Rekk
Deity
- Joined
- Dec 9, 2017
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- 2,725
It's the tech before one starts to work the iron that is revealed. It's fine, thematically.Bronze Working should not be defined by Iron reveal, of all things
It's the tech before one starts to work the iron that is revealed. It's fine, thematically.Bronze Working should not be defined by Iron reveal, of all things
I don't think that's a good way to go about things. Proposals should move the game towards better design, even if the intermediate state isn't as good and actually needs an additional proposal or two for the end result to be better.Ie. This proposal, specifically, makes the game worse, so it should not pass.
that's a pretty good ideaIf you want Mining to reveal a resource so badly then suggest a Bonus Resource for it to reveal
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There was a proposal elsewhere in this congress where they wanted a new jungleproduction resource. a hardwood resource that is improved by lumber mills could do the job, and be tied to mining because the chop action unlocks there, and lumber mills are unlocked on bottom techs.
this... is not even a remotely similar situation, however. Moving a resource around within the same era vs moving one ...5? eras earlier. Come on, man. Do better than that.You may as well argue for Aluminum to reveal immediately for all the sense you're making.
Then move it to Iron Working. If you're going to hang so much of your argument on civilopedia entries and words, then put it on the tech that literally has iron in the title.
Number of times "iron" is mentioned in the mining civilopedia entry: 1
Number of times "iron" is mentioned in the iron working civilopedia entry: 10
Oh well shoot. I guess since we are making balance changes based on pedia entries now, my argument is 10x better than yours.
You know that pedia entry you cite also lists coal right? "The earliest mined elements include copper, iron, diamonds, gold, silver, salt and coal." Do you want coal revealed immediately too?
This is what we're reduced to. Arguments based on which pedia entries mention iron. That is the gossamer thin line of reasoning holding this proposal together. I don't have to do better; this proposal does.this... is not even a remotely similar situation, however. Moving a resource around within the same era vs moving one ...5? eras earlier. Come on, man. Do better than that.
For Ancient Era resources, it needs. Which coal isn't one of, you're not going to base how you settle your core cities around coal availability. Settling decisions include which techs are more likely to reveal useful resources to the terrain around you, or which ones reveal key resources for your civ/build. If you're going to improve mines, you don't want to be stuck with featureless hills for almost three techs worth of science, you want at least one resource revealed before or alongside the mine unlock.Because your rationale is just false. You're claiming that iron Needs to unlock with the mine improvement and that's as bizarre a statement as if you were making it about coal.
Do you play with civs that have incentives to go for the bottom techs of the tech tree? Militaristic civs in particular can't "make due" without spearman for long, and they have good reasons to aim for Statue of Zeus, Masonry and Iron Working. Double so if they have a Spearman UU or, like the Zulu, an UB unlock there. Spearman is also the fastest late Ancient military unlock you can get due to Bronze Working having only one tech requirement (Calendar and Military Strategy have two), making for a good option for quick military action. Authority barbarian hunting, for instance, goes handily with Bronze Working.I make due with the archer or mounted units; I never feel the need for spears at the expense of unlocking improvements or wonders.
If you want Mining to reveal a resource so badly then suggest a Bonus Resource for it to reveal, not to pull a tradeable SR away from the components that need it. You may as well argue for Aluminum to reveal immediately for all the sense you're making.
There was a proposal elsewhere in this congress where they wanted a new jungleproduction resource. a hardwood resource that is improved by lumber mills could do the job, and be tied to mining because the chop action unlocks there, and lumber mills are unlocked on bottom techs. Otherwise you could go for something like Obsidian as a bonus resource.
It's the tech before one starts to work the iron that is revealed. It's fine, thematically.
We're talking about Ancient Era resources, which are the ones involved in settling decisions. Any mention of resources from later eras is a strawman argument, nobody decides where to settle their core cities based on coal or aluminum.Then move it to Iron Working. If you're going to hang so much of your argument on civilopedia entries and words, then put it on the tech that literally has iron in the title.
Number of times "iron" is mentioned in the mining civilopedia entry: 1
Number of times "iron" is mentioned in the iron working civilopedia entry: 10
Oh well shoot. I guess since we are making balance changes based on pedia entries now, my argument is 10x better than yours.
You know that pedia entry you cite also lists coal right? "The earliest mined elements include copper, iron, diamonds, gold, silver, salt and coal." Do you want coal revealed immediately too?
Unless we aren't. You take iron out of the equation by moving it later.We're talking about Ancient Era resources, which are the ones involved in settling decisions
Then keep it at Bronze Working. Moving it back to Iron Working produces less of an issue for fewer civs than what you're trying to do.You're playing with a civ or build that needs Iron to shine, and you're suggesting to make their settling process worse by delaying it even further than it already is.
Any mention of resources from later eras is a strawman argument
My strawman vs your shifting of the goalposts.The civilopedia mention is about the earliest entry, not the most frequent entry. It doesn't matter that Iron Working mentions it 10x more, it matters that Mining mentions it and comes earlier.
It doesn't matter at all.The civilopedia mention is about the earliest entry, not the most frequent entry. It doesn't matter that Iron Working mentions it 10x more, it matters that Mining mentions it and comes earlier.
No, because both Bronze and Iron Working have their own issues with Iron reveal. Any civ with incentives to focus on the bottom part of the tree have an artificial issue thrown to them compared to civs that want to focus the top part of the tech tree. So far, the arguments against the proposal is essentially that civs and builds should have it worse than the latter because you don't like Bronze Working when playing the latter and want more reasons to pick Bronze Working, regardless of the issues it causes for the former.Unless we aren't. You take iron out of the equation by moving it later.
Then keep it at Bronze Working. Moving it back to Iron Working produces less of an issue for fewer civs than what you're trying to do.
The argument has two parts, that there's justification for an earlier iron reveal, and that Bronze Working doesn't give reasons for having it. One part doesn't invalidate the other.My strawman vs his shifting of the goalposts.
I prefer "reductio ad absurdum"
I think there is a place for that thinking, especially when something is a lot more "experimental".I don't think that's a good way to go about things. Proposals should move the game towards better design, even if the intermediate state isn't as good and actually needs an additional proposal or two for the end result to be better.
If your concern is lack of economic base then revealing a bonus resource at mining addresses this. Without the downsides.Do you play with civs that have incentives to go for the bottom techs of the tech tree? Militaristic civs in particular can't "make due" without spearman for long, and they have good reasons to aim for Statue of Zeus, Masonry and Iron Working. Double so if they have a Spearman UU or, like the Zulu, an UB unlock there. Spearman is also the fastest late Ancient military unlock you can get due to Bronze Working having only one tech requirement (Calendar and Military Strategy have two), making for a good option for quick military action. Authority barbarian hunting, for instance, goes handily with Bronze Working.
Non-militaristic civs may find Bronze Working underwhelming, but militaristic civs tend to give it high priority. Moving Iron earlier doesn't change that, they will still give it high priority.
One part was never valid to begin with.One part doesn't invalidate the other
We can discuss some ideas for it now, since the fear of those voting nay is that Bronze Working will be weak. Some that I have for next congress are:if someone had a version of this where bronze working still looked competitive, I would consider it
Unfortunately, it doesn't. Some civs want Iron specifically and need to know where it is to decide where to settle. Militaristic civs are the most obvious, but they also include Ethiopia and Russia, who interact with strategic resources, not with bonus resources.If your concern is lack of economic base then revealing a bonus resource at mining addresses this. Without the downsides.
These should be included in your initial proposal. This is an inadequate and damaging proposal without some sort of compensatory addition to BW.We can discuss some ideas for it now, since the fear of those voting nay is that Bronze Working will be weak. Some that I have for next congress are:
What do you mean "it doesn't"? Your criticism of mining was that it is the only 1st tier tech that doesn't reveal a Bonus Resource. Why, then, should it be given a Strategic Resource?Unfortunately, it doesn't.
all civs need to know where strategic resources are whenever they are revealed and whatever their focus is. This is a neutral statement and doesn't imply that iron should be brought earlier, unless you are prepared to argue that ALL Strategic resources should be revealed in Ancient.Some civs want Iron specifically and need to know where it is to decide where to settle.
Okay, I'll bite.Militaristic civs are the most obvious, but they also include Ethiopia and Russia, who interact with strategic resources, not with bonus resources.
This one is interesting. I have mentioned that part of the problem with going BW is it limits what WW you normally have access to. However, with a massive chop power you MIGHT be able to snag a wonder through raw production power, its an interesting idea.Bronze Working's +20chopping bonus increased to +40
and reduces chopping turns by 2, remove Iron Working's +20
and Machinery's -2 chopping turns.
I did:Your mentioning of the Earth Mother pantheon is completely irrelevant; we can change earth mother however we see fit if people feel it is lacking. If you were actually concerned about earth mother you would have incorporated a change to it — or even a single mention of it — in your OP.
Anyone playing with a civilization or pantheon that needs to prioritize Iron (e.g. Rome, Earth Mother)
It is not damaging, and it has its merits on Iron reveal should not be on a second column tech. It is not Iron reveal's fault that you don't like Bronze Working at the moment, or that it doesn't fit your build.This is an inadequate and damaging proposal without some sort of compensatory addition to BW.
My criticisms are both that Mining ins that it doesn't reveal Ancient Era resources and that Iron is the only Ancient Era resource that is on a second column tech. The Mining part compounds the issue with Iron because you then have a dead tech in terms of resource reveal when going for Iron reveal, it isn't the whole issue.What do you mean it doesn't? Your criticism of mining was that it is the only 1st tier tech that doesn't reveal a Bonus Resource. Why, then, should it be given a Strategic Resource?
It isn't just about being blocked, it is also about how you conciliate your civ's/build's need for Iron with the technologies needed to reveal all other resources. If you your civ is based on Horses (e.g. The Mongols), you can quickly obtain Animal Husbandry for 65If Iron is revealed at Mining, Bronze, or Iron Working, a civ is capable of settling newly-revealed resources. In fact, all civs' ability to react to new resources goes up as the relative cost and speed that they can deploy settlers increases. Once again, you are claiming that timing is everything, but it's not. If I am blocked from settling iron resources, it is because I have none nearby, and your proposal does nothing to fix that. It invents a false solution to a false problem instead.
It makes their settling process smoother and the civ overall more enjoyable to play.Russia gains +100% resource quantity in its UA. You want to move iron earlier, so Russia is going to get double quantity on a resource it can only trade to other civs who also can't use it even sooner. How is this making Russia a better-designed civ, rather than making it more awkward? What Russia mainly does is magnify the issue you are creating with a trade-only ancient SR.
Ethiopia gains +1to Strategic Resources. Do you actually think that Ethiopia needs a buff? Do you think that Ethiopia isn't founding early enough right now, and that it needs both Horses and Iron for its UA?
You mentioned these two, so let me ask you: Do you think your proposal makes these civs better or more balanced? I don't.
While true, you can't argue that a buff isn't a buff. If you consider a civ "top tier", any buff should at least have a bit of concern.We can argue about Ethiopia's balance, but the arguments about them being OP tend to revolve around the Stele, not the UA's faith part.
This also opens some options for Tradition, whose secondary cities struggle with production. Tradition already tends to neglect the bottom part of the tech tree more than Progress and Authority, so the incentive for them could push Bronze Working as an attractive tech for them.This one is interesting. I have mentioned that part of the problem with going BW is it limits what WW you normally have access to. However, with a massive chop power you MIGHT be able to snag a wonder through raw production power, its an interesting idea.
Well maybe we will start talking about the UA's faith part. You openly admit that you might be creating a problem.We can argue about Ethiopia's balance, but the arguments about them being OP tend to revolve around the Stele, not the UA's faith part.
So your argument is that this is already janky, and you're merely making it worse.The trade part you're arguing about already happens with the Iron reveal on Bronze Working, having it on Mining doesn't really change it.
I think there are civs in better shape than Ethiopia, honestly. And the effect on them is more limited than on other civs that depend on Iron, given that their UA includes free techs. If an Ethiopia player wants to maximize faith through strategic resources, they already can due to how their UA works. Most iron-reliant civs can't do anything similar; they actually get to benefit more from an earlier Iron reveal than Ethiopia, equalizing the playing field.While true, you can't argue that a buff isn't a buff. If you consider a civ "top tier", any buff should at least have a bit of concern.
This is already a bad idea, and what I'm demonstrating is that it spins out into a kaleidoscope of other, smaller, bad ideas.Don't worry about 2 civs out of nearly 50. When general stuff is well balanced, then particular OP civs can be tweaked.