit to a given build that uses or benefits from Iron, you need to reveal Iron first. Otherwise, you are taking a gamble with your science output and early turns.
So it's important that we not fix the problem of iron distribution being spotty. Players need to See that we didn't fix the problem.
If you are committed to bottom tech aggression, it's likely you chose that path turn 1, when you picked your civ, not at mining. If Iron is revealed when it is useful, like most SRs, then it likely kicks off a land grab in early classical, just after the first expansion phase. The dedicated bottom tech players will reveal it well-ahead of the top-tree civs, and be able to kick off their expansions/invasions with more asymmetric knowledge. This makes for more flexible gameplay. However, it doesn't matter if iron is revealed at turn 7 or turn 70, if there is no iron.
It's not about removing RNG, it is about second tech columns requiring far too much science to allow players to adapt their plans to it. Iron reveal on Bronze Working is terrible for the flow of Ancient Era progression, that's why it has to be moved to Mining.I find the premise of wanting to remove rng and therefore remove tactics/strategy adaptation from a game, should be for a modmod not integration.
In saying that I never re-roll starts, as I enjoy the rng component as it makes two games never the same. I also always choose a random leader unless I am specifically testing a playstyle due to VP patch changes.
No matter if you add one or a hundred bonus resources to Mining, it doesn't change that Bronze working is a bad place to put a resource reveal.For Ancient Era unlocking Mining with no resource reveal attached, why not add a new resource?
Something like Ochre or Flint. You could provide +2, +1.
Bonus resources are placed near starts in a way that balance the starting position of each civ. They need to be revealed to provide their base yields.Balance and design regarding RNG. Many Ancient Era resources that were previously on the second column were moved over time to the first column because there was a common recurring complaint about them: that you had to commit a lot of science to see if there was a given resource around, and it would often turn out to have been a waste. Implied to it was that RNG played a big role in how much you benefitted from science in Ancient Era, rather than actual decision making.
Examples of such moves include Banana being moved from Calendar to Agriculture, Stone moved from Construction to Wheel, Fish moved from Fishing to Pottery.
Mines are ancient. People are talking about eh strategic value of the resource but frankly the yields are just if not more important at that stage in the game.Everything that uses Iron is Classical or later.
If you move iron back to Iron Working, it is no longer an ancient era resource.
For more than half the game there are only 2 strategic resources, and the others appear at a time when needs and values are completely different than the early game. So saying half of those resources acts as “the exception” is not a good argument for either side of the debate.Horses unlocking on the same tech as other pasture resources and the improvement itself is the exception, not the rule.
It is strawmanning because the core argument of the proposal's rationale is about the science and opportunity cost of revealing Iron in comparison to revealing any other resource in the Ancient Era. Not about where every strategic resource is placed in relation to their improvement.Every time I bring up coal they denounce me as strawmanning.
Or just any hill. Or are we forgetting that mines don’t require a resource just for argument’s sake?that improvement has something to improve if your luxuries aren't based on it.
Cool, so just ignore, minimize and downplay all the facts that run counter to your narrative. That’s why I keep being told not to worry about it.It is strawmanning because the core argument of the proposal's rationale is about the science and opportunity cost of revealing Iron in comparison to revealing any other resource in the Ancient Era. Not about where every strategic resource is placed in relation to their improvement
That's nitpicking. We're talking about resources. And again, it's a minor point in the discussion.Or just any hill. Or are we forgetting that mines don’t require a resource just for argument’s sake?
I've addressed your points on why I don't think they don't, that's called counterargument. If every counterargument to you is "minimize and downplay", we can't debate.Cool, so just ignore, minimize and downplay all the facts that run counter to your narrative. That’s why I keep being told not to worry about it.
Bronze Working is a military tech, not everyone is going to prioritize it. Builds that focus the top line techs will naturally neglect it, Iron reveal or not. And players that rarely or never play builds that focus the bottom line techs will naturally develop a much worse opinion on techs like Bronze and Iron Working than those that do focus them. I play with bottom line builds frequently, and Bronze Working tends to perform well for me; naturally, my opinion on it is going to be better than the opinion of someone that doesn't use similar builds.“It’s not about Bronze Working being made worthless. Don’t worry about that.”
I've said that Ethiopia's argument for them being OP is based on the Stele being overtuned, not the UA. And that's if we accept the claim that they are top tier, which I don't think they are. The AI tests ran by L. Vern (here, here and here) had Ethiopia with a winrate of either 0.14 (twice) and 0.19, close to the expected 0.125 winrate of a median civ and all below the ~0.3 or above winrate of the top civs. They're a bit above the median, but not near being a top civ. Compare to Maya, who is also an early founder with good early science, their winrate was 0.19, 0.20 and 0.25; they're closer to being a top tier civ than Ethiopia.“Different civs’ early games will be impacted by this. But even though I specifically cited that as a reason For the change, don’t use it as a reason Against the change. Don’t worry about those.”
Plenty of Iron in asteroidsFun fact (Or not so fun) we are running out of Iron quickly.